
KillboxKillbox is an online game and interactive installation that critically explores the nature of drone warfare, its complexities and consequences. It is an experience which explores the use of technology to transform and extend political and military power, and the abstraction of killing through virtualisation.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Worthwhile for the meaning/theme. Acceptable implementation. Very short. Not particularly interesting or captivating besides the point it tries to get across, which I think you have to know beforehand or you will miss it. The abstract nature doesn't support what it sets out to do. It only demonstrates it [i]if you make the effort[/i] of what it means, in real life. 14 min playthrough.
KillboxKillbox, drone savaşının doğasını, karmaşıklıklarını ve sonuçlarını eleştirel bir şekilde araştıran çevrimiçi bir oyun ve etkileşimli kurulumdur. Siyasi ve askeri gücü dönüştürmek ve genişletmek için teknolojinin kullanımını ve sanallaştırma yoluyla öldürmenin soyutlanmasını araştıran bir deneyimdir.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
This perked my interest whilst vising the V&A Museum, Dundee. This was showcased alongside their running exhibitions and wanted to see first hand the 'game' itself and what it is all about. Moreso designed and created as an art piece- rather than a game- with a clear and distinct objective. To showcase the reality of Drone Warfare and its clear implications and influence on desensitising and distancing oneself from the actual combat zone and reality itself.
Killbox is not really a game. It's a low quality art exhibition masquerading as a game. This kind of junk is generally dumped on Steam when failed art school students are given restraining orders by local art galleries. This is a politically/socially motivated essay on why "drones" are "bad". Because this is not a game, you cannot play it. Launching this "art" "software" "exhibition", it will flow like a visual e-book. You are presented with a (very badly done, lazy, low poly) visual, and you must press a button to continue to the next (very badly done, lazy, low poly) visual. This ultimately tries to place the viewer of this non-game art installation as a murderer. This wasn't intended to be a game for gamers, instead the purpose of this "game" is to push forward/discuss specific social issues/social agenda. It's my firm opinion that video games are not the correct medium for this. It does not improve gaming at all, and offers nothing of value as an actual game for gamers. This is often done insincerely by some amateur developers in an attempt to gain popularity through controversy and being "woke", when they are unable to gain any popularity through creating video game works of actual quality and value for gamers. This hamfisted approach to social justice is wholly and harmfully misguided. While I make a general rule (as so-called game "developers" (aka failed art school dropouts should do) of avoiding any social commentary, the existence of this art installation is actively harmful. It's an objective fact that the use of tactical drones has saved thousands, if not hundreds of thousands of innocent lives from aggression in Ukraine. The "developer" (failed artist) here ignores the basic reasoning that precision tools save lives, and instead try to hammer a pointless "woke" agenda, not for the sake of this agenda, but to promote themselves and boost their egos. Now, as a dedicated PC gamer, I must ask you, and other PC gamers, what the hell this failed artist crap has to do with gaming. The answer, of course, is nothing. There are no gameplay loops in this software, no "gameplay", no meaningful game like interaction. It's a software "art installation" exhibit and as such has no merits as a video game for gamers. Because of this, I cannot recommend this non-game art-school reject as a game to gamers.
War is hell.
excellent
You can't make an omelette without breaking a few eggs.
Can't wait for "Killbox 2: don't molest children"
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.