
An incremental mining adventure where you must dig into the earth to recover essence for your sacred Evertree. Mine, drill, and blast your way to the deepest depths, discovering rare artifacts and recruiting more kin to your cause along the way. Dig. Upgrade. Repeat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.13/day in the week to Aug 3 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Now, you and your tiny kin must dig, mine, and excavate in order to restore the Evertree back to its former glory. You will find rare artifacts along the way that will attract more kin to your cause, but beware, for the Geomancer is always watching, and when night falls, they will close the earth and seal your mine!
You are the steward of these lands and can help your kin succeed through digging, encouragement, and more. Assist your kin in their cause by clicking, swiping, and hovering your cursor to expedite their mission in recovering the lost essence.
Hire several kinds of kin, ranging from miners, diggers, exploders, and more.
Launch a drill in order to aid your efforts digging deep.
Mine 20+ ores, which will make you more effective in your quest.
Discover 150+ rare artifacts, which will attract more kin to your cause.
It's a new day. Are you ready to guide your kin to the deepest depths and restore the sacred Evertree?
Genres
Engagement
Reviews
Themes across 137 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不好玩说实话,不建议购买,内容有点无聊,但挂机又必须操作他们挖矿,除非用嗯剑精灵
A bit different from your standard incremental title, Kin and Quarry trades purely passive idle mechanics for active unit management and direct player engagement. It provides a steady, satisfying loop without forced progress resets, making for an ok experience overall. While worth a look for fans of the genre, it is ideal to catch it on sale.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 137 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Too slow, limited options, annoying menus that you have to click way to often
游戏内容做的很混乱,像是ai随意生成的,技能树里面有一堆无意义用不上的升级,局内矿工经常堆叠在一起
fun mining incremental yeah
不赖,单买4.2内是推荐入库的。有中文云存档成就能加一也是加分项。 202606,steam,steam掉卡掉物抵扣,它处自定义包入的本体约15元。爱人如己,目前就这,看以后追评。
This is one of those "If I paid the full price tag instead of getting this game in a bundle, I'm not sure I'd click the thumb's up" situations for me. It's Fine. Not sure if it's $9.99 Fine but it's Fine! Kin and Quarry is a very cute incremental game where you dig in the ground at the request of a Magical Yet Vaguely Sinister Talking Tree in your forest and it lasts about 5-7 hours depending on how well you manage your little foxes, moles, exploding ferrets, necromancer cats, and rabbits. There's an addictive gameplay loop and I managed to make 3 hours magically disappear in one game sitting. The art style is also very cute, with 2D sprites sitting on top of a 3D environment with nice, autumn-flavored lighting. The game certainly looks very cozy and, for a while, it is! However, I will agree with most of the reviews and say the pacing is a problem after you get past the ninth layer. I get it; I've played incremental games before. I've played incremental games where you dig in a giant hole with pickaxes and a giant drill before. I know that after a certain point, the grind is going to increase and you're going to need to gather more points for the skill tree. The problem is the endgame in Kin and Quarry feels weirdly buggy and unfinished where most of the endgame upgrades cause the framerate to chug to a standstill (with the game helpfully warning you ahead of time and saying that no, it's the game's fault, not your computer) and, weirdly enough, make your damage output [i]decrease[/i] instead of increase. If you go over 75 units, you will ironically get [b]worse[/b] at digging, with various sources of damage just completely disappearing if you go over this limit. That's weird! I've honestly never seen an incremental game do that! Skill tree progression also has a weird bottleneck where the 3rd and 4th rarest orbs are the ones that are used the most to level up your miners, with the rarest orbs often taking up space in my inventory. Those green orbs and beige orbs quickly became another chore for me to grind while my epic purple orbs were barely used for anything. I did like the ending though. Sure, there isn't a boss battle or anything, but I appreciate that you get to watch your entire mining village gets gaslighted by God. Giving Kin and Quarry the thumb's up for now but it's a thumb's up with room for improvement. I feel like this game could be great if they iron out the bugs with late game progression because I don't think that I needed to go to the forums to see why I magically got worse at the game after I used the upgrades the game gave to me.
[b]TL;DR:[/b] Kin and Quarry is an above-average short incremental game that understands the systems that make a short incremental game good and presents them well. In Kin and Quarry, you aim to dig deeper, more effectively, and efficiently with the digging team you assemble and the strategy you deploy through a skill tree. I finished the game and fully completed it in about five hours. The game starts quite nicely in the beginning, where [b]you need to proceed with a strategy at each attempt to maximize your earnings within the digging sessions[/b]. This quickly gives way to auto-mining hordes, but only after a bit of playtime. [b]The game offers a wide range of optimization options to suit different playstyles[/b]. The skill tree is huge, and you can choose from many workers to build a digging team. One thing to note is that there aren't really wrong answers when it comes to progression, which is expected from a short incremental game. [b]One clear problem with the game is its optimization[/b]. Somehow, this game makes my PC's fans run crazier than a few recent AAA titles. It is a short game, so obviously not a huge problem, but it could definitely be better. Finally, the story is there, and [b]there is a lot of text to enjoy if you are into it[/b], but it wasn't for me. If you are into gameplay rather than the story or discovering the world, the game does not force you to, so you'd be fine. In short, I wouldn't put Kin and Quarry on the list of the best short incremental games I have played so far, but it's definitely not on the list I regret playing. I got it with regional pricing as well as a discount, and [b]I would suggest you grab it at a discount[/b] as well, as I think its base price is too high, especially compared to the other titles in the genre that provide a better overall experience.
this game is cheap enough and it's relatively enjoyable, but i don't think i could recommend it overall. mainly the resources you get to unlock higher buffs have increasing exponential requirements, while there is no difference in the amount you can get from each section you dig, therefore it gets to the point where certain ores you may only get one from a run, and runs max around 90 seconds and are a manual intervention as well. Overall it's fun to level and what not, but the lack of automated keep running in the end game stage just to get all the upgrades is a drag. I don't think it's needed either but why wouldn't you?
Came for the gameplay, stayed for the story. Hoping for a part 2!
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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