
Become a knight and conquer the lands for your king and yourself! Manage your towns and resources, command your armies and peasants, and maybe even bring your fellow knight friends to assist in your quest. Feudal shenanigans await!
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About

Hail, Sir Knight!
The King has bequeathed unto thee royal lands as reward for thy faithful service. However, these lands are untamed, with its subjects rejecting thy rule as if they weren't a part of the kingdom. As a faithful vassal of thy lord, take up thy sword and conquer these lands and bring them under thy rule, as is thy right!

Town Management
Develop your holdings by managing resources and buildings. Each building has a purpose that unlocks greater advantages for your town and for your campaign, whether if it's a simple house for your peasant populations, or a grand marketplace to open up a town to trade and resources that are otherwise not available in the town. Construct walls and defenses to defend your holdings from invaders and develop them in order to bring more resources and manpower for your campaign.
Be a Knight
Improve your own skill as a knight and upgrade your equipment as you progress through your journey as a knight. Whether it be improving your personal martial skills, or increasing your ability to lead bigger retinues, investing in your knight will allow you greater power and ability to conquer other lands.

Design your Army
Customize and design your units however you want! A heavily armored, high quality soldier requiring the finest equipment? Or maybe just hordes of cheap starving peasants with cheap gear? Or maybe a heavily armored wizard, the choice is yours!

Cooperative Shenanigans
Sometimes, or rather all the time, it's more fun to play with friends.
Bring your fellow knights into your game to assist you!
Divide up your holdings among your friends, who can in turn help you manage your realm as it grows, and assist you in battle with their own armies!
Conquer the realm with your knight friends!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
I had an opportunity to test the game already and I recommend it. Despite its simple graphic that looks a little like outdated child game, it's really elaborated and has a lot to offer. If you like conquering cities, improving and managing your own empire, the game is for you. Just remember, it's not the game where you are hero that single-handed destroys all enemies - you need to slowly build up your army and rely on your soldiers to win.
great game that mixes war and town building with no loading screens c: wish it had big budget definitely needs some improvements with ai and stuff
i was looking for a colony sim and found this game, it has everything i wished the game like this to have and i cant wait to continue playing and give further review, this game has huge potential After 3 hours the game is still great
Amazing bones but still needs a lot of polishing. me and my friend have been playing and love the city and army building mechanics. Right now the most annoying part is that if somebody is hosting and the other person leaves they have to re grant all the land to the other player every time they get back on.
This game is one I've been desperately waiting around for, a Mount and Blade type game that allows you to customize your towns/forts. If that sounds fun to you, this game is definitely going to satisfy you. Download that demo and see for yourself. The Mount and Blade -like portion of the game has you moving through the world in 3rd person, going around trying to conquer towns/villages and destroying bandit camps. Your party of soldiers follow you around and you can command different groups of them in fights with some simple commands. Combat itself is fairly simple but enough to make fights engaging. When you capture a town, or when you go to a town you own, the game allows you to customize and run it. The town portion of the game is basically a colony sim where you place your buildings, grow and juggle resources, and increase your population and their quality of life. Different towns have different resource bonuses, so setting up trade caravans between your towns becomes pretty useful, especially when capturing new towns. Every town you capture is a whole new little colony to manage, but it means more resources for more soldiers to conquer more towns, and you repeat. This truly is a conquerer simulator. This game is still a fair bit early in development so there are bugs here and there, but what is available is an incredibly strong foundation. I've encountered bugs here and there but the dev is very responsive and is actively improving the game. But the dev could drop the game right here and I'll have still gotten my money's worth, and I'm not even through much of the game yet it seems like.
Fantastic bite-sized game with a surprising amount of depth. Can feel a little like Age of Empires at times, and Mount & Blade at others, though has its own unique mix. Developers are also quite quick with fixes and are actively improving what is already there. You can finish the campaign in its current state with few issues.
I ran into some issues with the game and the way things played and really killed the experience for me. The dev commented on my previous review and understood my concerns and implemented a change in less than 24 hours. That alone is worth a positive review. I think the overall game is really interesting and has a fun loop. I can't wait to try it with friends too.
Finally someone created something new and fresh, game is buggy as you might expect but holy hell is it fun. I really wish the dev gets more sales, would love to see where he takes this.
This is a rough but fun game, it can be a little buggy and laggy but the dev is working fast and alot on this one. Deffently has enough to justify the price tag and for those that like little quirky games this is for you. Its a city builder and rts like game.
This game is full with bugs that break the game for me. There is potential tho
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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