
Challenge the physics of Fate in this immersive Coin Pusher RPG! Topple towering "Coin Pagodas" and trigger the massive "Dragon Trial" Jackpot. Collect over 100 historical artifacts, Appraise them for permanent buffs, and define your own playstyle. No microtransactions—just pure physics strategy!
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About
"Knock on Fate: The Guardian Pusher" is a single-player simulation coin pusher game focused on physics interaction and long-term progression.
Within the "Tiangong Pavilion" guarded by the Asura statue, you will experience a progressive journey of "Securing Treasures."
🎯 Core Gameplay: Knock on the Bagua
Everything begins with a shot. Operate your cannon and aim at the dynamic "Bagua Mechanism" in the center of the board.
Minimalist Shooting: Simply aim left or right and fire. You can also mimic offline coin pushers by firing without aiming—define your own playstyle and experience realistic collisions and bounces.
Heavenly Mystery: Hitting the Bagua mechanism not only grants rewards based on light colors and activates the Slot Machine but also gives a chance to trigger events like "Divine Dragon's Gift" and "Yin-Yang Harmony," bringing a rich gaming experience.
Perfect Timing: Observe the mechanism's fluctuations carefully and hit at the right moment to win massive rewards!
🏔️ Physics Spectacle: Sand into Tower
Coin Tower: When coins pile up on the board, you can actively trigger a mechanism to reorganize scattered coins into a physical Coin Tower.
Ultimate Stress Relief: Push down this tower with your own hands and enjoy the physical satisfaction of coins pouring down like an avalanche.
🐉 Advanced Challenge: Dragon Trial
After obtaining the "Dragon Palace Secret," the special "Dragon Trial" phase unlocks. The white "Dragon Pearl" balls become your ticket and opportunity. Plan cleverly, accumulate "Dragon Pearls," and face the challenge! This is not just a game of luck, but a gamble of strategy.
Tool Strategy: Use mechanism tools like the "Dragon Gate" to raise barriers before the trial starts, temporarily intercepting Dragon Pearls and coins on the pusher to "hoard" them.
Unleash the Hoard: When the time is right, release the gate, let the hoarded resources flood in at once, enjoy the thrill of the Multi-ball Wheel, and win the field-clearing Jackpot!
🏺 Long-term Progression: Collection & Appraisal
The tickets you win are the key to becoming a collector.
Treasures of Jiuzhou: Use tickets in the shop to collect nearly a hundred historical artifacts, faithfully recreated from real Chinese antiques.
Appraisal & Grading: After obtaining a collectible, you can hire four appraisers with distinct styles to "Identify" it.
Free Building: Appraised collectibles allow you to choose desired buff effects. Through collection and appraisal, you can permanently increase Luck for probability events, raise Coin caps, and even alter physics rules to build your own exclusive playstyle.
😌 Player Friendly: Zen & Packs
Zen Mode: Built-in "Cyber Wooden Fish" mechanic acts as a safety net, helping you accumulate Merit(Karma) and stage a comeback when resources run out.
Various Packs: Starter Packs, Daily Packs, and Online Coin Packs are all free to claim, ensuring a smooth gaming experience!
🎮 Multiple Control Modes: The game defaults to keyboard controls that recreate the arcade experience, but also supports Controllers. You can also select "Mouse Only Mode" in the settings to play the entire game with just one hand!
Full Multi-Language Support: The game currently supports 9 languages. If your language is not included, please contact me, and I will add it for you!
💎 Game Promise
Worry-free Experience: One-time purchase, complete experience. No in-app purchases, no microtransactions or gacha. All wealth is seized by your skill and strategy.
💌 A Word from the Solo Developer
Hello! I made this game because real-life coin pushers just weren't satisfying enough. "Knock on Fate" has evolved thanks to player feedback.
