
KILLGUN - is a ruthless FPS for players who crave pure, aggressive combat, high difficulty, and an atmosphere of constant survival.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very early in devolpment, but I really feel like this has potential to be a good wave shooter. It's cheap enough to buy and play in my mind, however it's very buggy (points not tracking, performance issues, etc). The body cam mode doesn't actually work upon entering a match for me. ADS sens is bugged if you're using a weapon with a scope or red dot sight, can't seem to fix that. Maps are inconsistent, with the docks one being the most "complete", with weapon wall buys and barricades. Others are just open areas, with nothing to see or do. Lot's of AI gen art, hoping that will change later in development, but I understand it's one guy doing his best. It needs more enemy variety, at the very least the current roster needs to be refined. COD zombies got away with standard zombies for nearly a decade, but the current roster doesn't cut it in this game. By round 4, you've seen them all, and they don't escalate in speed, or general diffculty. You get a boss wave starting at round 8, and he does the same thing as the rest, just has a ton of health. So far there's 2 perk machines, and one droppable max ammo pickup. There is no indication of what any of these do on first play. I believe "kill cola" is just Juggernog, and "ammo cola" seemingly has no effect that's visible. Biggest sell is the guns. Decent customisation, and good animations (they're very tacticool, and over the top which I like, personally). The gun play could be refined with much less weapon sway when moving the camera (way too excessive currently), and fixing the ADS sens bug as I mentioned before. Right now it's got a wave mode, and an outpost mode. Haven't played the outpost mode yet, but can see a fun COD zombies replacement if the dev sticks with this game for the time being.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра комфортная и более чем окупает свою стоимость на данном этапе. Разработчик оперативно решает проблемы. При мне был загружен патч, все удобно и приятно
A very well made game. Regardless of the pitfalls , i am very optimistic towards the direction developer is taking and i hope he keeps on updating the game. There are few cons here and there but as far as i know the game being developed by singer developer this is the one hell of undervalued gem. Would love to have more updates regarding camera, guns, and menu customization. Keep on going!!
по фану можно побегать, графика норм, над анимками бы ещё поработать немного и будет вообще шик) как для инди такого жанра очень даже достойно
в это играть невозможно , каждое второе нажатие сворачивает игру
Killgun is a realistic FPS/bodycam survival shooter. It scores on this front in spades. Simple gameplay loop, solid visuals and shooting physics. The developer cares and is responsive with patches that have significantly improved gameplay. W.
man this game is fun. but feels cheap. Yknow re doing the menus would make this game feel 8x far better. It feels more of an early access game. But its still very fun to play and i will be keeping my eye on this one becuase i think it has something going for it
This game is early in the development cycle, but is very actively being worked on by the developer who is engaged with the community. There have been multiple content and QoL updates daily some in the same day. I am really liking the potential here, currently light on enemy variety at the moment but the concept is there, gun play feels good, there are a few weapons to choose from at this stage with more planed, there are several maps already though many are quite small but with room to grow into larger maps in the future. again this is a great concept and early development. With how active the developer is I 100% support this game and greatly look forward to where it goes from here and hope that people can support games like this with an actually supportive dev rather than all the abandonware that plagues the indie dev scene.
