
Plan your own alien invasion and harvest humans as the iconic Killer Klowns, or gather a team of survivors to fight the extraterrestrial threat, in a game based on the ‘80s cult classic movie. Welcome to a new, craazzy take on the asymmetrical multiplayer horror experience!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 18 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 3.9Kreviews | 74% | — | $4M |
| $19.99−50% | 3.4Kratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game promised a ton of things in concept such as a class system, but upon release (and still to this day) it has yet to deliver. The classes in this game serve no purpose and it baffles me that the game tries to convince you otherwise with the clowns just having a different hp bar.
Killer Klowns was a very exciting IP to have an Asymmetric Horror game made from and it had so much potential but was left to rot by Illfonic. This might be one of the best examples of a developer abandoning care for a project and still trying to milk it for money. When the game came out they had scrapped one of the Klown classes (Trapper). The entire fanbase was so excited waiting for them to finish it (even if being mad it wasn't included in release like we'd been led to believe it would be). But then it just never came. We got one new map and a LOT of paid cosmetics. When the game really needed new gameplay mechanics (which even more new maps would have helped) it got nothing. Just another paid cosmetic. Then another. Then another. Look at the 1-year anniversary. A handful of earnable cosmetics, and a bunch of paid ones... No new map. No new items in the game. No new objectives. No new ways to play. No new maps. Although balance changes were made throughout it's lifespan the developers didn't take time to make sure the game felt fun to their community, and thus the community died off. The tweaks they made often made the game feel less fun, and they refused to make drastic balance changes to at least get player counts up to try them out. Don't get the game. It's playerbase is tiny, and it's not getting better. Nor is the game itself.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really want to recommend this game, because I've been a fan of Killer Klowns for years, but I don't feel I can really do that with where the game is currently at. Here are some issues I have: 1. The 4 Klown classes were originally advertised as each having their own unique set of weapons and abilities - however, due to balancing issues, they had to remove some of the classes' main abilities (E.G; things like Trapper Rudy's baby Klown traps and Tank Chubby's sticky bash) and made it so every class can now use every weapon and ability. In my opinion, this has pretty much ruined the class system and eliminates the feeling of everyone having a unique role in a Klown team. I was really looking forward to playing the trapper role and strategically placing the Klown-in-a-box traps, but neither of those things even exist in the game anymore. I also feel that Chubby can hardly be called a "tank" after the changes; he can take a couple more hits than other Klowns, but his movement speed actually makes him more of a target than a threat to opportunistic groups of humans. He either needs more health, so he can actually tank damage, or he needs some kind of damaging/crowd control AOE to punish groups of organised humans - like he was supposed to have. 2. Lackeys kinda suck. Any new human player will quickly learn that lackeys are very easy to avoid and even easier to kill - as it stands they're barely a threat. One of their primary uses is to help Klowns transport cocoons to generators, but lackeys won't just pick up any cocoon they find in the world; a klown player first needs to *pick up* a cocoon within a certain radius of a lackey, for it to notice and offer to transport it. However, If you're already carrying a cocoon and you enter the radius of a lackey, it won't offer to help because it didn't see you *pick it up* first...? In other words, the *picking up* part is the trigger. To get around this you move close enough to the lackey and then awkwardly drop it, and then pick it back up again, and then drop it again so the lackey can pick it up. This gets a bit tedious after a while and doesn't feel very smooth/efficient. Ultimately, I feel it shouldn't just depend on whether you've *picked up* a cocoon close enough to a lackey for it to notice - it should just be able to see that you're holding one or that you've dropped/thrown one in it's vicinity. I also think that, once you've filled up a generator by placing 4 cocoons in it, this should upgrade the lackeys from that generator - maybe making them faster/respawn faster? This would put more pressure on humans to stop generators getting completed and create more of a danger zone around those generators. 3. The invisible car is useless. When you activate the ability it takes so long for your Klown to actually get into the car and, when you do hit a human with it, it causes both the human AND the klown to get stunned for the same length of time?? It doesn't even damage the human! In the movie, Slim was able to ram a real car off the road with his invisible car - in this game, hitting a soft fleshy human causes the car to crash and throw the Klown to the ground? This ability definitely needs a rework, because it's currently just a worse version of the pizza box and isn't worth choosing. It would be cool if it was an insta-kill that flattened the human, or took a chunk of health away, but if the Klown hits a wall or object then it crashes - a high risk, high reward ability. 