
Kingdom Incremental is a satirical city builder and incremental game. To be the wealthiest ruler, you must build a fortified settlement and balanced economy, strategically invest in upgrades, and expand your kingdom across the globe! Then burn everything down to start again with even more power!
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Idle/Incremental Prestige - Yes, Keep Crowns for bonus or spend for upgrades Active Play - Minor city builder/exploration. Different bonus's to collect. Visuals - Nice art style, buildings visually upgrade Special Mechanics - Nothing that stands out from similar Idles. Cash Shop - There is a secondary gem resource used to buy premium upgrades, but gems can be earned in-game through various means. Haven't seen a cash for gems thing yet. It's a fine idle, but whenever there is a price tag on these games my bar for content is so much higher. Having played hundreds of free idles on the likes of Kongregate or Armor Games I can tell you there are many free games that do exactly what this game offers with the lack of building placement. So for $10 dollery-doos you can choose where you put buildings. Again, it's a fine game but overpriced. There's an issue with dragon slaying right now giving out like, 5000% bigger bonuses than it should. I've literally hit the cap of money where It's bugged and I can't run out of money. All my buildings are maxed and I'm able to purchase 3/4th of the map. Since my money can't go any higher and the rest of the map price is set higher I can't buy the rest.
The game is currently a buggy mess that is not intuitive past the tutorial at all. For a 10 dollar game you would expect the QOL things right off the bat such as buy 1, 10, 25, 100, max buttons but that is "earned" through the gems. I say "earned" because currently there is a massive bug with the time skip option that messes with the games calculations and increases your resources and gems once you have a decent setup. I literally hit the number cap after 4 hours of playing. For a PAID 10 DOLLAR game I shouldnt finish literally all of the content in 4 hours. The dev is also dodging my questions and comments on the Reddit about the bugs. Would not recommend whatsoever currently.
I hate to drop a negative review on an indie game, but I've played lots of Idle/Incremental games and this simply doesn't stand up to the competition while asking a price few games in the genre dare to ask. I love the concept of buildings actually being somewhere as opposed to a pure spreadsheet simulator. Graphics are nice as well. However, the UI (core of an Idle game) is PAIN and requires unreasonable amount of clicking. Just upgrading building to first few tiers requires repeated clicking on the same button 25x, 50x, ... I dare not imagine how many times I'd need to click on final levels. I felt pain in my hand. When upgrading building, one needs to: * select building * click improve tab * find the building in a long list (WTF?! it's already selected bruh) * click a button million times Such operation is usually a matter of 1-2 clicks. Next, I don't think the game presents information in an efficient way. Tooltips are lacking, economy UI is missing vital information, everything seems randomly assembled together as opposed to an actual UI design. Bad UI in a game which is 95 % about using UI isn't acceptable. You know, I wouldn't mind paying $10 for original/exceptional Idle game even though most of them are free. This game has an original idea, but the UI is downright horrible. I honestly wish the dev best of luck with this cool idea and I might be revisiting this upon release to see if the UI gets on par with modern Idles.
Got interested as an incremental game, ran away as the game is actually a clicking game. Way too much clicks, to the point the game has a in-game health warning about clicking. Tapping to get resources is not fun. Having to constantly claim each building for taxes is not fun. Why there is not even a max upgrade per building? I am supposed to upgrade by clicking 20 times each building?
It's very broken and the dev hasn't said anything since the game's release so who knows if it's going to get better.
