
The king needs your help! Build the kingdom and earn money with just the tip of your finger! Try to get all the achievements by restoring wealth and honor of your empire.
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About
ingdom Clicker you never thought you would need.

Beautiful hand-drawn background
8 atmospheric medieval and folk songs
Addictive gameplay (has anyone ever finished this game yet?)
A bunch of achievements
100% Ugandan Shackles Free

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Just clicking with no strategy element.
Hallo erstmal! Diese Rezension wird sich in 9 Kategorien gliedern. Ich hoffe, dass sie euch bei der Kaufentscheidung hilft. Grafik: Ich finde die Zeichnungen echt nicht hübsch und die Gebäude auch nicht sonderlich. Performance: Probleme hatte ich mit dem Spiel nicht. Preis: Ich habe damals 39 Cent dafür gezahlt und auch den Vollpreis ist es wert, weil die Spielzeit echt lange ist, wenn man alle Errungenschaften haben will. Spielzeit: Ich habe 76,1h gebraucht um das Spiel auf 100% zu bekommen. Die restliche Zeit habe ich alles zusammengeschrieben für die Rezension bzw es nochmal neu bis zum letzten Gebäude und Bewohner gespielt, weil es beim deinstallieren auch den Spielstand löscht. Vergleich zum Vorgänger: Das Spiel ist eigenständig und hat keinen Vorgänger. Errungenschaften: Insgesamt gibt es 100 Errungenschaften und diese zählen sogar. Damals, als ich es gezockt hatte, zählten die noch nicht. Das freut mich jetzt natürlich umso mehr das ich mir das Spiel damals angetan habe. Story: Die gibt es bei dem Clicker nicht. Gameplay: In Clickermarnier kann man auf die Mine und so Geldbeutel klicken um aktiv Geld zu bekommen. Passiv kann man durch Einwohner Geld bekommen. Wenn man mehr Geld aktiv pro klick möchte, dann muss man sich Gebäude kaufen. Gebäude gibt es: Sign, Well, Golden Statue, Caravan, Bridge, Mill, Fountain, Forge, Bar und Monastery. Einwohner gibt es: Citizen, Merchant, Hunter, Smith, Scholar, City Guard, Soldier, Warlord, Princess und King. Wenn man dann alle Errungenschaften hat, dann ist man durch mit dem Spiel. Fazit: Das Spiel ist von der Benutzeroberfläche überhaupt nicht mein Fall und sieht auch nicht wirklich gut aus, aber für einen Clicker den man nebenbei laufen lässt ist das nicht so schlimm. Herausragend ist es natürlich nicht, aber es bietet mehr Errungenschaften als andere Clicker und kostet fast nichts. Für diese Spielzeit kann man es sich schonmal holen. Es bekommt also von mir einen Daumen nach oben, denn einen mittelmäßigen Daumen gibt es ja nicht. Ich wünsche euch noch viel Spaß beim Zocken und bis zur nächsten Rezension.
Kingdom Clicker developed and published by Maximilian Ritters is a deliberately stripped-down idle experience that leans fully into the core philosophy of the clicker genre: growth through repetition and satisfaction through accumulation. It doesn’t try to disguise its simplicity or expand into complex systems—instead, it commits to a clean, minimal loop where the player builds a kingdom one click at a time, gradually transitioning from manual input to automated progression. The early stages of the game are centered on direct interaction. Players begin by actively clicking to generate gold, establishing a basic rhythm that feels immediately familiar to anyone who has played incremental titles. This phase is intentionally engaging, offering quick rewards and a steady stream of upgrades that reinforce a sense of momentum. As resources accumulate, the game introduces buildings, workers, and other automated systems that begin to take over the process. This shift—from active clicking to passive income—is where the experience settles into its long-term identity, turning the game into something you manage and check in on rather than constantly play. Progression is tied closely to purchasing upgrades and unlocking new tiers of production. Each new addition increases efficiency, pushing numbers higher and accelerating the overall pace of growth. The structure is straightforward but effective, creating a loop where every investment feels like a step forward. Alongside this, the game features a large number of achievements that act as secondary goals. These achievements provide frequent milestones, giving players a sense of direction even when the core gameplay becomes repetitive. For players who enjoy completion-driven experiences, this system becomes a central motivation. Visually, the game adopts a simple, almost sketch-like style that reflects its minimalist approach. The interface is clean and easy to navigate, ensuring that players can quickly understand their current status and available upgrades. The medieval theme is present but understated, serving more as a backdrop than a fully realized setting. Audio elements are similarly restrained, offering light background music that complements the gameplay without drawing attention away from the core loop. However, the game’s commitment to simplicity also highlights its limitations. The mechanics do not evolve significantly over time, and once the player has unlocked the main systems, the experience becomes largely about watching numbers increase and making occasional decisions about upgrades. There is little in the way of strategic depth or variation, and the absence of more advanced features—such as complex branching systems or meaningful gameplay shifts—can make extended sessions feel repetitive. Pacing is another factor that shapes the experience. Early progress is fast and rewarding, but as the game continues, the rate of advancement slows, requiring more time or larger investments to achieve noticeable gains. Without additional layers to refresh the gameplay, this slowdown can reduce engagement, particularly for players who are not deeply invested in incremental progression for its own sake. Despite these shortcomings, Kingdom Clicker succeeds in delivering a focused and accessible idle experience. It understands its audience and provides a straightforward loop that can be enjoyed in short bursts or left running in the background. Its simplicity makes it easy to approach, even for newcomers to the genre, while its steady progression offers enough satisfaction to keep players engaged for a time. In the end, it stands as a compact example of the clicker genre in its purest form. It doesn’t attempt to innovate or expand beyond its core idea, but it executes that idea consistently. For players looking for a low-commitment incremental game with clear goals and steady rewards, it delivers a solid, if limited, experience. Rating: 5/10
On fait le tour du jeu en à peu prêt 15 minutes.., Aucun intérêt mis à part les 100 succès à allé chercher sans trop d'effort.