4. Klown cosmetics are very disappointing. The choices feel very limited and the same assets are reused quite a bit. Some of the hairstyles you unlock are the same between Klowns with little to no variation. There are also 5 cotton candy guns to unlock and two of them have the same exact design as two other weapons; the Gigaray is just a puppet holding the Pentashot, and the Laser beamer is just a puppet holding the standard ray gun - there aren't any modifications to show that those guns are different, other than the puppet? Part of progressing through a game like this should be about unlocking cool NEW looking weapons and ways to customise your character - and this is Killer Klowns From Outer Space! They should be going all out and designing all sorts of imaginative wacky weapons and cosmetics. 5. I've watched the movie loads of times and I wish they stuck a bit closer to the original designs. The models in the game just feel a bit... off? For example; one of Rudy's main defining features was his big upper lip/snout-like mouth and droopy zoinked-out face - you also couldn't really see his teeth. In this game, it's like they've went off-model to try and push the generic "creepy unsettling clown" look, and kinda lost the charm of the original designs by doing so. I mean, in the main screen and pizza Klownality, Chubby is missing his hair! The game has been out for months and they still haven't fixed it. I really would have expected to have a bit more attention to detail with the main characters of the movie/game. Overall, instead of adding an in-game store and trying to rake in money by selling us characters that should already be free to play in the game, they should be focusing on fixing the abilities that were supposed to be in the game and designing new maps/unlockable cosmetics and weapons. On top of that, they need to lower the current price, because there's not enough content in the game to justify asking for that much - this would also hopefully bring in some fresh players, which the game is definitely in need of. If they don't pull it back soon, this game is going to lose what's left of it's player base and be dead by the end of the year. P.S: I'm also really surprised that there isn't already a map that's the inside of the spaceship? Like, I was sure that that was something they showed off in the gameplay trailers?
No updates in a year, year and a half, deader than a corpse
Another pretty solid asymetrical survival horror game that had tons of potential to be a worthy competitor to DBD abandoned by a terrible publisher IIfonic after a year, which is something they do a lot. Make a game, give it a year of support with barely enough new content to keep people around and then leaving it to die resulting on a sad average player count of 20 people playing daily with most of the lobbies being filled with bots instead of actual people. And unfortunately, not even enough console players exist to fill the lobbies. What a shame. Suprised they haven't shut down the servers by now like FT13th yet. Halloween, their latest scam will share the same fate and the cycle will continue. Even for 2 bucks i feel scammed. Please don't buy anything from Iiifonic espacially for 40 bucks. Their whole thing is that they make games to cash in at launch and then abandon to die. And it's a shame because this is one they clearly put a lot of effort in. For example, the little 8bit minigames you play while you are dead to give your teammates (sometimes) useful items is a neat idea for a mechanic and playing as both the Survivors and the Clowns is honestly lots of fun but if i play with mostly bots what's the point?
Could of been a good game. Was very clearly a cash grab and hasn't been updated in a year+
I loved this game when it came out. it was fun. i had fun playing it with my friends whether we were surviving or playing as klowns. it was great. The game flopped within months. There was no balance and the updates were terrible. While the cosmetics where nice, i wish they would have focused more on the game. This game had so much potential and it went downhill. Don't waste your money buying it. The game doesnt have many players anymore if they even have any.
Poor upkeep of the game, dead sadly and hard to find games. Would love to recommend it but recently theres been no more than 10 players on steam at any time. Save your money and dont trust illfonic anymore.
Very conflicting review. I love this game but it's terrible. I can't recommend it to the average gamer, but for a Killer Klowns fan it's terrific.
Trapper klown is unfinished, pages of cut content, every human class plays the same, every klown class plays the same. This game would be overpriced for 20$, let alone the 60$ premium. Do NOT pick up this game, sale or otherwise.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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