
Smash through waves of creatures in this dexterity based roguelite where the only move you have is to parry. Synergize your upgrades and perfect your timing to become a monster slapping parry god!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Minimalist art style roguelite with a dexterity based parry mechanic.
Each wave choose a new upgrade, and create a build.
Change up your build with legendary upgrades to unlock the full potential of your build.
Visit the shop in between runs to get innate stat bonuses.
Vanquish the darkness and defeat the final boss.
Bite sized: Expect about 2 hours completion time.
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Languages: English**languages with full audio support
Reviews
Came across this by random chance, happens to be a pretty fun indie game! nice artstyle & soundtrack gameplay is a little slow for me, but i like the fakeouts the enemies do 4/5
this game is super fun, i really hope it gets the attention it deserves!! the art and ui are super cool, and i love the enemy design. however, maybe its just me but i feel like the game is a bit too easy. i beat it on my second run with super high attack speed and stun duration. i'll have to check out other builds, maybe its just that one thats op, but i literally beat it in less than 20 minutes. i think with some balancing and enemy/buff variation though this game would be absolutely incredible!!
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A very fun, simple game! It didn't take too long to clear the levels but I did enjoy it a lot! I think it has some potential if there's more levels, content, bosses, etc.
what a fun little game! it's a very small game, but it does what it sets out to do and it does it well! the upgrades are fun, the artstyle is fun, the sound design is fun, its just really fun overall, honestly! short and sweet. while i wish there was a bit more variety with things like enemy attack timings, its still very good! definitely worth a little while of your time!
[h1] 除了弹反啥也不会♥ [/h1] Roguelite,但攻击键被扣了。和敌人进行博弈,你唯一能做的就是看准时机按格挡。弹对了,敌人眩晕直接开砍,配合升级能把连锁反应拉满;弹错了,直接给你一锄子。 这套“高风险高回报”的逻辑确实上头,弹反的瞬间成就感很足。天赋树会提供一些新花样,比如弹反触发爆炸或回血,build成型后确实有点“万物皆可弹”的意思。但手感这东西因人而异,判定窗口严不严、反馈够不够爽,直接决定了是“上头”还是“劝退”。 想正经玩的,建议先看看自己能不能接受“全程只用一招”的设定。 we need chinse!!! [h1] 岂知千丽句,不敌一谗言。 -- 离骚 陆龟蒙♥ [/h1]
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