
The minds of New York Times bestselling author R.A. Salvatore, Spawn creator Todd McFarlane, and Elder Scrolls IV: Oblivion lead designer Ken Rolston have combined to create Kingdoms of Amalur: Reckoning, a new role-playing game set in a world worth saving.
Modeled estimate, not a reported figure. How we estimate →
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Languages: English, French, German, Italian, Spanish - Spain
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is a old favorite it came out around the same time as skyrim so It kinda got over shadow but its filled with good content id recommend this game for anyone looking for nostalgia
game is pretty good. play with cheat engine set to 1.2-1.3X speed and don't use smithing or gem setting if you want even a semblance of a challenge
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Modeled estimate over time.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I discovered this game on my old X360. The artstyle immediatly caught my eye. It reminds me of my early days in World of Warcraft and let me tell you, this game gave me that same sense of wonder when I traveled the land. This game is a hidden gem of an rpg. I highly recommend to those that like similar titles like Skyrim, Witcher (Tho KoA doesn't have too much of a deep story).
It's good RPG fun. I've been having a blast playing it.
Like fables games, just larger in content.
Enjoyable even after a decade and a dozen playthroughs.
Genuinely fun game. While Re-Reckoning may not have changed much, at least it's still available.
This game is an absolute slept on gem. It doesn't get the praise it deserves. Deep story, dynamic combat for the time, lore and world buiolding are great. It's just fun.
Mto bom
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.