
Legend returns! King’s Bounty II is the long-awaited sequel to the legendary King’s Bounty video games franchise, one of the most iconic representatives of the turn-based RPG genre.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Darkness descends over the world of Nostria. Conspiracies, sabotage, and necromancy are overshadowing the country. But maybe a saviour – the kingdom's last hope – is already here, to fight back and finally restore peace and order in Nostria!
King’s Bounty II is the long-awaited sequel to the legendary King’s Bounty video games franchise, one of the most iconic representatives of the turn-based RPG genre. Expanding on this legacy with an entirely new epic story, factions, enemies, and new features to forge an open and breaking fantasy world Antara. With the kingdoms in disarray, counties demanding independence, bandits prowl the roads, all the overseas nations have denied the King’s authority over them, and blighted creatures lie in wait for the unwary, new accidental heroes emerge as a last hope.
They are determined to bring order to the chaos. Play as one of them, recruiting, developing, and commanding your personal army on a non-linear adventure of betrayal, sacrifice, and survival. Fighting for your own future, outsmarting enemy in uniquely turn-based combat, making difficult decisions, and experience the intensity of one of the classic sagas in an exciting new way.
Play as one of three main heroes, rescuing and building your personal army in a journey of leadership, survival, and sacrifice. Every decision you make has profound and lasting consequences.
The world of Antara is wide open and ripe for exploration. Unearth hidden places and dangerous enemies — Antara is a vast home to a thousand wonders and secrets for players to discover.
Each army squad has its own set of skills and visual appearance. Build armies of different creatures who will fight with you throughout the majority of your adventure.
The environment and landscape matter in King’s Bounty II. Players will encounter diverse terrain types, directly impacting battlefield tactics. Every battle is unique in its own way.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 5.5Kreviews | 62% | — | $408.2K |
| $44.99 | 944ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Balance is ♥♥♥♥♥, stuck in textures, strongly not recommended
It's an alright game, certainly nowhere near the previous KB games. Even though they tried something new with a 3rd person perspective, which I don't mind, they lacked so many things creating this game that I'm not even gonna mention them. There isn't much depth to it simple as that. If you decide to buy it, do it on a sale with at least 50% off.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, Italian, German, Spanish - Spain, Polish, Simplified Chinese, Czech, Japanese, Korean, Traditional Chinese*languages with full audio support
| $3.99−90% |
| 147ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
King's Bounty II to gra, która ma potencjał, by przyciągnąć zarówno fanów klasycznych turowych strategii, jak i miłośników bardziej rozbudowanych RPG-ów. Choć widać, że twórcy starali się połączyć te dwa elementy, to jednak wynik końcowy jest mieszanką sukcesów i niedociągnięć, które mogą zniechęcić niejednego gracza. Na początku warto zwrócić uwagę na system walki, który jest zdecydowanym atutem gry. Turowe bitwy toczą się na dobrze zaprojektowanych planszach, a zróżnicowane jednostki i taktyki sprawiają, że każda walka potrafi wciągnąć. Gra oferuje trzy postacie do wyboru, każda z unikalnymi zdolnościami, co umożliwia różnorodne podejście do rozgrywki. Dodatkowo, system moralności, oparty na czterech różnych ideologiach (siła, porządek, anarchia, harmonia), nie tylko wpływa na rozwój bohatera, ale także na dostępne zadania, sojusze, a także zakończenie gry. To dodaje grze głębi i sprawia, że warto ją przechodzić wielokrotnie, by odkrywać różne ścieżki fabularne. Fabuła King's Bounty II jest pełna potencjału, ale niestety ma swoje słabsze momenty. Historia jest dość rozwlekła, a dialogi momentami wydały mi się sztuczne i pełne zbędnych wątków, które nie przyczyniają się do głównej opowieści. Choć świat gry ma swój urok, z wieloma interesującymi lokacjami, postacie i wątki poboczne nie zawsze potrafią wzbudzić większe emocje. Mimo to, nie można odmówić grze pewnej klimatycznej otoczki, a dbałość o szczegóły w projektowaniu lokacji czy muzyce sprawia, że chociaż niektóre fragmenty gry są dość monotonne, to jednak przez większość czasu ma się poczucie, że świat gry jest pełen możliwości i tajemnic do odkrycia. Kolejnym istotnym elementem, który budzi mieszane uczucia, jest interfejs użytkownika. Choć w teorii jest on dość intuicyjny, w praktyce niektóre jego elementy są nieczytelne i nieco chaotyczne, co utrudnia szybkie odnalezienie się w grze. Dodatkowo, gra boryka się z problemami technicznymi, takimi jak długie czasy ładowania, błędy w grafice czy momenty, w których postacie "zacinają się" w animacjach. Choć takie problemy mogą być frustrujące, nie są one na tyle poważne, by całkowicie zrujnować doświadczenie, ale wciąż widać, że gra nie jest w pełni dopracowana. Eksploracja, choć obiecująca, również nie spełnia wszystkich oczekiwań. Z jednej strony mamy do czynienia z dużym światem, pełnym zadań pobocznych i ukrytych sekretów, z drugiej jednak często mamy do czynienia z wolnym tempem przemieszczania się, które nie ułatwia odnalezienia się w tej rozległej przestrzeni. Poruszanie się po mapie jest dość toporne, a niektóre lokacje, mimo że malownicze, szybko stają się monotonne. Mimo wszystkich swoich wad, King's Bounty II ma sporo do zaoferowania. Gra jest zdecydowanie skierowana do fanów taktycznych strategii, którzy potrafią docenić głębię systemów bitewnych i rozwoju postaci. Jeśli jednak liczymy na dynamiczną, szybką akcję i idealnie dopracowaną produkcję, mogą nas spotkać rozczarowania. Gra wymaga cierpliwości i akceptacji dla jej niedociągnięć, ale dla tych, którzy będą w stanie przez nie przebrnąć, oferuje naprawdę solidną dawkę rozgrywki.
