
Killing Slime is a fast paced roguelite tower defense game. Choose between a wide array of augments, and towers to build defenses against an army of slimes.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $1.6M | 3.3K | 78% | $15.19 | |
| approximately $1.9M | 3.1K | 89% | $14.99 | |
| approximately $0 | 9 | 89% | Free | |
| approximately $0 | 8 | 100% | Free | |
| approximately $0 | 6 | 83% | Free | |
| approximately $0 | 4 | 75% | Free |