
A city builder with simulated citizens, set in a procedurally-generated world map. Grow your kingdom through the eras from a tiny medieval hamlet into a prosperous global empire! Cooperate or compete in real-time with your friends in multiplayer mode.
Modeled estimate, not a reported figure. How we estimate →
Prices
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Every market we collect.
About







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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great Game
Very fun game. Basically the sequel to Banished with added features. Very fun and multiplayer capable. My wife and I will be playing for a long while.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Polish, Russian, Simplified Chinese, Hungarian, Thai
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mükemmel !
I will go against the grain here. The game is far from polished. The UI is very plain and the information is not easily accessible. Plotting rectangular farms in circular areas is a pain in the ass. Once a building is built, there is no way to find it again easily, because the "list of all buildings" cannot be sorted alphabetically. I did not enjoy the card system. I admire an attempt to change the standard system of unlocking the buildings, but I don't see how the cards are an improvement. I wish the developer all the best, but at this point I did not enjoy the gameplay and found it rather dull. There was no sense of proudness when I was looking at my sprawling city, it all felt quite haphazard and not that nice. I admit it might be a skill issue, but then again - there is no way to make a city look nicer (no trees , benches, and so on). I think input of a graphic/ui/gameplay designer would help a ton. Oh - I salute the effort to make the coop work, That's actually one of the things that makes this city builder unique. I do feel like Pioneers of Pagonia delivered a better coop experience (thanks to e.g. ability to see the planned building of partner) but I was still happy that it worked okay here.
The game has so much potential but it serve no purpose. I am gonna be honest most of my hours were played in a cracked version, as I doubt more and more the sincerity of game devs. I decided then to buy the game. I swear that the military / combat system suck even after so many years.... I really love this game and was waiting for the military to be improved but that day never arrived. :/ In the end I spent hundreds of hours wondering, what is the meaning / objectif in this game ? I truely felt like it fits no where. It's not like cities skyline nor like civilization or Dune: Spice Wars where objectives are clear. Kuddos to the solo game dev that had a brilliant idea but it's a pass now for me
güzel
Good game
decent game
sehr gutes entspanntes spiel
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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