唉,KB的续作可惜了
Truly excellent game
好玩
It is an enjoyable king's bounty sequel but barely so. You have to put up with a lot of extremely bad design design decisions to enjoy it, but it has its strengths. First, the bad and the ugly. This game suffers tremendously from trying to be something it is not. In the past, the team was able to create some of the best hex-based strategy games of all time. They had witty writing and some clever and interesting mechanics, ideas and set pieces in their earlier titles. This decreased over time, but the mechanics were still very strong. ALL of that is gone in this title. Instead, they bolted on a third-person pseudo-open world that adds absolutely nothing to the experience while failing in even the most basic aspects. -> The graphics of the third-person aspects is quite bad. Much worse that the battles (where the viewing distance for the models is what it should be for the level of detail). -> ALL open world elements are awful. The world is completely unconvincing, wooden, and, for lack of a better word: stupid (the worst one being "puzzles" that the NPCs cannot solve which are laughably easy). There are clipping bugs, movement problems and whatever else were issues many years ago when open-world games first made their appearance. Think "gothic 3 without the fantastic world-building and the charm". -> You collect garbage all the time during your time in the open world. It is literally labeled garbage. The only purpose of these junk items is to be sold. While other games also do this, you find actual loot as well. Here, it is almost exclusively garbage. -> The quests are not interesting and add very little to the atmosphere. -> There is an "alignment" mechanic (order vs. anarchy and magic vs. martial power) that keeps track of your decisions but the only thing it does is to keep you from developing your army the way you want for no reason. In addition, it does not allow you to make decisions in the endgame because you made decisions belonging to a different alignment before. -> Mana is a limited resource. Let that sink in. You can only spend a limited amount of mana across the whole game. That amount is relatively generous though, so they could just NOT have done that. The purpose of this is that you upgrade spells using mana as well and this needs to be paced. Which they could have done THE SAME WAY IT WAS DONE BEFORE by using "mana crystals". -> You cannot cast a spell at level 1 once you upgrade it to level 2. Which is a problem if you play a mage. -> Both the lack of mana crystals and the upgrade are examples of problems that had been solved before by the team but are here again. There is more but to summarize: the studios leadership decided that they WANT to build an open world RPG with a serious story. They never thought if that is within their abilities, and it is - most definitely - not. The arrogance or their leadership destroyed any chance of this being a success. The good: all of that being said, the game is playable because you can skip all conversations. You can skip basically the whole story with any issues and just focus on the battles. You still walk around in an ugly and moronic third-person world, while still collecting "garbage" and looking for the next marker on the map. The highlight: the battles work. (1) The pacing is quite good, and it keeps being challenging all the way through. There are very few trivial fights. (2) The battles work differently from the way they did before, and I prefer the old way, but this is new and interesting and in no way inferior. You are limited in how many creatures you can put in one hex (depending on the type of creature) which means that you need to transition to stronger creatures over time. 10 bowmen cannot compete with 10 junior mage and so on. There are exceptions, 10 junior mages can have the advantage over 3 senior mages, but this is generally how it is set up. (3) The alignments also work for the purpose of the battles. You can mix creatures from the 4 areas, but it takes some thought. (4) The abilities, strengths and weaknesses of the creatures are also very solid and mostly balanced. They are not nearly as interesting as they were in earlier titles, unfortunately. This makes it much more approachable but hardly any new people will buy this game. So, this can be recommended if you are a massive fan of the old titles and if you are willing to skip a lot of dialogue. In addition, this might be a good game to play with your children to get them interested in hex-based strategy. The puzzles are very easy, and the story is quite child friendly. No sex, hardly any graphic violence (aside from people being possessed).
ok
good
完全抛弃了一代的风格和爽点,莫名其妙的捡垃圾系统,毫无作用的装备系统
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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