
End the world only using your tongue and boulders! Hurl away diamonds! See tiny humans fly around against their will! Crush them all!
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Sums Steam only; PlayStation, App Store, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 108reviews | 93% | — | $11.5K |
| $4.99 | 7Kratings | 77% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the king of all mustaches, 10/10 would play with balls again
https://youtu.be/aqo50frwD4c Physics based gameplay with the extra imprecision of a swigging tongue launching rocks instead of a slingshot flung avian.
If Salvador Dali chopped and screwed Angry Birds, you'd get King Oddball.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, Simplified Chinese, Traditional Chinese
| $2.99 |
| 46ratings |
| 94% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Random Scuffed Games #163 https://twitch.tv/DitoMido Aktuelle Spielequeue: https://rsg.ditomido.de Vorgeschlagen von: Rittersternchen Gutes Casual Game, wobei ich mich bei dem Spiel eher im Zug am Handy sitzen sehe als am PC. Es erinnert sehr stark an Angry Birds, jedoch mit einer anderen Art der "Schleudermechanik" und wohl auch weniger verschiedenen Geschossen. Ansonsten ist das Spiel recht gut, wenn man man Angry Birds mag, kann man hier nichts falsch machen. Du Musik macht auch laune, jodch ist es für mich etwas zu wenig innovativ und originell für eine Bestnote. Ansonsten Grundsolide. Rating: Dito: 3.5/5 Chat: 2.85/5 Gesamt: 3.18/5
Lol.
peak
insanely flawless for a simple physics based indie puzzle game. absolutley addicting and enjoyable hidden gem.
King Oddball is a deceptively simple yet remarkably addictive physics-based destruction game developed and published by 10tons Ltd that thrives on absurdity, timing, and momentum. At first glance, the premise borders on the ridiculous: you control a gigantic floating head whose tongue swings a massive boulder like a pendulum, and your only real action is deciding when to let go. Yet from this single mechanic emerges a surprisingly deep and satisfying experience that blends arcade immediacy with thoughtful puzzle design. The core gameplay revolves around precise timing and an intuitive understanding of physics. Each level presents a collection of enemies—soldiers, tanks, helicopters, and fortified structures—arranged in ways that challenge players to think beyond direct hits. Releasing the rock at the right moment can send it ricocheting across the screen, triggering chain reactions of explosions and collapses that wipe out entire formations in a single, glorious sequence. While the controls are limited to a single button, mastering the arc, speed, and bounce of the projectile becomes increasingly complex as levels grow more intricate. What elevates King Oddball beyond a novelty is the way it steadily expands on its basic idea. Early stages ease players into understanding how the pendulum motion works, but later levels introduce obstacles, elevation changes, destructible terrain, and enemies positioned to punish sloppy releases. The game often encourages experimentation, rewarding creative angles and unconventional solutions rather than brute-force accuracy. A poorly timed throw can waste precious ammunition, while a perfectly judged release can feel immensely satisfying as the entire screen erupts in chaos. The structure of the game supports short, punchy play sessions while still offering long-term engagement. With well over a hundred levels, along with bonus challenges and alternative objectives, King Oddball provides plenty of content for players who enjoy chasing perfection. Some stages encourage clearing all enemies with a single rock, while others introduce different projectile types, subtly altering how the physics behave. These variations keep familiar mechanics feeling fresh and push players to refine their timing and spatial awareness. Visually, the game embraces a minimalist, cartoonish style that complements its offbeat tone. The exaggerated designs of enemies and environments make it easy to read the battlefield at a glance, which is essential when split-second timing matters. Explosions, debris, and bouncing rocks are clear and satisfying without cluttering the screen, ensuring that the focus remains on cause-and-effect rather than visual noise. While the presentation is modest, it suits the game’s arcade roots and reinforces its pick-up-and-play appeal. Sound design plays a subtle but effective role. Impact effects give weight to every successful hit, while explosions and collapses reinforce the sense of destruction. The music remains light and unobtrusive, supporting the action without distracting from concentration. This restrained audio approach helps maintain the game’s rhythm, especially during repeated attempts at tougher stages where focus and repetition are key. One of King Oddball’s greatest strengths is how approachable it is. Anyone can understand the objective within seconds, making it ideal for casual players or quick breaks. At the same time, achieving consistent success—especially in later stages—demands patience, precision, and a refined sense of timing. This balance between accessibility and mastery gives the game a broad appeal, accommodating both relaxed experimentation and more deliberate, skill-driven play. Community reception reflects this dual nature. Players often praise the game’s originality, addictive loop, and excellent value, particularly given its modest scope and price. Criticism usually centers on repetition or the simplicity of its visuals, but these aspects are inseparable from the game’s identity. King Oddball does not aspire to be expansive or narratively rich; instead, it focuses on refining a single idea until it shines. Taken as a whole, King Oddball is a standout example of how strong game design can emerge from minimal mechanics. By committing fully to its absurd concept and building layers of challenge around it, the game delivers a consistently entertaining experience that rewards experimentation and precision in equal measure. For players who enjoy physics puzzles, arcade-style challenges, and games that are easy to learn but difficult to perfect, King Oddball offers a memorable and surprisingly deep dose of controlled chaos. Rating: 8/10
GOTY
quite cool game only bought for background though lol
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.3K | 125 | 90% | $4.99 | |
| $1.1K | 10 | 80% | $5.99 | |
| $359 | 42 | 71% | $0.49 | |
| $340 | 5 | 100% | $1.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5K | 81 | 53% | $4.99 | |
| $11.5K | 81 | 42% | $4.99 | |
| $11.5K | 56 | 89% | $9.99 | |
| $11.5K | 114 | 67% | $3.99 | |
| $11.5K | 81 | 84% | $5.99 | |
| $11.5K | 58 | 60% | $13.99 |