
Following the events of "ef - the latter tale," Yuuko returns to Otowa in her old friends' dreams to take out the monsters known as "KILLJOYs" which force nightmares upon happy couples.
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About
Following the events of "ef - the latter tale," Yuuko returns to Otowa in her old friends' dreams to take out the monsters known as "KILLJOYs" which force nightmares upon happy couples.
- A platforming adventure with five exciting levels.
- Boss fights featuring the cast of "ef - the first tale" and "ef - the last tale"
- Experience a new mini-after story from the iconic series!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[quote] Killjoy Hunter Yuuko(现充猎人优子)是由minori(中二社)制作的一款2D横版闯关游戏,在以《ef-a fairy tale of the two》(悠久之翼)原版人设背景和故事内容基础上进行番外改编,大致讲述了由于一些不可抗力因素导致ef正篇的诸位角色受到了名为Killjoy怪物的攻击而陷入了噩梦之中,雨宫优子决定挺身而出进入各位的梦境中成为Killjoy猎人,驱散噩梦。 https://steamcommunity.com/sharedfiles/filedetails/?id=2124639178 [quote] [h1]游戏的考据&科普:[/h1] minori(中二社)是日本的一家Galgame游戏制作公司,原本为CoMix Wave的软件部门,后再2007年3月的时候随着本社的分割而在翌月成为正式独立公司。作品中出现的女性多以外表年少、内心成熟作为本社常见的人物设定,因此作品多偏向于群像伦理剧,并且非常有趣的是片头动画多为新海诚制作(出名之前)。非常遗憾的是在2019年2月28日发表了“minoriの作品制作、终幕!”的宣言,并且停止新作品的开发,解散了制作团队,仅保留了部分下载业务,最终作品为《その日の獣には》。 本作实质上算是游戏《ef-a fairy tale of the two.》的番外篇,讲的更详细一点其实是本体Galgame实体版发售时所附带的特典小游戏,早期的Galgame业界曾经有这样的习惯,通过套用背景世界观和人设制作出一个略有关联实际上又不影响主线剧情的小游戏,还比较有意思。此外本作在2007年的时候在大沼心与新房昭之两位导演的带领下制作出了TV动画,有兴趣的玩家可以看看。 [/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=2124639212 [quote] [h1]游戏的体验&分析:[/h1] 虽然《ef-a fairy tale of the two.》作为ef系列合集的总称,但实际上是分成了两个故事,分别是前篇的《ef-the first tale》和后篇的《ef-the latter tale》,本作是紧接着后篇而创作的故事,不过其实实际上考据中也说了,本组仅仅是作为当年业界实体版的附赠特典,作为单个小游戏不影响正篇和主线剧情。 本作在沿用ef系列的基础上大致设定了由于众人受到了名为Killjoy怪物的袭击,从而陷入了噩梦昏迷状态,雨宫优子在得知后返回音羽市决定进入各位伙伴的梦境中,成为一名Killjoy猎人击退怪物来驱散噩梦。与正篇的叙事型Galgame相反,本作则是一款略带故事剧情的2D平台动作跳跃游戏,从其玩法机制上来看比较偏向是《超级马里奥》。 从玩法上来看,基本上属于是最基本的平台跳跃游戏,需要通过击败沿途的杂兵和关底Boss来不断驱散伙伴们的噩梦,操作比较简单,除了普通攻击、跳跃外还附带了二段跳和特殊光刃技能,主要通过近距离战斗和远程光刃为主,光刃技能会消耗一定的能量,跳跃可以踩怪也可以跳的更高,游戏中每关都可以收集七个字母来拼成Eternal,不少收集要素是仅靠二段跳无法获得的,所以适时踩怪解谜很重要,甚至有些时候可能还要利用到被怪攻击后的击退硬直来获取,略微有点硬核,全部收集后会奖励3up,所以并不是强制收集要素。游戏一共5关6个Boss,都是正篇中登场过的女主,通关后可以看到一些独特的CG,包括优子喝酒醉了,而众人却无法叫醒她,所以其实本作还是闹了个乌龙。 从画面上来看,角色非常Q版可爱,立绘也基本上还原整片的质量,只是不知道是不是只是因为想做成一个小游戏还是受到预算限制,场景的3D建模实际比较粗糙,也导致了各种场景和平台的触碰判定其实比较迷,不过好在在操作上比较轻松自如,没有过于刁难玩家,此外本作全程语音,配合上优质的画面,即使不当成独立的平台跳跃小作品,把它看作是《悠久之翼》系列的番外剧情小衍生也是相当不错的。 [/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=2124639249 [quote] [h1]最终总结:[/h1] Killjoy Hunter Yuuko(现充猎人优子)如果只是单纯的一款2D横版闯关游戏来看,只能说中规中矩,虽然不是非常精细却在一些小细节方面非常用心,包括在Boss战斗、对话和全程语音方面,但是如果说是当成《悠久之翼》正篇所附赠的特典小游戏来看,那么还是比较惊喜的,因此实际上纵向来看本作依旧是属于粉丝向游戏的范畴,不过想到这还是心中略微带点忧伤,minori今天复活了吗?本作推荐给喜欢平台动作游戏的玩家和《悠久之翼》系列的忠实粉丝。 [/quote] [/quote] [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
