
Knightfall: Rivals is a free-to-play, card-collecting battle game. Unlock, collect and upgrade over 100 unique cards. Build your own strategic deck and battle others in full 3D with real-time matchmaking and gameplay. Compete in casual mode or climb the ranks of the Templars on an ever-changing global leaderboard.
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Languages: English*, French*, German, Spanish - Spain*languages with full audio support
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Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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FF8's Triple Triad, but much expanded and with some twists. While the gameplay is quite fun, everything else is garbage. Matchmaking is completely random. Premium currency is overpriced, as usual. No chat of any kind. No game modes, no diversity. No single player/PvE. No rewards for losing. Reward for winning are locked behind a timer, with limited "inventory slots", barring your progress in prolonged sessions. Buyable cards are mostly locked behind premium currency, and there being no limit to the amount of Rare or Epic cards you can have in your deck, making the model is essentially P2W in the short term. Sure, you'll be able to build a decent deck overtime, but with the small playerbase you'll end up fighting the same OP decks time and time again. Can't recommend it; The gameplay isn't good enough to excuse the rest, sadly. If in doubt, give it a try, and when you find out these same things are bothering you, leave a similar review. Perhaps the developers will take note and improve things.
A little disappointing to see a system where you can only open 1 chest at a time with hours to open them and only 4 slots for chests. I've seen it on mobile and it makes a little bit of sense for a pick up and go game. But I don't think it works so well when translated to PC.
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Hours played at review time, across 45 reviews with recorded playtime.
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This current review might sound a bit harsh, non the less, I do like this game as you might see based on the playtime. Over all this game already is pretty well balanced, even though there still are a few bugs popping up here and there. Still, for an ea game status this one is pretty well made so far. In terms of pay to win.... I don't really think so. It takes time to collect the cards... way longer as it would, if you buy them, but just the fact, that you can buy stuff, doesn't make this game pay to win. Every card has its pro and con and even the strongest card is powerless, if you transform it or take it over due a sacrifice. Depending on the way you play, you can even win against an opponent that could have spent several hundred bugs, with just some basic cards. So pay to win is not really that much of a problem here. The game itself contains two currency's silver and gold. Silver is the ingame currency and gold the one you have to pay for. Still, you can obtain gold ingame as well, but it sure takes its time. Silver is used to buy single cards, which are obtainable in the daily changing store. Other than that you will spend the most silver on upgrading you already obtained cards adding for more attack and sometimes some additional effects. You will get silver with every chest you open. Cards are obtained from chests instead of booster packs. Over all there are three types of chest each containing a different amount of cards and each with the chance of getting legendary cards. Every 7 hours you will get a low chest without playing a single game - these stock up to 2 chests to redeem. The 2nd chest will replenish itself every 24 hours and needs 5 games to be won to open it. This is the 2nd best chest in game, offering a good amount of cards, silver and even some "gold". So playing this game from time to time and opening this chest will let you progress. Still, you can buy gold for real cash and buy silver for gold... non the less, both is not required to be able to play this game, at all. The difference to the usual trading card games would be the way you have to work with your cards. Upgrading requires to own a single card several times to be able to upgrade. The main problem will be getting the right amount of cards to upgrade and the silver to upgrade them.... let's call it an endurance test. Endurance test would be the right description for the entire game. All it currently offers is a duel mode, which either is ranked or not. Besides the 5 wins you need to open the 24h free chest... there is nothing special about or to obtain - after 5 battles a day you are pretty much done. You will win a random free chest to open in addition to the free ones you always retrieve, but those either cost gold to open or take 3 / 12 / 18 hours to open them. Since you can only open a single chest at a time you have pretty much nothing to do once you played your 5 games, as you can only hold up to 5 chests. Other than the 5 chests you will receive nothing from battling others. You can increase your rank, but this doesn't do anything besides having a rank or a higher rank. So in short.. you will spend about 25-30 min to do your daily routine, getting the chests and have done your dailies... you can open the small chests... so 5 min play every 3 hours or... well every 12 / 18h. Other than that you might only be interested in increasing your rank (after reaching lvl 10). Actually the developers are pretty generous, if you look at the ways to obtain cards and progress, still the time in between could be used way better and if it's just some random KI events popping up or "some" non pointless stuff to do. Even winning some silver in a game would add more motivation into playing more than the minimum amount of games needed. The only difference between this and a Facebook game would be the naming "chests" instead of "energy" to play it. Still, I like to come back to this game and play it. The strategy part about it really is fun. Not playing lets progress you as well and if you do put a little bit thought into your deck and try out some different strategies, you can really have a lot of fun with this game. Sometimes even more than 5 games ;) With cards increased you gain XP, as well as finishing some quests. With raised levels you get more characters to play with and different abilities to go with. So every few levels you can put some more thought into different playing options. Figuring out the best set of cards to go with and how many cards of which type might be needed to win. To enjoy this game, you will have to spent time on it, but as explained... this time, time is on your side, since you can get pretty much everything for free, in time.