I am committed to serving my players. If you have suggestions or encounter issues, I am always listening. Thank you for supporting indie games!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Italian*, German*, Russian*, Japanese*, Traditional Chinese*, Spanish - Latin America*, Korean*, French**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
优点:是一款不错的线下推币机平替;作者也是电玩城爱好者,这也是他制作这款游戏的原因,内容中式玄幻风,比较加分;可玩性也很丰富,后期流派很多,爽感反馈明显,作者群里聊天没什么架子,也很听劝,各个平台听取建议都很诚恳,发售之后这个游戏是在不断扩充完善的,好评。 缺点:引导属实有点弱,前几个小时会玩的云里雾里,爽感在游戏中后期体验明显,前期有坐牢感(已经狠狠拷打作者他说会改)。 总的来说适合电玩城爱好者入手。
纯个人偏好。 一直断断续续在玩,到后面对我个人而言很难爽起来。 1.离线收益有上限就几百,好像跟金币上限无关。 2.掉落的东西都是彩票,而不是像老式推币机那样掉下来的币可以继续往里投。 所以就导致没办法奔着解压去玩,那种一直按着投币键无脑发射的感觉。 像在玩动作游戏,还要看时机操作,烧脑。 个人希望最好是可以出个其他的模式,能更纯粹无脑爽快一些吧。
画风撞脸推旧币,推旧币的缺点就是太暗不够吸引人,但是推旧币局内和局外玩法完美弥补了这一点。反观本作没有那种吸引人的色彩,并且采用传统街机玩法很容易会感到无聊。如果还打算开发新作建议参考Coin Pusher Casino。
半随机的推币机游戏,靠瞄准来触发事件,给个好评,虽然还没玩多久,但作者一直在很认真的看评论并且改进游戏。目前玩到现在有几个小问题,第一个是平衡性的问题,黄色收益远高于蓝色绿色,希望后面可以直接把绿色蓝色优化成别的事件或提升数值。第二个是商店里面的道具说明不清晰,我刚开局很缺彩票,但是我看见8000票有个彩票化金,我还以为是打到彩票后自动转化为金币,结果买了也什么都没发生,浪费了半个小时攒彩票的时间,而且落差感巨大,至少要添加一个鼠标放到图标上显示完整说明的功能。第三个是游戏目前局内活动的文字UI不美观,五彩斑斓的颜色,有的对比度太低了导致很多文字看不太清。老虎机的UI也同理,希望有一天可以添加转动动效,目前转到三连之后,没有那么强烈的反馈,这方面可以参考各种老虎机赌场游戏的反馈调整下。
作者及时更新,点赞!
好玩,爱玩,玩着玩着就不记得时间了
千万不要解锁龙门,纯恶心玩家的。龙门开启以后玩家什么也没法操作,只能看龙珠滚进盘子。但是最蠢的地方来了,龙珠不是一定会进盘子里的奖励格,龙珠大概率会滚到盘子边上卡住,然后盘子就不会结束了。我又一次一个奖励格上面卡了三颗龙珠,形成了稳定的结构,永远也掉不下去,成功浪费我10分钟,还是没结束,只能退游戏。 并且我之前还在打神龙献宝,出龙门直接没法操作,看着神龙走掉,这个献宝也是搞笑,除了白色龙珠,其他的东西全都打不动,纯恶心人。 然后龙门期间,还升级了,补满了钱,但是有什么用?没法操作的,全浪费了。 和其他同类推币机游戏相比,真的是负反馈拉满,正反馈就一丢丢。 总结起来玩法就是打靶,而且只有黄靶收益最高,其他的基本没收益,钱打完就只能退游戏。 场景建模拉胯,文字特效仿的90年代澳门du场?捕鱼达人的5毛特效都比这强。
我来点有建设性的建议吧,狂暴下发射的5枚硬币会把龙门锁链给打断,在全自动挂机模式下。建议把锁链的6件套装改成龙门开启后自动断裂,这样挂机也能爽且是自己选择的鉴定套装。理解作者的挂机随时间减少发弹量,但是有点矛盾,大家之所以选择挂机不就是为了一觉醒来百万积分,然后各种鉴定点点点。升级点点点,为了满成就。出发点好的,但是条条框框多了。还是希望让玩家自由选择是挂机还是手动,别挂了机还没爽到。像我这种30+的中登就是为了增量跟挂机标签而来的,希望作者大大可以采纳,模式跟风格都很吸引人。以后会出更多好游戏。
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游戏才出没多久就入库了,2个月更新了不少东西,制作人勤勤恳恳,对于给出的评价回复也很快,必须给好评。 另外提三个建议,一个是增加彩票用途,目前就差一个“唯我独尊”没解锁了,虽然需要百万彩票,但现在技能书和藏品的被动升上去了,收益还是很高,一把十来万彩票左右,“唯我独尊”收入囊中近在咫尺。那么之后剩余的彩票该用来干什么?所以建议新增消费彩票的途径,或者说给玩家新的收集目标,比如解锁新的推币机、新音乐、新的钱币皮肤等等让玩家“有事可做”。第二个建议是再次扩大藏品数量,我有收集癖(相信也有不少玩家有),所有的藏品被动词条都想要,现在词条数远远高于藏品数,不得不花钱去把高级藏品的低级词条洗成高级词条,是否在后续更新中可以做到“我全都要”,又或者说这样的取舍原本就是游戏设计的一部分?第三个算是锦上添花的内容,藏品虽然都是AI生成图片,但很多藏品都是源于现实的,是否可以在后续更新中给藏品加上简要的历史说明,也算是科普一下历史,推币玩累了,还可以读一读书,寓教于乐了属于是。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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