[h2] 游戏介绍 [/h2] 《Killjoy Hunter Yuuko》(日语:リア獣ハンター優子,中文:怪物猎人优子)是知名游戏公司minori(中二社)在2010年9月17日推出的《悠久之翼系列》的FD作品《天使の日曜日(天使的星期日)》附赠的特典小游戏,是一款横版动作闯关游戏。剧情紧接《ef - the latter tale》不久后,众人受到名为killjoy的怪物骚扰,导致都陷入了噩梦中,优子再一次返回音羽,进入众人的梦境中驱散killjoy。 [h2] 玩法介绍 [/h2] 游戏的操作方式比较简单,玩家需要操控优子通过近距离的普通攻击和远距离的光刃技能攻击结合击杀怪物,方向键控制移动,Z键攻击、X键跳跃、C键使用技能。除了基本的招式之外,还有两段跳并且踩怪带伤害判定,踩怪后会小幅度弹起并重置二段跳。游戏中每一关都有Eternal七个字母收集,结算时全部集齐会奖励3条命。游戏有5关共6个boss,分别是前4章的女主和最后两章的主角。 [h2] 游玩感想 [/h2] 本作操作比较简单,但是游戏性很好并且难度不低,而且作为一款粉丝向的作品,本作不仅全配音,还在游戏中埋了很作原作的梗在内,千寻的眼睛真的会发射光线,瑞希丢小提琴,每一个boss的攻击方式是有梗的。一蹦一跳的优子结合Q版的画风显得格外可爱,通关后还会看到优子完成使命后在梦境中畅饮各国美酒的过场,众人无论如何都不能让优子恢复清醒的画面。 [quote]欢迎关注[url=https://store.steampowered.com/curator/45214439/]轻游社[/url],以轻松认真的态度,对待每一款游戏 [/quote]
[quote][h1]粉丝向横版动作小游戏[/h1][/quote] [h1]借着中文化的兴致[/h1] 最近minori开发、MangaGamer与Sunflower Ocean联合发行的GALGAME《悠久之翼-前篇》Steam版最近更新了中文语言支持,我就顺便关注起了“ef series 捆绑包”的其他作品,其中有一款名为《Killjoy Hunter Yuuko》的小游戏看着还挺有意思的。 单看英文名可能会让一些同学摸不着头脑,换成日文名《リア獣ハンター優子》就清晰了许多,优子当然就是指女主雨宫优子了,而这次她将化身成猎人展现出超强战斗力(?),干掉一路上出现的“リア獣”就完事了——至于“リア獣”具体是啥也没能让人搞太清楚,反正不重要。 [h1]动作与平台不可分[/h1] 按类型来划分,《Killjoy Hunter Yuuko》大抵上可以归为传统的横版动作类,往前推个二三十年算是比较主流的类型,让包括我在内的很多玩家乐此不疲,只可惜后来3D技术发展的愈发红火,也就成为了时代的弃儿而慢慢衰微了。 而当时的横版动作游戏和平台跳跃游戏其实并不怎么能区分的开,本作虽然是后继者但也算是秉持了同样的理念(?),加入了不少平台元素,对玩家的跳跃能力要求并不低。如果您先前没有相关经验,这么操作优子同时完成攻击、移动、跳跃等动作,就真还蛮有负担感的。 [h1]攻击需要结合施展[/h1] 优子的攻击方式除了普攻和技能,还有类似隔壁马里奥的踩头(?),嗯前提是您要能跳的准,不然很容易就变成碰撞受伤。键位本作并没有明确的标示出来,所以为了方便大家还是要提一下——方向键控制移动,Z键攻击、X键跳跃、C键使用技能。 技能攻击范围较广,伤害也蛮可观,只不过会消耗血条下方的蓝色槽罢了。嗯通过拾取怪物掉落的蓝色珠子可以缓慢上升,特定场合还能大量回复,所以也不用太省。另外特定敌人与BOSS也能防住技能,所以还是结合着来,秉持血量优先的策略吧。 [h1]难度较高保持耐心[/h1] 您别看本作体量不大但难度完全不容小觑,优子就那么几条命根本不够造——被怪物摸到也罢了,不过是损失点血量,嗯回血道具少归少,但也不至于特别苛刻,让玩家在生死线边缘徘徊什么的。 最大的危险来自于跌落,踩空了直接一条命没了可还行,进度也会损失一些。优子的性能本身不算很好,跳跃手感尤其僵硬,因此刚开始受苦只能说是家常便饭,没有经历过旧世代拷打的同学玩一会难免心浮气躁。我只能说这是一个磨练心性的过程,只有坚持下去才能看到全新的风景啊。 [h1]当作小甜点来对待[/h1] 用现在的眼光来看待《Killjoy Hunter Yuuko》肯定是不客观的,这十多年来游戏业发生了日新月异的变化,单单是开发引擎都迭代了好几次了,再加上minori本来就是以文字类游戏见长,而本作的制作规模相当有限,粉丝向定位也摆在那儿,所以综合下来也只能当成小甜点来对待了。 其实您不妨转换下思维将其视为游玩过《悠久之翼》后的余兴节目,看着雨宫优子以及其他熟悉角色活跃的身姿,想必还是能获得一些额外的感动的,而这也能很好消解难度所带来的挫败感。 综合评分:7/10 推荐人群:《悠久之翼》粉丝,横版动作游戏爱好者 [quote]加入[url=https://steamcommunity.com/groups/feizhai]肥宅聚集组[/url],这里是游戏肥宅与咸鱼萌新的聚集地。 关注[url=https://store.steampowered.com/curator/28359939]肥宅鉴赏家[/url],一起当肥宅w[/quote]
This game is very interesting but I am a noob
