
A unique gameplay style based on using the right items in the right situations, or else...Lots of classic cartoon video footageYou’ll be surprised how easy it is to die in a fantasy world!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
very decent despite the fact that is is an old game. A very rich storyline too. It's a shame that the manual is not included. Also there does not seem to be the sequal, Kingdom Shadoan. Hopefully, it could be released here
Sorry to say this game is a p.o.s. Unless you are someone that enjoys memorizing sequences. Bc that is basically what this game is, you need to memorize which path doesn't kill you and how to get to items you need without it killing you. Traveling around the map is a horrible convoluted mess that has you going through the same areas and the same animations (thankfully skippable) multiple times. And likely bc of certain restraints at the time you have to do certain parts multiple times bc people will not remember you giving them an item to progress. Also the audio is ♥♥♥♥♥ which can make you miss clues. This happened to me in the first part of the game and since I was already getting a bit frustrated with the gameplay I went to YT to view a playthrough and never went back to the game. And that is my recommendation if you are curious about this game; go watch it on YT and don't submit yourself to this game. Go play Toonstruck, Loom or Sam & Max, but not this. It's not fun to play.
В высшей степени необычная игра, с которой я познакомился еще в 90-х на 3DO. Из-за своей внешности мультфильма 80-х выглядит как очередное подобие Dragon's Lair, но на самом деле это практически полноценный квест. Ходим по локациям, общаемся с персонажами, собираем и применяем предметы. Но есть нюанс. Каждый вход на локацию проигрывается один и тот же ролик (если, конечно, по сюжету не положено, чтобы проигрался другой), в котором либо ничего не происходит, либо мы получаем какие-то сведения, либо получаем по голове. Во втором случае еще можно попробовать что-то забрать или подобрать, в третьем - чем-нибудь отбиться. Для взаимодействия с окружением ролик застывает и нужно либо что-то применить, либо ткнуть на доступные проходы в другие локации, либо открыть глобальную карту. Свободы больше, чем во многих квестах, но и дело это очень однообразное. Так как нельзя просто взять и пройти из одного конца карты в другой, то придется топать по нескольким транзитным локациям, на некоторых из которых героя поджидают случайные неприятности. Дел на каждом экране у нас мало, да и, например, ролик, в котором герой подходит к замку, выглядит нелепо для случая, когда он на самом деле выходит из него. Многие вещи в игре ведут к смерти, причем заранее об опасных локациях и предметах часто ничего не узнать. Соответственно, в игре есть функция сохранения (в один жалкий слот), но как загружаться из самой игры я так и не понял. Плюс финальная часть игры - продолжительная пробежка по множеству локаций на время. Здоровья погибшим, в общем. Тем не менее, графика симпатичная, ролики тоже, за историей следить более-менее интересно. Жаль, что в цифровых магазинах нет второй части. Отдельно хохотнул от спрятанных в игре трейлеров Stonekeep и второй части Far Reaches. Атмосфера? Не, не слыхали.
A hidden piece of FMV gaming, and a way to experience an arcade classic, the game is challenging at times, with some sections having you to think about what you have to do in that given situation.There are a few problems i found recently, such as the window size of the game, i don't know what happened after i finished it and didn't play it for months, but when trying to play the game again the window was shrunken down to a less than managable size, and the games loading was changed from a smooth fade to black to a loading screen similar to a picture trying to load very slowly, also worth mentioning that the game is confusing sometimes even to the point that if you do something or go somewhere wrong you're screwed, on one play-through i went to location and thieves showed up and took my stuff(that can happen at least 1 time in each play-through),which was fine except the location i went to would trigger an event in which you would have to show one of two specific items in order to be safe, however my important items were stolen and i was forced into giving an item i wasn't supposed to give up, and thus it rewound my progress a bit.The game punishes you a lot from just walking into areas, forcing you to either die or find a temporary solution.Also once you beat if you've basically seen it all.However i still give this a positive review because i rarely ran into problems playing the game on my first play-through, the difficulty of the game is fair at many points(There's even a place that once you have acsess to it can even give you back your lives!and in a no-continue game its a major help),the story is rich and deep and the game makes me feel like i'm going on a journey around this place,and the game has a clear objective that you have to reach for instead of not telling you what to do.this a specific game belongs to a special group of people, BUT for those who can be a part of that group, the game is actually pretty fun.