[b]In the current state, this game at this, or even 1/10th of the current price, feels like a scam meant to part players with their money and little else.[/b] First, let me say that I understand this game is early access, which means there may be bugs and the game is likely not in a complete or even near complete state. I know this, and partake in early access quite often, so I enter Early Access games with rather tempered expectations. These tempered expectations were not low enough, however. In the game's current state, I have experienced countless game and balance breaking bugs. Whole features plainly do not seem to function. The Prestige mechanic will lock you at specifically 2.15k of it's currency for every prestige regardless of whether you should be below or above that number every time you load the game. Temples are flatly not upgradable due to having no programmed cost, and the units you get from them literally do not function, consuming resources while creating nothing. Frequent Underflow bugs resulting in stupidly high numbers for production out of nowhere. Completely inconsistent behavior, where using the (thankfully not microtransactioned) premium currency to skip time will sometimes increase all of your resources as if the time had passed, or sometimes just... not. Further, these bugs let me see the stuff you're supposed to work toward over a long period of time, as one just decided that a dragon (a semi-rare event that involves clicking on it a bunch until it dies.) should bestow me with 10ish Decillion Gold. I used that money to route around the many issues with the prestige system and generate prestige currency per second. The game simply broke itself in half at this point. I generated more premium currency than I could reasonably spend, and used the prestige currency to buy upgrades. The lesser upgrades which had been arbitrarily locked at Tier 1 for long after I outscaled them (which was in the first hour mind you.) suddenly burst forth, revealing up to Tier 10, of which only some had any function at all. (Resource drain rate reduction worked. Cost reduction flatly did not, outside of the prestige worker cost reduction, which hit fully zero at some point, and now all workers are just... free.) Having gone through the Tech tree, I could see what we were to strive for in the game. And it was... nothing. By spending Decillions (which continued to pour in through events, as they seem to be based on current money held, not current income) I was able to upgrade to the point I was generating... Some small sum of trillions. No new buildings unlocked. No new goals unveiled themselves. The three base resource gathering buildings and workers got to be better at gathering those resources. The three or so buildings that process them into intermediate resources got more efficient. And the three buildings which consume those resources to make Gold (which is clamped at zero and plainly does not function, which is to say nothing of how worthless small amounts of gold production *would* be when you have decillions), Crowns (the Prestige Currency) and Gemeralds (the psuedo premium currency) also got slighly more efficient at being made. By using gems, I could skip days, which (sometimes, because of the earlier inconsistencies I mentioned.) gave me *more* of those same currencies used to skip time. And for all of that? there was nothing to spend it on. Nothing to use it for. In 5ish hours of playtime, much of which I spent testing the bugs to try to figure out why they happen and how I could avoid them, I had seen all that this $10 game had to offer. No new buildings, no new professions, no new items or mechanics. The veneer of it maybe actually being a full idle game lasted just long enough for me to get rejected by steam support when asking for a refund. I hope that you will learn from my mistake and avoid this game, at least until there's content. In the current state, this game feels like little more than a cardboard cutout meant to look like a game for just enough time for the dev to vanish with your money before you realize you've been duped. I sincerely hope I can one day change this review to say it's something actually worth the money it costs.
What I like most about incremental games is the seemingly endless progression, as well as the complexity this type of games can evoke. This game , in it's current state(v. 0.1.2XX) , sadly has neither. Prestige is a core element of this kind of game. This function is currently broken and always gives you the same value, essentially making it meaningless to push further. The current gameplay is basically: Set up first stage production (wheat farms, mines, lumber), convert the resources produced into refined mats, those to clothing and tools, and those to Gold, Gems (Prestige independent upgrades), and Prestige points. The issue is that the laste stage buildings either don't work (prestige and gold), or are practically useless after you max out all the upgrades( which happens way too fast) You don't get the feeling of accomplishment, as there is practically none. The technology tree is also only one tier, with around 10 upgrades. This game is more like a teaser than anything close to a game open for public. Especially at this price, I expected a lot more. As other commenters said, there are many free games out there that basically do the same, better, and with much, much more content. Maybe in the future, I will give it another try, but for now, it's a hard pass.
Great idea of an incremental, but not even close to being ready for sale. I played for about an hour of active playtime before I could produce more gems than I spent for infinite time skips. Actually doing another prestige seemed pointless at that time. Feels like all the mechanics are there but NONE of the balance.
This game was a blatant money grab, the dev stopped communicating, don't buy this game, you will reach the end after you can refund and will be scammed out of $10. They are no new updates and won't get a response from the creator so don't waste your money
One of the most unclear tutorials I have ever seen,. It tells you what to do but doesn't tell you how much of it you are supposed to do. Right now I'm on expanding my territory and I have unlocked about 20 zones and it's still not progressing. Is it broken? Is there a certain amount I'm supposed to hit? Is there a certain area I'm supposed to unlock? Why is it not progressing? I feel like I am stuck in the same spot with no end in sight. I just want to get through the tutorial and play. The issue is it's not particularly intuitive so the tutorial would be helpful. I just want to learn the basics and then play not spend over an hour in the tutorial.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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