Killjoy Hunter Yuuko, developed by minori and published by MangaGamer, is a compact, character-driven action platformer that reimagines the world of the ef visual novel series through a playful and energetic lens. Rather than attempting to replicate the emotionally dense storytelling that minori is known for, the game embraces a lighter tone, functioning as a spin-off that celebrates familiar characters while offering a brief but polished gameplay-focused experience. It is best understood as a bonus chapter for fans of the series, though its approachable mechanics also allow it to stand on its own as a short-form platforming adventure. The premise centers on Yuuko, a recurring character from the ef universe, who takes on the role of a supernatural hunter tasked with eliminating grotesque creatures known as Killjoys. These beings infest dream worlds, feeding on happiness and threatening the peaceful relationships of various couples. The narrative framing is intentionally simple, serving as a backdrop rather than a driving force, but it provides enough context to justify Yuuko’s journey through surreal dreamscapes. Dialogue and cutscenes are concise and playful, leaning more toward charm and fan service than dramatic exploration, which fits the game’s brisk pace. Gameplay is rooted in classic 2D side-scrolling platformer design. Yuuko runs, jumps, and attacks her way through a small set of stages, each filled with enemies, hazards, and environmental challenges. The controls are responsive and easy to grasp, making the game welcoming even to players who may not regularly play platformers. Combat is straightforward, focusing on timing and positioning rather than complex combos, and enemy patterns are readable enough to reward learning without overwhelming the player. The overall difficulty is forgiving, with adjustable settings and generous lives that encourage experimentation rather than punishment. Each stage culminates in a boss encounter that adds variety to the experience. These fights introduce unique attack patterns and movement behaviors, forcing players to pay attention and adapt rather than rely on brute force. While none of the encounters are particularly long or punishing, they are distinct enough to break up the platforming and give each level a sense of closure. The game’s limited scope works in its favor here, as the pacing remains tight and avoids repetition. Visually, Killjoy Hunter Yuuko embraces a bright, anime-inspired style that aligns closely with minori’s established aesthetic. Character sprites are expressive, animations are lively, and the dreamlike environments strike a balance between whimsical and unsettling. Cutscene illustrations add extra personality and reinforce Yuuko’s role as a confident, mischievous protagonist. While the production values are modest compared to larger action titles, the presentation feels cohesive and polished within its scale. Audio plays an important supporting role, featuring an upbeat