
Legend returns! King’s Bounty II is the long-awaited sequel to the legendary King’s Bounty video games franchise, one of the most iconic representatives of the turn-based RPG genre.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Darkness descends over the world of Nostria. Conspiracies, sabotage, and necromancy are overshadowing the country. But maybe a saviour – the kingdom's last hope – is already here, to fight back and finally restore peace and order in Nostria!
King’s Bounty II is the long-awaited sequel to the legendary King’s Bounty video games franchise, one of the most iconic representatives of the turn-based RPG genre. Expanding on this legacy with an entirely new epic story, factions, enemies, and new features to forge an open and breaking fantasy world Antara. With the kingdoms in disarray, counties demanding independence, bandits prowl the roads, all the overseas nations have denied the King’s authority over them, and blighted creatures lie in wait for the unwary, new accidental heroes emerge as a last hope.
They are determined to bring order to the chaos. Play as one of them, recruiting, developing, and commanding your personal army on a non-linear adventure of betrayal, sacrifice, and survival. Fighting for your own future, outsmarting enemy in uniquely turn-based combat, making difficult decisions, and experience the intensity of one of the classic sagas in an exciting new way.
Play as one of three main heroes, rescuing and building your personal army in a journey of leadership, survival, and sacrifice. Every decision you make has profound and lasting consequences.
The world of Antara is wide open and ripe for exploration. Unearth hidden places and dangerous enemies — Antara is a vast home to a thousand wonders and secrets for players to discover.
Each army squad has its own set of skills and visual appearance. Build armies of different creatures who will fight with you throughout the majority of your adventure.
The environment and landscape matter in King’s Bounty II. Players will encounter diverse terrain types, directly impacting battlefield tactics. Every battle is unique in its own way.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 5.5Kreviews | 62% | — | $408.2K |
| $44.99 | 944ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Running around doing mindless npc conversations with zero outcome is a waste of time. The max unit count of 10 ??? Maps are small. Meh!
Soulless. Only way to describe this hollow shell of a game. Combat is trivial, character progression is an afterthought, world exploration is empty to the point of depressing, graphics are bland, interface feels like a mobile game, story is bad, dialogue is beyond bad, voice acting even worse. Everything is just empty. It's a post-modern game that simply mimics basic features of what good games did before it in the most minimalist copy/paste manner I've ever seen. Awful. Just awful.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, Italian, German, Spanish - Spain, Polish, Simplified Chinese, Czech, Japanese, Korean, Traditional Chinese*languages with full audio support
| $3.99−90% |
| 147ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Don't waste money buying this unbalanced, getting stuck on pebbles, the worst riding experience and the NPCs with the same face everywhere game. It is not worth your time nor money.
This game scratches that old school RPG itch. Lots to do and the game plays very well for its time. Can't beat the price for the game either. If you like old school RPG's you'll enjoy this one.
Ill update my review when I finish the game, if I do finish the game. So far i'm not sure how I feel about the game, I got it when it was like 40 or 50% off so I didn't buy this game at an expensive price. But so far the story has been okay, but not great by any means. The voice acting is a hit or miss but usually kinda bad and they way the writing is doesn't help the game much. I'm not sure how I feel about the talents yet but as of right now I don't care for it and I think its kind of weird compared to other RPGs and they way its tied into game choices is kind of goofy and isn't that immersive of a feature. The talents tied to the units I feel could also be better as all the first talents to invest to kind of suck and when I do invest I cant tell a difference in it being helpful or not which could be due to the poor balancing this game has when you start off I don't know. Combat is ehh, again compared to other games like this and the way this game does it on top of the imbalances in the beginning its more of a annoyance/hassle. Whats also annoying is you'll be locked out of spots on the map because you'll have to do some pointless fight where they are way stronger and better units then you. I've done two of those 4 or 5 type of fights now and my units I had the leveled pretty high are now gone meaning I have to rehire them and re upgrade them which will be hard when the only fights are these ones taking away my resources on getting stronger and better etc hence why I said it feels like more of a annoyance and a hassle then anything else. Not all side quest allow you to battle your units and level them up. Do in my opinion combat could be better or at least way more balanced especially in the beginning. Quest on the other hand are also ehh, again most are locked out and you are kept from getting to/progressing said quest unless you do a fight which sucks if the fight has a enemy that's stronger or very strong so again that brings us back to the annoyance and hassle of everything regardless what it is. There is also what seems like nothing but fetch quest with more fetch quest tied to them. I have yet to do what feels like any short story side quest or meaningful ones. Even the main quest splits off into a bunch of fetch quest that require you to do more fetch quest in order to complete. So questing feels more like a chore then gaming. You'd figure by now these people making RPGs would realize by now this type of questing design is terrible. I can go on about more of the annoyances with units and combat but to be honest its just more of what I already basically spoke about. But im only 5 hours in and so far this is how I feel about the game. If it doesn't get any better or at least make me feel different as I get further in ill prolly start focusing on some other game for the time being and come back to this later. The only reason im thumbs upping this game is because im sure there are people that like fetch/chore quest and this type of unbalanced fighting etc typical this style of RPG type stuff as im new to it so theirs a lot im learning and there are some games of this breed I just flat out think are terrible in design and some are actually great comes. Unfortunately some you gotta buy to find out or not. But im not gonna try and shy away a person that might like what I dont when it comes to these type of games.
it wasn´t that bad as people are saying, it lacked the troop scaling,like here u can have only 10 units max late game? in previous kings bounty i had 30+ from start, this game felt like early game location the whole game and the final boss was way too easy aswell (especially when u use magic). but the most anoying thing for me was why is it walking simulator,if i could run it the cities and areas the game would be much more pleasent. except for this everything else was fun,it felt like playing kings bounty from third person so i enjoyed it overall.
An excellent addition to the King's Bounty franchise. The mechanics and gameplay is fundamentally the same; hex-based creature & spells combat. Changes include switching to an over-the-shoulder viewpoint rather than top-down along with removing the ability to 'bait' monster encounters away from treasure. The story has more effort in terms of cutscenes and voice acting, making it a better experience. The map is very rewarding for diligent explorers; there's always a cache or chest hidden just off the road.
Just plain boring.
I like the game its fun.
terrible game that is nothing like the previous games. just go play Kings bounty 1 if you want to have fun with a game of actual gameplay.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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