
This is a casual online first-person game for 4-10 players in which you have to identify the infected and cured him or be infected and infect everyone!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Simplified Chinese*, Portuguese - Portugal*, Russian*, Polish*, Turkish*, Japanese*, Korean**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
DON'T WASTE YOUR MONEY! ABANDONED AND INCOMPLETE GAME! Got this game for free to assist with testing for devs who have since abandoned the game. The project is completely abandoned, since not long after the launch of the game. When we claimed the game was abandoned back in 2021, the devs came out with an update saying "we're still here!" which was incredibly misleading since they AGAIN abandoned the game almost immediately after. I have no clue how it's not listed as "early access" at the least, especially considering the shoddy condition of the game in its current state. Riddled with bugs, very few maps, and so little to do, even for just $7USD... Again I repeat, DO NOT waste your money on this game. Not only is it abandoned and completely broken, you need a full lobby of players to even be able to play and it has has about 2 people who play on average according to steam charts.
Do NOT buy this game.. I received this game for free to test in closed beta - Its still buggy. It's not completed and the Devs have not updated it since August 6th 2021. The lobbies are usually empty, and there's not enough players to start a game. **Buy at your own discretion.**
Хрень какая то...
A poor attempt at remaking the success of Among Us.
Killer: Infected One of Us, developed by DreamTeamGames and published by Conglomerate 5, is a small-scale online multiplayer social deduction game that attempts to bring a darker, first-person twist to a genre that exploded in popularity with titles like Among Us. The premise is immediately familiar yet intriguing: a group of players is locked together in a confined environment, and among them are those infected with a deadly virus. The infected must secretly spread the contagion and eliminate the healthy, while the uninfected struggle to identify and cure those compromised before the infection consumes everyone. It’s a concept that taps into both paranoia and teamwork, blending classic party-game tension with a horror edge. The game’s structure follows the familiar formula of hidden roles and escalating suspicion. Each round begins with players performing basic objectives or moving through the map to collect items, communicate, and monitor one another’s actions. The infected players blend in at first, pretending to assist with the group’s goals while secretly plotting to infect others. This deception is the heart of the experience, as every interaction can be a setup or a trap. The twist lies in the first-person perspective, which amplifies the sense of vulnerability. Unlike many social deduction games where you have a clear, top-down view of your surroundings, here your vision is limited, and every turn of a corner can lead to an ambush. The choice to frame the action in first-person adds a layer of immersion and tension, giving it more of a survival-horror atmosphere than its colorful, cartoon-like competitors. Visually, Killer: Infected One of Us presents itself with a utilitarian but functional aesthetic. The environments are rendered in full 3D, giving players the freedom to move and explore from a grounded perspective. The design leans toward sterile laboratories and industrial corridors, which fits the infection theme but lacks distinct visual personality. The characters themselves are simple, almost anonymous, which serves the gameplay but does little to make the world feel alive. Sound design plays a more significant role in building atmosphere—footsteps, faint breathing, and ambient noises create the anxiety that someone nearby might not be what they seem. While it doesn’t achieve the cinematic polish of high-budget horror games, the minimalist presentation succeeds in reinforcing the sense of claustrophobic dread that defines each match. Mechanically, the game combines elements of survival, teamwork, and deception. The infected have the ability to sabotage, infect, or kill others, while the healthy players must complete objectives and identify the traitors. The infection system adds a layer of unpredictability—players can turn mid-round, altering the balance of power suddenly and forcing the survivors to adapt on the fly. This mechanic has real potential to deepen the social dynamics, as it shifts suspicion in real time rather than being fixed from the start. However, in practice, the system can feel inconsistent due to pacing issues and limited depth in task variety. The maps are compact, and objectives often boil down to simple fetch or repair tasks, which can make rounds feel repetitive after several plays. There is a foundation for tension, but it never fully evolves into something as dynamic or emergent as it could be. One of the biggest hurdles the game faces is its reliance on an active player base. Social deduction games thrive on full lobbies and unpredictable human behavior, and without that, the experience quickly collapses. Unfortunately, Killer: Infected One of Us has struggled to maintain a consistent online community since its release. Finding matches can be difficult, and at times, virtually impossible without organizing with friends beforehand. This lack of active players undermines the core of the game, as its mechanics depend entirely on live social interaction. The developers included basic matchmaking and lobby systems, but without population support, the experience loses the chaotic energy that makes social deception games compelling. Playing with friends can alleviate this issue somewhat, and in those scenarios, the game shines as a quick, inexpensive alternative for short, laughter-filled sessions of accusation and betrayal. From a design standpoint, Killer: Infected One of Us shows flashes of creativity but also reveals its limitations as a low-budget indie production. The infection mechanic is clever, the first-person immersion is effective, and the concept of mixing survival horror with social deduction has untapped potential. However, the lack of content variety, small maps, and shallow progression prevent it from offering long-term replayability. There are no meaningful customization systems, progression incentives, or evolving modes to keep players engaged beyond a few rounds. The technical performance is serviceable, though not entirely stable—occasional lag and connection issues can disrupt gameplay, especially during crucial moments of confrontation. While the price point is low enough to justify its experimentation, the absence of refinement and community support limits its reach. Killer: Infected One of Us is, in essence, a promising idea that never quite finds its footing. It borrows the fundamental thrill of hidden-role gameplay and enhances it with atmospheric perspective and infection-based mechanics, but its execution remains rough and inconsistent. The game can deliver fleeting moments of tension and laughter, particularly when played among friends who embrace its chaos, but it lacks the polish, depth, and active player ecosystem to sustain itself as a serious multiplayer title. Its ambition to merge the social deduction genre with survival horror deserves acknowledgment, yet it ultimately serves more as an experimental curiosity than a fully realized experience. For players seeking a quick, low-cost diversion with familiar mechanics, it can provide a brief spark of fun. For those looking for a lasting, well-supported online game with evolving depth, it’s more of a glimpse at potential unrealized—a concept that could have thrived with more development time and community momentum. Rating: 5/10
Juego realmente malo, todo demasiado confuso aparte no encuentro a nadie para jugar.
商店页面标有中文,先给个鼓励好评吧,暂不推荐。 202401,steam,steam掉卡抵扣,daily indie game,indie gala,fanatical,hxxxx,t a o宝,支付宝红包,杉果,它处自定义包入的本体约6元。爱人如己,目前就这,看以后追评。兄弟萌,强烈建议不要第三方平台的小店买y u额,通过饰品等挂steam市场转的,高概率red信乃至封号,且行且珍惜。
ничего не поняла но было интересно такое ощущение будто вас заперли в комнате с 11 даунами но вскоре выясняется что даунов в комнате 12
᠌ ᠌
Хня, разраб, переделывай
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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