This game is a good game to farm achievements and to have perfect games however it takes long to finish the game. Took me nearly 50 plus hrs nevertheless the game is cheap (R10.00) and I think its worth it but only if you have the time to play it. If you have a auto clicker then it would really help you a lot so I do recommend this game. I would suggest leaving the game in the background idling or using auto clicker because it takes a lot of time to complete the whole game.
Se for fazer na mão vai demorar muito, recomendo alguma parada pra clicar muito, se tiver mouse razer no synapse vai em alguma tecla, função do mouse e (ativar turbo 20 cliques) ai vai safe, recomendo
非常垃圾的游戏,毫无乐趣,纯纯的破坏鼠标而已 另外这数值设计的稀巴烂
pretty fun clicking game and easy to 100%
Hi friends! I write this review having 100%ed the game(based on achievement descriptions.) and having a background for enjoying games in the 'Idler' description! I implore y'all to come to your own conclusions, and heavily consider the price point of the game before tearing it apart. I am going to be critical by comparing it to other Idlers. - - - [h1]The most charitable way I can describe Kingdom clicker is an Idler. That is split into two basic halves.[/h1] + Coins earned by ACTIVELY playing by clicking the mines(and occasionally the falling coin bag.), affected by increasing the level of your facilities. + Coins earned by INACTIVELY playing through raising the level of your Citizens. [b]... That's it![/b] If you consider earning achievements a perk of the game(I'm a hobbyist completionist, so I did!) Other Idlers will bring subsystems of synergies between active and inactive play. AdVenture Capitalist features bonuses and multipliers based on how many of a certain facility you have in addition to currency from it's Rebirth mechanic. Cookie Clicker has SEVERAL subsystems that tie back into the game, minigames based on the buildings that affect how much you earn, it regularly gives you items that multiply the income of buildings and later introduced synergies and many, MANY other things that allow you to further up the 'number-go-up'pening of the game! Kingdom Clicker is extremely basic and extremely barebones, it was released in 2018 and hasn't seen any updates recently! I am unsure if it will be visited again, esp given its Mixed status at the time of writing. If you enjoy Idlers + want another perfect game tied to your account with minimal interaction/interaction with a decent autoclicker while you're away, 99 cents USD isn't a bad price! Just don't expect anything elegant going in, set your expectation properly. If you're a person of more 'normal' tastes, I cannot recc this at all. You in particular will get bored of the game within minutes. I also tend to play games that I find rly hard to recommend and this is one of those just based on attention span/preference/etc etc etc! I hope this was helpful! I don't wish ill on the dev of this game at all, it's a tough landscape and a lot of design and math goes into the Idler genre. For every four Idlers I've played, only one of them have rly stuck out to me especially. For those of you purchasing the game and shooting for completion, here's a few tips for you. [spoiler]Before you start your save, do yourself a favor and open the 'Credits' tab. Click on the name of the developer for an achievement.[/spoiler] [spoiler]From there, start your savegame. Open the menu with 'Esc' and you'll see an 'Erase Progress' button. Click this and restart your savegame for an achievement. NOW play the game normally!![/spoiler] [spoiler]A few gameplay tips! It is all about perspective here, if you just want to leave the game open without interacting with it much more than the minimum focus A huge majority on your upgrades ON THE RIGHT SIDE OF THE SCREEN. If you prefer to click/use an autoclicker, focus more heavily ON THE LEFT SIDE. Based on the speed of an autoclicker/your clicking, the LEFT side is more of a bang for your buck. But to perfect the game, you will need to upgrade both... And click 20 of the falling coin bags--Definitely actively play until you pop the 20 coin bags achievement, then you make the calls from there on![/spoiler]
easy to 100% clicker
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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