
A first-person platform game with smooth and responsive movements designed for speedrunning. In Kinetic you will jump, surf and bounce through 50 levels, switch dimensions with portals and challenge yourself on the online leaderboards!
Modeled estimate, not a reported figure. How we estimate →
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About
Kinetic is a first-person platform game with smooth and responsive movements. It's all about optimizing trajectories, using momentum and portals to complete each level as quickly as possible.
You move through three different environments:
The concrete dimension, with its standard first-person parkour moves.
The ice dimension, which lets you glide at speed, much like you would on a skating rink. This dimension is inspired by Counter Strike's surf mode and Urban Terror's icy mode but is beginners friendly.

The bounce dimension, which lets you bounce on any surface without losing momentum.

Once you've unlocked the dimensions, you'll be free to switch from one to the other whenever you like using the portal.
Each level has its own leaderboard, which stores the best times of all players. It also has a “friends” section so you can compare yourself only with them!

Finally, there is a global leaderboard that groups together all the times for all levels.
In a level, you can see other players trace by checking the box next to any player leaderboard entry.

Build, share and play community maps with the integrated level editor and Steam workshop.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
berbat
Took me 15 hours to get an S on all maps and unlock all achievements. Most of those hours were lost on level 34, “The Bowls,” for some reason. Outside of this map, the difficulty is really well balanced. The first 10 are the tutorial levels, then it ramps up from what you’ve learned there. After some more hunting on the maps, I hope to break into the top 10 overall. This game really pushes you to get to the top of each map, and I’m not that competitive usually. Really a great game that deserves more players to discover it.
Despite the simplicity of this game's graphics and mechanics, I find it pretty pleasant and engaging. Mechanically, I think it's quite fun because your acceleration (in the air) is pretty slow, so you really want to maintain your speed, and you have to rely on wallbouncing and various geometrical features of the map to change your direction. You really do just feel like a bouncy ball, and man is it fun to be one. Graphically, it looks pretty well despite the maps being entirely composed of concrete + a literal coat of paint. I do encounter occasional and noticeable stutters on my rig, despite there seemingly being no good reason for it (I've tested with this game being the only thing open and etc.).
Awesome game, would better with controller support! would love to play this all day on Steam Deck.
KREEDZ NATION LOG INTO THE MAINFRAME
Good movement game
The physics feels so nice and you get to look at all the slow people below you in the leaderboard. Thank you Gabe for putting this gem on my release calendar.
The flow is great, I love the visual and musical atmosphere, it's both relaxing and rhythmic enough to keep up with the pace of the game. The mechanics are easy to understand, but their depth is gradually revealed as you progress through the levels. Good job !
I love how this game doesn't show you the paths others have taken until you get an A rank, It's really cool to find your own route and see how different it is than others. can't wait for more levels to be released!
It's a very relaxing experience, very easy to understand, very cool mechanics, and the levels are well made. Simple, for the best
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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