soundtrack that complements the game’s energetic tone. Sound effects are clear and punchy, providing satisfying feedback for movement and attacks. Fans of the ef series will appreciate the presence of voice acting in both Japanese and English, which helps bridge the gap between this action-oriented spin-off and its visual novel roots. These touches reinforce the sense that the game is a celebration of its source material rather than a radical departure from it. The most significant limitation of Killjoy Hunter Yuuko is its brevity. A full playthrough can be completed in a relatively short sitting, and once the stages and bosses have been cleared, there is little in the way of additional content beyond replaying on different difficulty settings. For longtime fans, this short runtime may feel appropriate, like an extra episode rather than a full season. For newcomers, it may feel more like a charming appetizer than a complete meal. Overall, Killjoy Hunter Yuuko succeeds by knowing exactly what it wants to be. It does not attempt to expand the ef universe in meaningful narrative ways or challenge players with deep mechanics. Instead, it offers a lighthearted, well-crafted platformer that showcases beloved characters in a new format. For fans of minori’s work, it is a delightful and nostalgic diversion, while for platformer enthusiasts, it provides a concise and enjoyable experience that values charm, accessibility, and polish over ambition. Rating: 6/10
悠久之翼的横版闯关游戏,难度居然还不小,总算是能给优子一个好的结局,这样一直活在梦里似乎也是一件好事。
[h1]《乐杀猎人优子》:你还真别说,这小游戏挺难的[/h1] [h1]优子复活!又一次拯救众人![/h1] 《ef - the latter tale》的最终,优子在帮助众人后于一片光芒下消逝,唯留下一根羽毛象征她已经成为了真正的天使。对此无数玩家落泪,并祈求minori能够给予她一个美好的结局。而这部《乐杀猎人优子》便是制作组对于玩家们祈求的回应 《乐杀猎人优子》原本它是悠久之翼系列游戏特典里面附带的一个横板闯关小游戏,后被也被单独拿到steam平台。它讲述在本篇的故事发生以后,音羽市的众人被一种名叫乐杀(killjoy,我直译了)的怪物骚扰全都陷入了噩梦当中。为了拯救众人让一切恢复正常,优子再一次回到了音羽市与怪物们展开了斗智斗勇…… [h1]操作手法以及要注意的地方[/h1] 非常经典的横板闯关,整体体验下来类似于恶魔城和马里奥的结合。手柄上按键通常的跳跃攻击以外还有一个消耗魔力的远程气刃技能,因为优子普通攻击超级短的距离,这个东西是非常有用的,所以在打BOSS之前尽量把魔力条攒满。那么如何获得魔力呢?游戏中的怪物的受击方式分为攻击以及踩踏,前者不必多说后者可以借怪物的身体跳到更高的地方,通常用于拿一些道具。只要击败怪物就可以快速恢复魔力(消耗必恢复多),当然咱们也可以一直挂机等待它缓慢恢复。游戏总共五个关卡和六个BOSS,分别就是几个故事里的老熟人啦。玩家一共有三条命的机会全通游戏,不过每一个关卡都有收集字母的环节,集齐过关就可以奖励几条命哦 [h1]我觉得有必要吐槽一些东西[/h1] 说实话虽是附赠的小游戏,但还是挺好玩的,特别是它朴实的击打反馈不输现在很多同类型游戏,但是游戏的难度我还是得提一嘴。六个BOSS真的是太难打啦,就开头得宫子就够我喝一壶。那么紧密得连招下还有不少的无敌时间。加上优子那破小刀的攻击距离和触碰伤害有的时候还A不到……单是宫子就打我十来分钟,一个轮招下来刀一下的感觉太痛苦了 PS:体量缘故两百多兆的游戏,解密一但出错只能重来喽 [quote]欢迎关注鉴赏家: [url=store.steampowered.com/curator/37196866/] 稻荷窝 [/url] 只写我们喜欢的游戏 欢迎加入Steam组: [url=https://steamcommunity.com/groups/daohewo] 稻荷的小窝 [/url] 来一起感受游戏的乐趣 喜欢这篇评论,也是可以顺手点个赞哟[/quote]
Yuuko my beloved
good game
玩过ef之后还要理由吗
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