its a best dnd typ game
Kingdom: The Far Reaches is a fantasy adventure game that perfectly captures the experimental spirit of the 1990s multimedia era. Developed by Virtual Image Productions and published by Interplay, the game blends animated storytelling, point-and-click mechanics, and interactive movie design into a unique fantasy experience that feels both ambitious and outdated at the same time. It is the type of game that immediately transports players back to an era when developers were experimenting heavily with CD-ROM technology and cinematic presentation. While many aspects of the gameplay have not aged gracefully, the game still holds a strange charm thanks to its animated visuals, fantasy atmosphere, and historical significance within the adventure genre. The most memorable aspect of Kingdom: The Far Reaches is its animated presentation. The game uses hand-drawn cartoon sequences to tell its story, giving the entire adventure the appearance of an interactive fantasy film. The visual style resembles an animated fantasy television special from the 1990s, filled with dark castles, magical artifacts, mysterious landscapes, and dangerous creatures. Although the animation quality is inconsistent and limited compared to modern standards, there is still something appealing about its artistic ambition. Few games from that period attempted to create such a cinematic animated world, and the effort behind the presentation remains impressive despite the technological limitations of the time. The story follows a traditional fantasy setup centered around prophecy, ancient magic, and a kingdom threatened by evil forces. Players control Lathan, the last heir of a fallen bloodline, who must recover pieces of a powerful artifact before they can be used for destruction. The narrative itself is relatively straightforward, relying heavily on familiar fantasy themes and archetypes, but it fits the game’s atmosphere well. The world feels inspired by classic fantasy novels and animated adventure films, creating a nostalgic tone that works in the game’s favor. While the characters lack significant depth, the adventure still manages to feel engaging because of its strong sense of atmosphere and old-school fantasy charm. Gameplay is where the experience becomes much more divisive. Kingdom: The Far Reaches combines point-and-click exploration with interactive movie mechanics that require players to make quick decisions or use specific items in dangerous situations. Progression often depends on trial and error, with incorrect choices frequently leading to instant death. This design philosophy was common during the era of early interactive adventures, but modern players may find it frustrating. The game rarely explains its solutions clearly, forcing players to experiment repeatedly until the correct sequence of actions is discovered. Some puzzles and interactions feel logical, while others seem intentionally obscure simply to extend playtime. Despite these frustrations, the exploration mechanics still provide some enjoyment. The game allows players to travel across multiple regions of the fantasy world using a map system, creating the feeling of embarking on a large-scale quest. Visiting villages, ruins, forests, and castles gives the adventure a sense of variety, and discovering useful magical items helps progression feel rewarding. The world itself may not be massive, but it creates a convincing illusion of a dangerous fantasy realm filled with secrets and hidden threats. The game’s pacing can be difficult to tolerate at times because failure often forces players to replay lengthy scenes. Repeated deaths and trial-and-error gameplay occasionally disrupt immersion, especially when solutions are not intuitive. The limited interactivity also becomes noticeable after extended play sessions, since much of the experience revolves around selecting correct actions at predetermined moments rather than freely interacting with the environment. Players expecting deep adventure game mechanics or complex puzzles may find the gameplay too restrictive and repetitive. Voice acting and sound design also reflect the era in which the game was created. Some performances add personality to the world, while others sound stiff or awkward due to the limitations of the animation and recording quality. The soundtrack captures a fantasy atmosphere reasonably well, though the music can become repetitive over time. Audio quality overall is functional rather than exceptional, but it still contributes to the nostalgic feeling of the experience. What makes Kingdom: The Far Reaches interesting today is not necessarily the gameplay itself, but its historical identity as an experimental multimedia project. The game represents a time when developers were trying to merge animation and interactive storytelling into something that felt cinematic long before modern narrative-driven games became common. Even though many of its mechanics feel dated, the ambition behind the project remains easy to appreciate. There is a clear sense that the developers were attempting to push the boundaries of storytelling technology available during that era. Visually and atmospherically, the game still retains enough personality to remain memorable. The fantasy setting, animated sequences, and dramatic presentation create an experience unlike most modern adventure games. It feels less like a traditional game and more like an interactive animated fantasy movie with puzzle elements attached. That uniqueness helps it stand apart even decades after release. Kingdom: The Far Reaches is ultimately a flawed but fascinating relic of gaming history. Its animated storytelling, fantasy atmosphere, and experimental design make it an interesting experience for players who appreciate retro adventure games and interactive movie projects. While frustrating trial-and-error gameplay and dated mechanics prevent it from being consistently enjoyable by modern standards, the game still succeeds as a nostalgic journey into a creative and experimental period of PC gaming. Rating: 6/10
6/10
Exactly like the old days! Runs good like expected.
This was a bit of a weird game. It's kind of a precursor to point and click FMV games. The gameplay really isn't that good, but I thought it was interesting enough to play through. If you like the style of animation and have the patience to put up with some old game BS, then this isn't a terrible game to pick up. You'll probably want to get it on sale, though.
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