
Klang is an innovative take on traditional rhythm games that pushes the genre beyond pressing buttons to tempo into a world of fast-paced exploration, platforming and combat.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Norwegian*languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
como si geometry dash y hollow night tuvieran un hijo
DONT BE FOOLED ....I only gave it a thumbs up because i bought it on sale a long time ago and other reasons. 1. Unique artstyle and cool music 2. I didnt pay full price 3. I did enjoy myself sometimes BUT the game can and most definetly will often be very, very, very frustrating. Mainly not because it is difficult but because the game doesnt implement optimal mechanics for attacking ( timing which direction to hit) or platforming. Also i feel like the game tries to be over the top challenging in its platforming section making it feel like im playing flappy bird with extra steps.
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The acid trip that I didn't want from a dance music game. Too weird. Too out of sync. Too weird - did I say that already? Does anyone really want to play through the mental issues of an over-worked, over-dosed DJ struggling with a god complex? If so, this is the game for you.
Primero y principal NO es un juego ritmico. Diria mas bien que es un juego de reflejos y mal hecho. Las razones son varias cosas que sumadas hacen que sea terrible. Para citar algunas, los colores son demasiados molestos a la hora de tratar de sincronizar los movimientos que van completamente desfazados con la musica (que tampoco es gran cosa). Los controles hacen que todo sea mas confuso y de a ratos no sepas que es lo que sucede en la pantalla , ni que te mata ni que observas. Por otra parte los niveles son demasiado cortos y rompen el ritmo del juego que es casi nulo si mueres entremedio, ademas en algunas ocasiones es solo apretar botones a modo de reflejos y al siguiente nivel es saltar plataformas sin sentido, la musica se pierde en el fondo porque es dificil acostrumbrase a todas las cosas que aparecen en la pantalla. Como fan de juegos ritmicos les aseguro que este no lo es y si quieren practicar reflejos prueben el project rhombus entre otros.
Music Zues can go ♥♥♥♥ himself. Really enjoyed the game though.
2d platformer is one of my favorite gaming genres and this was high top notch! Although its missing some settings for making the game performance at your will.
THIS IS NOT RHYTHM GAME. If you like to play action game, maybe this game will fit but if you are expecting this as a rhythm game its wrong.
(Read until the end) Dont buy this. The game is a rhythm platformer and it has a lot of issues. First of all, the game cant communicate ANYTHING to you. What is a barrier, what is dangerous, what is happening, what happened, i had no idea about while playing and no, i did not skip the cutscenes. This may be because of the visual style the game has. Its just too cluttery and its hard to see what is important. Second, the game is just not fun. The game already felt wayy to easy after i picked up the controls. And at the last place, you know like Rhythm games have good music? Yeah, this doesnt. At the base of this game, its amazing. But there is a lot of flaws that make it a really bad experience.
A pretty unique take on a rhythm-based platformer that is split about 50/50 between the two genres; some levels literally have only the rhythm hitting, while others are just platforming, but most slightly mix the two. The game is a bit janky at times and is way too visually cluttered to make all your misses/deaths feel fair, so expect some frustration while playing. There are also some odd design choices like not being able to see your health/stats in the pause menu, only mid-game, which is not the ideal time to be looking in the bottom of the screen. On sale though, it's a short and fun experience with some pretty neat visuals
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Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17K | 98 | 98% | $9.99 | |
| $6.8K | 18 | 100% | $14.99 | |
| $3.8K | 14 | 100% | $12.99 | |
| $924 | 10 | 100% | $4.99 | |
| $578 | 7 | 86% | $3.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.4K | 71 | 42% | $14.99 | |
| $30.4K | 145 | 81% | $12.99 | |
| $30.4K | 183 | 90% | $5.99 | |
| $30.4K | 144 | 88% | $7.99 | |
| $30.4K | 101 | 57% | $9.99 | |
| $30.4K | 166 | 36% | $7.99 |