
Combo, launch and juggle your enemy in this snappy 2D fighting game featuring online mode with GGPO's rollback netcode.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
doesn't seem there is any meaningful hitstun / combo opportunities. No throws.
There is nothing special about this game. The other review here is incorrect, there are throws (back/forward heavy kick, though the move list doesn't tell you this.) However, there is a different critical issue with the game at present. While you can rebind keys, this doesn't seem to remove previous functions. For instance, I could not move on character select after changing from arrow keys to WASD because the WASD keys would still select menu options. And spacebar, which I set to block, is also the reset button in training mode and I could's figure out how to change this. If there are some unique features that would give anyone a reason to play this game over any other, the developer should advertise them. I've played literally hundreds of fighting games, and sometimes their good qualities aren't obvious. But I can't figure out anything special about this game to make fighting through the control issues mentioned above.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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