I absolutely love Killgun ! The camera shake and gunfeel are perfect for me, and I can tell the developer has really solid technical skills. The game already has a complete core framework and feels pretty polished. Going forward, besides fixing bugs, I recommend focusing more on overall player experience. If players enjoy the gameplay smoothly, the retention rate will definitely rise, and more people will be willing to support you with purchases. New game content can wait for later updates, but I really hope you prioritize improving the settings first. Please add fully custom keybinds, along with an option to set keys as either Hold or Toggle. My control habits are quite different from most players, and the default key layout is really hard for me to get used to. With your ability, this should be a simple feature to add. If you keep putting more focus on player comfort and experience, you’ll gain way more loyal players and supporters. Overall this game fits my taste perfectly, I especially love the camera shake you designed. I’ll keep playing and supporting it for a long time! 先给大家直接下结论:《KILLGUN》是一款非常挑人的小众FPS。 这款游戏最大特点就是镜头晃动幅度很大,很多人上手容易晕3D,这是很正常的,接受不了抖动的一定要慎重。 优点很突出:枪械质感做得超棒,射击抖动偏拟真,换弹动作和音效手感拉满,沉浸感十足;动态模糊调校也很合口味。能看得出来开发者是刻意往硬核小众写实方向做的,毕竟大众向市场早就被COD、三角洲这类游戏瓜分完了,走小众硬核路线反而很有自己的风格。 我个人特别吃这一套,很喜欢这种大幅度镜头晃动和写实枪感,不管是开枪震动还是换弹的音效、动作,玩着都是一种享受。 但真心提醒准备入手的兄弟:目前游戏还属于半成品阶段,小BUG不少。 比如玩的时候鼠标容易卡出游戏界面、误点到桌面,并不是窗口设置问题;同时也没有自定义按键功能,操作习惯特殊的玩家很难适配,还有不少细节有待修复优化,后续全看作者慢慢打磨。 整体来说,18块钱这个性价比和完成度已经很良心了,我自己非常对胃口。 建议纠结要不要买的兄弟,先去看看实机视频,感受下镜头晃动和画风,再决定入不入手,避免买回来晕3D又退款,既浪费自己时间,也耽误开发者。
J’ai joué environ 4 heures et terminé le jeu à 100 %. Globalement, j’ai apprécié l’expérience, surtout au vu de son prix. En revanche, pour une version finale (1.0), il manque encore du polissage. Le gunplay est vraiment plaisant, les maps sont intéressantes et les graphismes sont corrects pour un jeu indépendant. Ça fait le job pour un survival zombies old-school. Cependant, plusieurs défauts se font rapidement ressentir : - Le tremblement de caméra est beaucoup trop prononcé et il est impossible de le désactiver. - Même en mettant le FOV au maximum, la caméra donne toujours l'impression d'être trop proche du personnage. - Sur certaines maps, il n’y a ni portes à ouvrir ni atouts à acheter. Du coup, l’argent gagné ne sert strictement à rien. - La map Farm est bien trop grande avec énormément d’attente entre les vagues. - Le système d’accessoires pour les armes ne fonctionne pas correctement : ni les noms ni les statistiques ne sont clairement indiqués. Difficile de savoir ce qu’on équipe. - Il est impossible de remapper les touches. - Quelques soucis de performances : le jeu tourne globalement bien (environ 80 FPS en élevé en 1080p), mais je descends à 55 FPS au centre de la map Street et sous les 50 FPS en mode Outpost. - Il y a trop peu d’atouts, le choix est très limité. - Un bug sur la map Pub empêche parfois la grenade d’être lancée, ce qui m’a coûté plusieurs parties. - Le jeu ne peut pas être mis en pause (la partie continue en arrière-plan). - Quand on appuie sur Échap, on ne peut pas revenir au jeu en réappuyant sur Échap : on est obligé de resélectionner sa classe à chaque fois. Pour un projet développé par une seule personne, c’est respectable. En revanche, pour un jeu commercialisé comme une version finale, le manque d'options de confort, d'équilibrage et de finition se fait clairement ressentir. Je le recommande uniquement aux fans du genre zombies old-school à petit prix. Avec davantage de mises à jour et de finition, le jeu a le potentiel de devenir bien meilleur.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1K | 22 | 86% | $4.49 | |
| $727 | 8 | 50% | $3.99 | |
| $510 | 2 | 100% | $9.99 | |
| $339 | 15 | 80% | $0.99 | |
| $0 | 39 | 74% | Free | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4K | 84 | 46% | $2.99 | |
| $5.4K | 56 | 64% | $2.99 | |
| $5.4K | 141 | 93% | $2.99 | |
| $5.4K | 52 | 100% | $4.99 | |
| $5.4K | 53 | 72% | $3.49 | |
| $5.4K | 243 | 89% | $1.39 |