
"Kill The Crows" is a fast-paced top-down arena shooter set in the twisted western world. A gunslinger burning with vengeance steps into the ruins of a forsaken town, ready to face death. Prepare for one-shot, one-kill gunfights using classic revolvers and fanning techniques.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, German, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Turkish
Engagement
Hours played at review time, across 58 reviews with recorded playtime.
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Excellent Western-themed shooter game. Super fun & addictive, combat feels snappy and responsive. There's a mechanic called "Showdown" (bullet-time) allowing you to take down multiple enemies at once, very satisfying to use. You'll unlock additional revolvers & passive items to make each run easier (double dash, survive one extra hit, faster reload, etc.) Approx. ~8-14 hours to unlock the Achievements. Here's a clip of me unlocking the "Gunslinger" Achievement (Obtain 500 kills, 600 total in the video): https://youtu.be/TTsC5VBF6_s
If it looks like a crow and it caws, shoot it.
crowboy
Flash game not worht even a buck... one location 3 enemies and that's it
Extremely fun in my opinion. It's definitely difficult but worth playing. There's different revolvers to unlock and a lot of variety to fit different playstyles. Along with abilities and trinkets that alter your style as well, Combat is simple, you roll, you shoot, don't get hit. An excellent endless mode with a peak Western vibe. The downside is that you might get bored after 4–5 hours because of the lack of mechanics (I’m not referring to items).
Boss is a pain in the ass and I can't experience the rest of the game, which is a shame because the gameplay loop is good. I don't have the time or energy to get good.
短小精悍的俯视角射击爽游,全成就也就大概四小时出头。 游戏模式相当简单,在一个规模很小的村镇地图上毙了所有涌上来的敌人,每杀死100人以后击杀一个BOSS,BOSS也只有三种,在各击杀三轮也就是到900的击杀数看完所有对话以后就进入无限生存阶段,没有BOSS,只有无限涌上来的邪教徒。 射出的子弹对所有敌人都是一击必杀,而玩家所操控的角色也同样一击即死,所以游戏本身相当紧张且刺激,但很奇妙的是,从未让我感到疲惫。 游戏本身有一种很奇妙的战斗节奏,虽然也可能只是单纯的各种系统叠加在一起后的巧合,但我个人倾向于认为制作者多少是调整过的。 不论是刷出敌人的速度,或是武器本身的换弹速度,还有闪避的冷却时间,这一切在在让我不停对我的走位与需要击杀的目标进行快速决策的同时又能在一片混乱与紧张之中很好地找到能够让我喘息的机会,这种在一击必杀的环境下需要迅速作出决断,但是又留出了一丝喘息的空间的感觉实际上有点让我想起《KATANA ZERO》。 而游戏最精髓的“SHOWDOWN”系统就是那个既能让我喘两口气,又能提高我的杀戮效率的系统。 快速且精确地击杀敌人可以更快的攒出SHOWDOWN所需要的能量槽,而SHOWDOWN本身就是极其强力的清屏技能,在面对大批敌人围追堵截的压力时进入子弹时间,瞬间锁定周遭的敌人或是点出最有威胁的敌人一键消灭,这种让人肾上腺素飙升的体验实在无与伦比。 如果利用部分showdown技能会自动填弹的特性还能一口气打出非常夸张的火力倾泻量,整个游戏从头到尾让我血脉偾张的同时又从未让我因高度集中与紧张而感到疲惫。这一切配以优秀的像素美术、暗黑奇幻的西部风格、非常带劲的射击反馈、以及帅气的女主角,整个游戏极其干练,将西部枪手“枪响人亡”的概念诠释到了极致,每一次按下鼠标几乎就和真的扣动扳机一样。 虽然游戏本身的故事则相当有限,但我个人真的非常吃这一套设定。 独自一人回到曾经被毁灭的家乡,从踏上故土开始就是为了在这片土地上进行一场盛大的复仇并且死去,这甚至都没法被称为“赴死的觉悟”,毕竟那是给打算活着的人准备的描述。虽说只有寥寥几句话和几段文本,但确实有着非常棒的质感,对我个人来说甚至还把这游戏本就刺激的玩法又往上抬了一点。 以及一些题外话,虽然放在更早的时候非常正常,但这游戏确实是最近几年以来我玩到的第一个完全没有适配左手鼠标按键的游戏×
What a nice surprise! It's such a simple game, yet it's so much fun! The longer you play and the better you get, the more options you have to customize your gameplay and feels really good
(Soft recommendation) The game is fast paced and difficult, but it is also wildly addicting with its short gameplay loops to say "Okay, just one more run" and then you realize it's 1 in the morning and you have work in a few hours.
v cool
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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