
KilaFlow is a challenging and fast paced Precision 3d Platformer featuring a Robot Antivirus who switches gears to speed up and save Datyte from the infection of an evil and mysterious Virus! Flow and bounce between programs and worlds to generate Keygems and cure the cute critters in your path!
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About
KilaFlow is a challenging fast paced precision 3D platformer where you play as a cute and mischievous Antivirus trying to fix the mistakes of it's creator and save all data from a mysterious virus!
In KilaFlow, you play as a digital simulation of a Toy Robot named "Kila", the mascot of the "KilaFlow" Antivirus. It's creator, Connor D. Rive, has made Kila in hopes that it can cure and fend off any and all viruses that plague their life. Kila must find the nine keys of each program to gain access to the source of the virus and bring it back to the side of cute and friendly, by any means Kila (or YOU) feels like!
Walk, Run, Jump, Bounce, Spin, Charge, or FLOW your way to the end and save as much data it takes along the way! You may be an Antivirus, but when was the last time one of those ever REALLY fixed the problem, huh? Save all the corrupted data, or don't! Beat the best time, or take as much time as you need! As long as you reach the Golden Brackets, collect the key, and beat the virus, it doesn't matter how much you help as long as you're having fun!
With 9 stylish worlds, each having 9 short but challenging levels and a boss, KilaFlow will present you with new challenge after challenge, obstacle after obstacle, huggable data critters after huggable data critters! Whether you're a speedrunner, completionist, or just here for casual platforming fun, there are many ways to play and enjoy this series of digital obstacle courses! Beat the best times of levels to get better keys and unlock secrets, save or ignore every data to receive awards or face stronger foes, and you can do it all without taking a tick of damage! The real challenge starts when you chose to perfect your runs and do every challenge the game has to offer. Though, if that's not your thing, just getting to the end is fine too! Play as much or as little as you choose!
From an virtual pet on an oldschool computer browser to a sketchy dating app with some questionable characters, Kila cleans it all! Chill out to the beats from a friendly dolphin in a Vaporwave Cove, or run across train cars in a Dinosaur ridden offline Desert. Be careful what you click when journeying through literal Ad Space, and don't trust every wise Gorilla offering to send emails for you in the big city. Who knows what Antivirus Adventures you might find yourself in!
KilaFlow is a small, simple, and fun little platformer I began developing to keep my spirits up, and I'd like to share that fun with you all as well! It has since succeeded it's Kickstarter with the support of it's community, and I intend to keep developing it with the players needs first! Thank you very much!
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Reviews
I do believe this game deserves a passing grade, but it's definitely rough around the edges. The fundamentals are here, the game doesn't get especially stale and keeps my attention by drip feeding new puzzles and obstacles to consider. Concepts make sense, are sufficiently presented to the player and implemented. There's love in it too, its clear that its a passion project, characters are funny, worlds are creative, the soundscape and visuals are inspired. But it's biggest issue is there's just a lot that needs more detailing and proofreading. I think one of the most obvious offenders is there is not a good balance of chaos and information. It can be hard to understand what's happening when the screen gets busy or you're moving at the pace the game wants you to move. Other examples include certain mechanics being finicky and hard to work with, such as, but not limited to, rail grinding and teleporting, which have very little feedback on what you're doing. Stepping into a teleporter can easily kill you if you don't know where it goes because the game does not give you a chance to look around the destination before arriving. Rails are wacky and slightly buggy, and the snapping to them often interferes with other actions. In general the game needs more downtime frames and universal visual indications of the impact your actions have on things. The other thing is level design can be inconsistent, level difficulty doesn't really scale linearly and some levels will be absurdly easy while some can be downright unreasonable for where they're positioned in the game. All of this said, it's very a good first title, it deserves more attention and I hope I get to see a sequel that's a little more refined and maybe has a larger focus on game feel.
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Languages: English**languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Welcome back my beloved "500+ Deaths/Retries in a Deathwish Level of A Hat in Time" experience (Full Combo, Efficient, Antivirus bonus,,,,) I want to Kila 🐟 (sorry)
W gameplay
Genuinely one of the best games I've played in a while. Characters became brain worms. Gameplay was fun. Story was great. Community is lovely. Best way I can describe the gameplay is Neon White meets Sonic Frontiers (but like. the good parts of it. also the bad parts but if they were actually good.)
kila is so cute and awesome and so like you know the one post in the background of the social media themed level where it says like 'what species is it i wanna be it tbh.' That one. Yeah i agree with whoever that is al;so all the other designs are awesome and cool too . obviously anyways actual gameplay notes in general the platforming is really tight /pos ; my only complaint about general platforming is that in many times late-game its hard to see the landing reticle as the camera gets very strangely positioned very often so it doesnt really work as well as youd hope ; not to mention sometimes it lying about a particular kind of thin thing [vague for spoilers sake] being landed on or not. otherwise its very cozy and easy to get used to controls wise! make sure to keep a clear head though, the later levels can get HARD and if you get even a bit frustrated or rushy youll start failing to see very basic solutions to problems and it'll spiral into misery. ask me how i know! /rhetorical also try not to get used to flowbouncing everywhere, its really fun and can cheese a lot of things and the game barely ever discourages it but you get punished for it bad later on if you take that easy route all the time. again, ask me how i know!! /alsoRhetorical
I spent like 20~30 minutes trying to perfect the first bonus stage. 10/10, would restart again and again and again and again and again and again and Also Kila and all the other alt costumes are so darn cute Also the soundtrack slaps, which also helps keep me goin' and restarting again and again and again and
Fun Game! Would definitely recommend. My one BIG, I guess, annoyance, would be the Gravity Changing Mechanic. Whenever it comes up in any level, my enjoyment of the level instantly falls to 0. I find every single segment of it just annoying, tedious and not got to look at.
Good if you want to scratch that early 2000s platformer itch
It's a pretty neat platformer.
I'm so totally normal about this game.
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