
Explore forgotten land, climb on structures, view the scenery and interact with NPCs and environment to discover secrets and more lore from most recent campaign from BaniakBaniaka.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Polish**languages with full audio support
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"Kharakov" is a rather poorly made asset flipped adventure/RPG that comes across more as a pre-alpha than a complete game. The quality is extraordinarily low, but, given they've made it free, it's obviously not malicious so much as just an attempt to make a game without really having all the skill and talent to do so. There's no English translation for the game, but that's okay. The language of bad games is universal. The game graphics look better than you might expect, but that's just because it looks like some or all of them are "borrowed" from asset stores or wherever. Gamers can tell... and it comes across as insincere. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough. Edit: Some moron reached out to me and confirmed this is a garbage asset flip made to simp over some internet non-ebrity's incel RPG group or something. He seemed really upset. Regardless I think it's important to include that background because this is pretty cringe. Imagine getting fanboy sycophants to harrass reviewers because your fan-fiction is garbage and nobody wanted it.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 37 reviews with recorded playtime.
Za darmo to i stolczyk słodki.
Spoko, ale warto dodać podświetlenie przedmiotów. Ciężko je wypatrzeć :)
To nawet nie jest demo gry. To wersja alpha albo nawet i nie. Zbugowane dźwięki natury, źle zapętlone, słychać przerwy i odcięcia gdy są odtwarzane. Tekstury ubrań bugujące się na skórze bohatera, zapadanie się w tekstury podczas wspinaczki po obiektach. Dramat, chciałbym zobaczyć przygody bohaterów z kampanii ale nie w takim wydaniu. Całe sterowanie i prowadzenie dialogów są całkowicie nieintuicyjne. Dodatkowo gdy za pomocą kółka myszy chcemy zmienić opcję dialogową cały czas wywala komunikat o tym, że NIE MOŻNA ZMIENIĆ KAMERY PODCZAS DIALOGU. W 9 miesięcy chyba niestety nie da się zrobić dobrej gry. Na pochwałę zasługuje dubbing (całych 4 kwestii, albo późniejsze mi się nie odpalały, ciężko powiedzieć). I ewentualnie niektóre animacje są okej. Podsumowując jeśli chcecie zrazić do gry osoby, które mają coś wspólnego z graniem to jest to dobra droga.
Mamy tutaj solidną podstawę do solidnej gry. Jednak wymaga jeszcze dużo pracy i szlifowania. Nie trzeba długo szukać, żeby znaleźć dużo bugów a optymalizacja leży i kwiczy. Mam nadzieję zrobić w przyszłości jeszcze wiele questów i przyczynić się do rozwoju Kharakowa. Jak nie to Gnushor!
ДА ЭТО ЖЕ ПОЛЬСКИЙ ответ СМУТЕ !!! https://youtu.be/RXtqU0sXmVg
TL:DR: Kharakov is in a very raw alpha state. Within 40 minutes I hit 5 critical crashes, the world is completely empty, and most mechanics are missing. Right now it feels more like a tech demo than a playable game. xxx Kharakov is currently a very raw alpha. During about 40 minutes of gameplay, I encountered five critical exceptions that completely shut down the game, showing clear instability. The world feels totally empty, with almost no content or interactions, and many core mechanics are still missing or not implemented. As a result, the gameplay is extremely limited and lacks immersion. In summary: Kharakov at this stage is more of a technical sketch than a playable product – potentially promising, but currently lacking both stability and substance to keep players engaged.
Unutulmuş toprakları keşfedin, yapılara tırmanın, manzarayı görün ve BaniakBaniaka'nın en son kampanyasından sırları ve daha eğlenceli gerçekleri keşfetmek için NPC'ler ve çevreyle etkileşim kurun. Bu tek kişilik modlu yürüyüş simülatörü oyununu oynayın ve dünya veya karakterler hakkında daha fazla bağlam sağlayan etkileşimli öğeler bulmak için çevreyi keşfetmeye zaman ayırın. Konumların ekran görüntülerini almak için ücretsiz görünümü kullanın. Basit görevleri takip edin, bir katıra binin. Albion Forge'un tutkulu yaratıcıları tarafından hayata geçirilen hayran yapımı bir oyun olan "Kharakow"un destansı dünyasına adım atın.
ДА ЭТЖ ПОЛЬСКАЯ СМУТА !!!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.