Fair? I guess. Fun? Well, could be, but it isn't. The main reason for this is that you spend too much time waiting. You enter the game, open the chest you clicked last time you were on, win a game and a new chest, and then have to wait at least three hours till the chest opens again and you can win more. Once your chest queue is full, there is nothing else to do but wait. Five minutes playtime, then a minimum of three hours before you can play another five minutes. If there'd at least been something to do besides the matches to wind away those three hours, but no... Its a good game, but playing five minutes just so I can wait three hours to play another five minutes...? There are better better games I can actually play for three hours...
Knightfall: Rivals is based around a simple, quick, fun strategy game that doesn't take long to learn but has endless possibilities. The card game itself is wonderful. If you like high strategy puzzle games, this will be up your alley. The downside is that the Knightfall doesn't keep my interest very well. Leveling cards and your character is painfully slow. It took me several days before I even unlocked Ranked matches. There is no team or guild system, nor is there built-in chat, so the game isolates the player despite all the matches being against other real people. Once you've pushed past the first few ranks of each Achievement, gold becomes very difficult to amass, making microtransactions more necessary. There doesn't seem to be a "level" for your deck, but the matchmaking service still manages to find fairly even matches. Regardless, it would be nice to be able to pick and choose opponents or have a tournament mode where the higher ranking opponent you fight, the more points you get. Knightfall would honestly be a much more fun game in person than it is on the computer. The interface and things to do in the game really limit this from being able to capture my interest long-term. If I could give a piece of advice to the developers of the game, it would be to take a look at Gems of War and see what was done with that game in order to make it enthralling. You have a solid card game, now there just needs to be an incentive to play it repetitavely and religiously.
Knightfall is a cheap copy of Final Fantasy 8's card game, Triple Triad. It is a 2 player game where your objective is to fight to have the most control of a 3x3 grid. You alternate turns, placing cards with stats on the board, trying to convert your enemy's cards to your colour and taking board control. When all 9 slots are filled up and your opponent passes, you count the number of cards you own versus your enemy. The victor is the one with the most cards. There is no drawing in this game. The cards are divided into 4 types, Red, Yellow, Grey and Purple. Red is when you compate adjacent stats. Yellow is for the enemy's opposite stat. Grey compares the weakest number in the enemy's card to your adjacent stat, and Purple skips 1 card to shoot over it. There are also a whole bunch of abilities such as swapping card positions, buffing card stats, transforming cards into other cards, placing down invisible cards (petit) and items which allow your cards to attack again with a small buff or poison your enemies. Conclusion, the idea is a pretty interesting one but sadly execution is blundered by the Pay To Win business model and Power Creep. In this current state, I would not recommend this for long term gaming. If they revamp it and improve it, it's possible. [h1][b]PROS[/b][/h1] 1. Similar to Final Fantasy 8's Card Game Easy to pick up once I saw the numbers on the side of the cards. [h1][b]CONS[/b][/h1] 1. Pay To Win You want the cards. Pony up the cash. 2. Power Creep Some cards are obviously stronger than others. If you gain experience for a card to upgrade it, the stats will go up by +1. This is phenomenally unfair. Some players who pay cash can just get overpowered cards immediately. 3. Alpha State The game is still in the alpha stage. 4. Artwork is Bland It's medieval artwork that seems to be reused. 5. Theme is Bland It's literally boring things from the medieval ages. 6. Tutorial Assistant Looks Like the Guy From the Seventh Son Movie It sounds like him too.
I can't level up because there is no one queing for casual. ♥♥♥♥ this game. This game is dead and it's only a few months after release. wow
This has potential, buuut... A playable hero who's ability halves all the turn timers!? No thank you! The timer (and game length) is already ridiculously short/fast compared to most other card games. Also seems very pay2win... unless you wait for the chest timers? And they queue!? Nope, nope, nope. Because every match is lightning fast I expect I would have to play over and over and over again to even just attain the playtime required to level. I normally wouldn't mind this, but when a match is over in 15moves-or-less almost EVERY time, it makes this game really hard to get-into. If you (like I) are looking for thoughful, balanced card games with enough time to think through the depth of your choices; this is not one of them. Bottom line: I do not find abilities that shorten game timers make for good games when a basic function of the game is it's timer. I would rather play Ortus Regni.
ещё 1 мертвая игра в стиме +rep 10 из 10
Прикольная карточная игра, с отличным сеттингом, хорошей боевой системой, только немного не хватает русского, а так приятно. Надеюсь на будущее игры.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.