
Keytamine is a challenging yet satisfying action game where you auto-click unique keycap enemies in a fast-paced, rhythmic battle! Looking for a brain challenge? This game is for you!
Modeled estimate, not a reported figure. How we estimate →
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About
A keyboard-themed game where you battle waves of keycap enemies. Experience the satisfying clicking rhythm, smooth animations, and immersive ASMR sound design.

Keytamine offers very simplistic controls, yet very satisfying gameplay. Each key press feels impactful with fluid combos, rhythmic patterns, and a reactive combat system that makes every battle feel rewarding.

The game has a unique system called Chaos System with 11 different levels, where level 0 provides a deathless, relaxing experience, and level 10 provides a full, intense, very challenging experience. Every level introduces new gameplay mechanics.

Unlock new abilities, enhance your attack, health, and defense. Improve special keys' abilities, and customize your cursor character with different skins.

Travel through keyboard-inspired worlds, each with its own atmosphere, sound effects, and music.

11 Chaos Levels: From a relaxed experience to a very intense one.
19 Special keys, each key can change the gameplay completely.
7 keyboard-themed areas.
Over 200 enemies and bosses.
40+ Tools and upgrades.
Satisfying typing sounds and ASMR effects.
Cute cat

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
adding, fun, and deeply satisfying in both a visually and auditory way -so much so that it nearly achieves the tactile sensation of click-clacking away on various types of keycaps and keyboards.. keytamine is everything i had hoped for after seeing trailers and playing the demo...at first i thought the price seemed a bit steep, but the variety and replayability is akin to that of any good bullet-hell/schmup (with it both is and isn't) at which point i realized the price is pretty darn good when one considers the myriad of variables and mechanics added as one progresses through the game. nevertheless, fans of schmup/bullet-hell genres as well as ASMR will not regret investing itheir time into this relaxing yet challenging experience.
I like this game and have played several times but after the tutorial it gets BRUTAL. So make sure you pay attention to what the enemy keys do and how to use the medic buttons cuz... level 4 doesn't hold back. I'll update this review once I can beat it.
https://www.xiaoheihe.cn/app/bbs/link/162920244 把打键快感和生存类刷图节奏结合起来的轻量型肉鸽动作。 你要干的事情很简单——移动“手”在各个按键间来回滑动,手会自动点击按键,一定次数后按键就会消去,留下经验值,升级可以学习/提升技能强度。玩法不复杂,战斗系统也很自动化(只用移动鼠标/升级,不用做太多动作),同时在视觉上挺解压的一款游戏。很难说上原因,就有种看别人敲机械键盘的感觉,挺爽的。 优点:自动点击的抽象化交互精简战斗过程,视觉与音色主题丰富,很解压 缺点:提示信息不直观,教学偏弱 [h1] [quote] [table] [tr] [th] 🐱😸[url=https://store.steampowered.com/curator/45217105][b] 不羁猫探索队 [/b][/url] | [url=https://store.steampowered.com/curator/44339075][b] 不羁猫外文站 [/b][/url]😸🐱 [/th] [/tr] [tr] [th] 🧶🧶致力小型独游双语推广,主评叙事/策略类游戏🧶🧶 [/th] [/tr] [tr] [tr] [th] 欢迎小伙伴们加入我们 一起游戏一起进步ฅ●ω●ฅ [/th] [/tr] [tr] [th] [url=https://steamcommunity.com/groups/untamecat][b] 联系我们[/b][/url] |[url=https://www.xiaoheihe.cn/app/user/profile/80834327][b] 小黑盒主页[/b][/url] [/th] [/tr]
A uniquely soothing and satisfying experience with beautifully layered sound design and smooth gameplay that evolves without losing its calm, relaxing vibe.
Easy, challenging, relaxing, frustrating and overall looks good, sounds good and feels good. Very unique for this genre. Happy I was a part of early testing of this game, especially since the dev was very open to any kind of feedback and very creative with solutions to some of the early issues. Got to see how the game evolved from a simple ASMR concept to a somewhat complex and challenging gameplay, while still keeping ASMR as its core feature. Addition of versatile types of friendly and enemy keys and absolutely gorgeous worlds and funny skins keeps the game refreshing each run. As others have mentioned, some UI/clarity improvements can be made to make the game even more smooth and visually pleasing, but the game is clear and simple enough to get into that those aren't really a concern.
