
The store is your kingdom! Expand your humble boutique into a thriving business: hire the right staff, decorate your displays, and lure in customers. Even your wildest ideas can turn a profit. Why not start a business that sells only white T-shirts and ketchup? PCs and beans? Your rule, your rules!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Ever wanted to start your own business? In King of Retail, anything is possible!
Plan a shop theme and store design, and launch your very own enterprise. The store is your kingdom, and if you run it well you might be able to expand into a larger corporation! If you get it wrong… well, blame it on the economy.
It’s your store, and you can sell whatever you want! Want to run a shop that only sells chicken? Do it! Every kind of electronic, and also fresh foods? Why not!
Design and customize your store, and achieve your dreams of running a unique emporium of your very own.
The secret is, you need people to choose YOUR location to spend their hard-earned money. What makes your store the best? Do you have the best shelf-stockers in town, or the most convincing salespeople? Maybe you simply have well-targeted online ads. There are many ways to make your store stand out!
Watch your customers closely! Study their behavior and figure out what makes them pull out their wallets. Then, do more of it!
Humanize your brand by hiring humans — the right ones! Conduct interviews with prospective employees to find the best mix of skills and culture fit. Negotiate salaries, manage shifts, and train people up so they thrive and grow with you
Why settle for one shop, when you could run a whole chain? Invest money in advertising to bring in greater throngs of customers; rebrand your store’s interior design; and keep optimising stock and pricing to maximize your profit. If it all pays off, you might be able to incorporate and expand into multiple stores across the city!
It’s your store, and you can run it how you want. Micro-manage every detail and constantly adjust for optimal profit, or just watch the ebb and flow of your perfect masterpiece. You’re your own boss and you can play your own way — it’s good to be the king.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.49−75% | 3Kreviews | 88% | — | $564.9K |
| $6.49−75% | 32ratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 805 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
muito bom
is einfach cool zum zeitfertreib das geld hat sich gelohnt
Esta bien la idea, pero le falta contenido, mejoras y optimizacion
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Danish, French, Dutch, Russian, Simplified Chinese*languages with full audio support
| $24.99 |
| — |
| 91% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Es kann auf dauer viel spass machen ich spiele dieses spiel selten aber wenn ich es spiele spiele ich es die ganze zeit!
Depending which things you go for you can either steam roll or chill, really like how in depth the game goes, and really hope it receives an update at some point.
good
DISCLAIMER: the dev is not currently working on the game, seemingly due to health issues TL;DR: Game is pretty fun, but clearly not done yet. If you're willing to suffer through a bunch of little annoyances for a chill game, give this a try This is a retail store sim, and I'd say it's one of the better ones. It's very in-depth, and you can micromanage mostly anything you could think of. Despite this, it does have a host of problems. PROS: - The customizability in the game is very high. You can make your own signs, paint the walls, set your own prices, edit your store uniform, and so on. The options for outdoor customization is more limited, but it exists which is nice too - There are a lot of options per category that you can sell - The music is exactly what you'd expect from a retail game, but I do think it's at least pretty catchy - Easy to play while doing something else, like eating a snack, or watching something while playing. It's not a game that requires your constant, alert attention CONS: - The game is pretty buggy. Most are either pretty irrelevant or are just a minor inconvenience, but I've had the game hard crash on me a few times. - The pathing can be cumbersome. Sometimes employees can't figure out how to get to the register, or customers get stuck on each other momentarily (they fix themselves after a few moments of walking into each other). The pathing only really becomes an issue when your dopey employee can't do their job because they can't get to their register. It forces you to either re-place your register when you shouldn't have to, or cover for them for the rest of the day -Speaking of employees, they can be a pain. You'll get an email about "wage too low" almost every day, even if you gave them a raise recently, they are sick very often, and sometimes the game just doesn't give you an applicant that is what you need. Ex being you need a cashier, but the game keeps giving you people that excel at stocking. At the very least, scheduling isn't that hard to do - There's a system that gives each item in the game 3 qualities: Quality, Fashion, and Luxury. Each customer type also has qualities that they care about more than others. Ex being a Farmer customer won't care as much about how stylish something is as a Hipster customer would. imo this is a good system, but the problem is that the game does a very bad job of explaining it to the player, and the game can do a bad job of explaining its mechanics in general. I've played for 130 hrs as of writing and still feel like I don't fully know how to play. - While I did say there's a lot of options for items per category, I didn't mention how many categories there are. There are only 3. Clothes, groceries, or electronics are all you're able to sell. The dev has mentioned adding more, but we'll have to see - There are events that happen as time goes on. Say your supplier is having a big sale on x brand, you can now get your stock in for cheap, or another example is there's a bunch of tourists in town, so you'll get a flood of a certain type of customer (like labourers). It's a pretty fun system. The problem is it... seems to stop creating new events if you play for long enough? I had a company that I played for ~50 hours that eventually just stopped seeing these events and days became very samey - The game is a bit on the pricey side imo So why am I recommending this game even though it has all these flaws AND the dev is not working on the game? Because I think you can still have a lot of fun with it. What the game does offer is great at what it does do right. It's very good at giving you the "just one more day before I go to bed" feeling. I'd give the game an overall 7/10 Definitely do not buy if you like a more involved game, or if you have a hard time tolerating bugs
fun game
Es ist cool, vor allem für die Leute die sowas wie Tycoons und eigene Firmen mögen
yep
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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