
Master over 100 dungeons and 3 worlds in this dungeon crawler card game that puts YOU in control of the dungeon cards. Rearrange the dungeon cards to collect loot before rolling dice to slay foes with your nunchucks.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Portuguese - Brazil*, Russian**languages with full audio support
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
[h1]«Knights of the Card Table»[/h1] [b][i]Юмористическая казуальная стратегия с элементами настольно-карточной игры, мультяшной графикой и русскоязычной локализацией. Пройди сотню подземелий меняя местами карты врагов, кидая кубики и подбирая для каждого смертоносное оружие![/i][/b] Геймплей: https://youtu.be/YLcRnF82-To Красочная и легкая игра, с морем юмора и поддержкой русского языка. Такая понравится как взрослым, так и детям. Стилем рисовки напоминает мультсериал «Время приключений», а геймплеем – настольную игру. Перед нами огромный мир, разделенный на сотню уровней с подземельями. В каждом надо одолеть череду врагов. Враги представлены в виде карт, выстроившихся в очередь для схватки. Между врагами выпадают карты здоровья, молоко, повышающее силу атаки и яд, ослабляющий на время героя. Вы можете передвигать карты, меняя их очередность. Собрав 3 одинаковых карты подряд получаете бонус. По мере прохождения разблокируются и покупаются новые герои, оружие и щиты. [code]Отличная казуалка, веселая и увлекательная, правда вам не придется сильно напрягать мозги и выстраивать сложные тактические цепочки: игра очень легкая и напоминает мобильные приложения. Самое то, чтобы убить свободное время, расслабиться и отдохнуть.[/code] [i] Обзор был написан для группы [url=http://steamcommunity.com/groups/Obzzor4ik]Обзоры Онлайн[/url]. Почитать другие отзывы можете[url=http://store.steampowered.com/curator/28776273/] тут[/url].[/i]
It's punchy and has a pretty good core mechanic, but it refrains from presenting the player with interesting problems to solve with its ordering mechanic in favor of just having dice rolling and lots and lots of very similar levels. I wonder if it would be dramatically improved with a less linear campaign, so you could speed through the easy levels until you reached ones that were a more engrossing difficulty if you wanted.
KotCT has become my go to for late night gaming. It's challenging enough to maintain my interest (while constantly adding new card elements) without being so crazy intricate that it requires a complete devotion to its every last mechanic. I've also put soooo much time into it, and i'm still only like a third of the way through. IMHO It's really a bargain at $5.
Cute simplistic Card game of sorts. But later on in the game they start to pad out the game length by increasing the dugneon size to ludicrous levels. 100+ cards is just the start. One dungeon had like 50 stages. They really had no need to do that as the game is ok sized for the price already. It just meant that I will never bother to reach the end of the game.
One of the best games of its type. I would have liked more sound effects for the dice rolls and the cards.
To keep it short and sweet.. Knights of the Card Table was a pleasant surprise to play! It wasn't really apparent that this was originally a mobile game until it asked me I wanted to use the "Premium Currency" to continue a dungeon I'd failed. I guess the biggest concern would be, "Does this game have microtransactions / Is this game grindy?" As far as I could tell from playing there are no microtransactions it seems really easy to get the currency and progress at a steady pace. It's a fun little casual game with great art style. If you're looking for something to chillax with I'd say definitely check this out. If you're interested check out the first 30 minutes of gameplay here that I've recorded to give you a better idea about the game: https://www.youtube.com/watch?v=HecFeP1NyhE
At its heart it's not a bad game, but there are problems to be aware of. But first the good: It's a light game that regularly introduces new elements. It plays well with risk/reward. The DM character has some fun lines. Now the bad: The elements it adds don't do as much as they can to vary the game as you go along. There are stretches where the order you click the cards makes little difference, to the point where it can get a bit mindless. The big issue is that there are some optional levels that are exceedingly long, and as I noted with the sometimes mindlessness of clicking through thousands of the same cards, the levels feel even longer. Near the end there are several of these extra long levels which are not avoidable, and you grind to make it through. This becomes a problem as the game just sort of ends with a whimper. The core of this game is very good, and there is a strong foundation for something really good. If the creators mix things up with this game, or come out with a new game, I'll definitely check it out. But for now, be aware the game as it stands now either needs to be slimmed down or branched out into some new directions.
fun game, made me get out some paper and do some math :)
I wrote a pretty involved review, but steam wouldn't let it post. I edited it repeatedly to try to shrink it, then I lost it when I had it copied and absent-mindedly copied something else. Thanks Steam! I'll write a TL;DR Endless (maybe just feels this way) card clicker in a adventure/crawl wrapper. Very simple dice chuck combat. Has unlocks. Low player agency/decisions. REAL grindy. No danger. Had high hopes. Likes: - Visuals: silly, easy to look at. - Format: I liked the idea of randomized dungeon decks with a limited card row. Saw myriad ways this could be good (see: offer player interesting decisions and tradeoffs) as I played through. Stopped after a 50 floor stage. I think it took an hour. No challenge, just tedium. https://imgur.com/a/COY3QA8 Took this shot after a 40 floor dungeon. I think I increased my HP by about 500% - so much that it interfered with other UI elements. Had more money and pops (2nd currency) than I could spend, didn't have more unlocks ready for purchase. Not much of a game, just felt like an activity. Cannot recommend.
Wouldn't have found this one if a friend hand't recommended it. It's got a simple yet complicated kind of gameplay that will stop you in your tracks with a puzzling set of cards just when you thought you were breezing through. In true rogue like fassion, the set of cards can seem unfair at times, which is where I dig the dodge and crit percentages being part of the game - as they feel great when they come in clutch. Seems like the developer is still feeling things out, as I've seen things move around a good deal since I started playing. It's been pretty positive changes so far and they're responding well to the community section. In short, it's a pleasant almost casual game that's worth a look.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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