The Good The basic mechanics feel quite nice, i like how the main challenge revolves around Juggling multiple Priority Targets. Elite keys are simple, just hover over them. But the game slowly adds more things for you to keep track of and draw your attention from one thing to another. It creates a nice frantic feeling of trying to keep yourself afloat when there are multiple Elites on the board chipping away at your health. The sound design is pretty well done as well, the various different KeyCaps (Both the special enemies and the aesthetically different skins) all have different sounds to them to make them sound more distinct (Example, the Wizards have a more felt-y carpet sound because of their big hat or the Audible movement and Elevator chime of the Health Station) The Animations as well are all pretty clean as well with Wizard Keys disappearing in swirl effect or the smooth movements of the Health Station opening and closing. The Not-so-good/ my own personal wants for potential changes Differentiated by the word 'Personally' -Personally, I think the audio cue for the Special keys could be slightly louder, or more distinct. The Elites make an audible thudding upon damage, and it makes it hard to tell at a glance when certain enemies spawn in. -Since the Tutorial dialogue ends at difficulty 4, It would be nice to have an Enemy Compendium/ Bestiary to look at the keys outside of normal gameplay just to see some helpful information as well as other neat stuff like potential flavortext, kill count, damage done to the player. -There are certain things that are straight up just missing. Upon hovering over the 'Level Info' icons before playing a run, theres a pop up that looks to have space for more information, but is currently (As of V 1.0.1.0 ) just empty. -Personally, I wish the game would inform you about some more specific, basic information like the little bars and squares in the top middle of the screen (The thin bar represents the time between waves and the squares represent the amount of Elites you need to kill to end that level), the unlock requirements for the different Aesthetic keyCaps (It seems to be you unlock one for each Chaos Level you beat) or a brief blurb about what Chaos Level means. to me, it would make the drop off between Tutorial and non-tutorial that much easier. There's a noticeable limit for how fast you can click your mouse in the Menus. Most noticeable for Selecting the Chaos level and the main menu buttons. Its incredibly minor, but its' something i've run into basically every time Conclusion Overall this is a very solid twist on the usual Hoard Management/Vampire Survivors-Esque game play loop. Very light on the Rougelite elements (Theres a shop you can uses to both upgrade yourself and make enemies easier to handle).
Some units are too hard to kill and the game feels slow and grindy because of that. Maybe I'll change my mind later on.
いろんなキーボードのカタカタ音が聞けるし 目でも耳でも楽しめる作品です。 (もしかしたら集合体恐怖症の人はうわぁあああってなるかも) ダイナマイトで爆発したときもめちゃ爽快で気持ちいいいいい!
クリッカーのタグ付いてたの外れたのね、クリッカーじゃないし誰かが言ってたチルさもないし嘘はよくないね ‐ 1ランが長い、ショップでアプグレ買うコイン集めるのがめちゃくちゃ退屈 ‐ 画面全体を把握する為にズームアウトすると当然ながらカーソルを合わせる対象(敵)は小さくなる、そいつらは動くからズレる、面倒くさい ‐ 経験値オーブをさっさと拾いたいのにマウス速く動かすと拾わない、カーソルが飛んでるわけではない ‐ 打鍵音はすごく良い、でもネコ出たらうるさすぎて耳おかしくなる 買ってステージ6ぐらいまで進んで退屈になってやめて何ヶ月も放置してまた起動してみたけどやっぱり退屈
처음엔 트레일러보고 이게 무슨 게임인가 싶었는데 키보드 눌러죽이면서 ASMR을 듣는 디펜스 게임입니다. 컨텐츠 자체는 적은편인데,스테이지를 클리어하면 상점에서 업그레이드를 하고 적의 스킨을 바꾸거나 더 높은 난이도로 플레이하는것이 끝이네요. 키보드가 열쇠라고 되어있는거부터 번역이 메롱하긴 한데,게임에 지장이 갈 정도는 아닌거 같습니다. 근데 게임에서 제공하는 가이드가 조금 부족하긴 합니다.예를 들어서 스킬을 업그레이드하면 뭐가 좋아지는지 안 알려주는거 같은? 그리고 특수 블럭중 벽이 너무 과도한 스펙을 가지고 있는거 같아요.관련 특성이랑 힘까지 업그레이드했음에도 불구하고 인게임 중후반부에서도 부수는데 한 세월이 걸려서 사실상 벽을 부술 시간따위는 없어서 방치하게 되네요. 게임의 비주얼 자체는 특이해서 플레이전에는 흥미가 생길만 한데 막상 플레이해보면 게임성면에서는 흥미가 떨어지는거 같습니다. 그래도 가격 자체는 낮은 편이니 짧은 플탐도 괜찮으신분들만 구매하셔서 ASMR적당히 즐기시면 되겠습니다.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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