
Klang is an innovative take on traditional rhythm games that pushes the genre beyond pressing buttons to tempo into a world of fast-paced exploration, platforming and combat.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Norwegian*languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The overly complex control scheme, awful beat resonance, and lame OST make this game a poor choice; especially if it's compared to anything else in the genre.
The acid trip that I didn't want from a dance music game. Too weird. Too out of sync. Too weird - did I say that already? Does anyone really want to play through the mental issues of an over-worked, over-dosed DJ struggling with a god complex? If so, this is the game for you.
Short and difficult musical rhythym game. Some music great, some not. +Graphics!! Light show! Cut scenes. +good(pedaling) workout game. +combination: rhythm game + platofrming+laserdodging. - some sections too difficult. -Death lasers OP. -frequent deaths interrupt music. -Many platforming parts too short + simple.
utterly confusing game with terrible controls and a user interface that regularly literally causes seizures. don't buy this game. the idea is interesting, but the execution is some of the worst i have ever seen in my entire life.
💋
Nie mogę wystawić pozytywnej oceny grze, która wita mnie ekranem "oto jak wejść w ustawienia systemu, żeby przestawić monitor ze 144Hz na 60Hz". I miałbym to robić przed każdym uruchomieniem? Kpina. "na szczęście" rytmiczność gry działa jak wcale (a może to przez te odświeżanie monitora?), więc z czystym sumieniem wydropię karty i niech ten syf idzie w diabły.
A pretty unique take on a rhythm-based platformer that is split about 50/50 between the two genres; some levels literally have only the rhythm hitting, while others are just platforming, but most slightly mix the two. The game is a bit janky at times and is way too visually cluttered to make all your misses/deaths feel fair, so expect some frustration while playing. There are also some odd design choices like not being able to see your health/stats in the pause menu, only mid-game, which is not the ideal time to be looking in the bottom of the screen. On sale though, it's a short and fun experience with some pretty neat visuals
como si geometry dash y hollow night tuvieran un hijo
面白かったです! 移動しながら音ゲー矢印をリズム良く押すゲームでした! 音楽がノリが良くて楽しかったです!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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