
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Train your men up from puny victims to master warriors.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.57/day in the week to Aug 27 → 35.57/day in the week after.
About
A free-roaming squad based RPG focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals.

Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Freeform gameplay in a seamless game world in the largest single-player RPG world since Daggerfall, stretching over 870 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you. Characters will grow and become stronger with experience, not just in their stats but their appearance too.
Build a base where you can research new technologies, upgrade your defences and craft new gear.

Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.

You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the centre of the universe, and you are not special. Unless you work for it.

Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.

Variation and possibilities of gameplay. Be good, be evil, be a businessman, be a thief, live in a town, live in the desert, travel alone, travel in hordes, build a fortress, raze a city. Devote yourself to freeing slaves, or maybe end up a slave yourself.

Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

Get captured by cannibals and eaten alive, or sold off by slavers and forced to work in the mines. These are not scripted events, just a regular part of this chaotic world that ruins your life by chance. Anything can happen, yet anything can be overcome if you have the strength.

Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle. The game won't hold your hand or help you when you're down.

Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Severe injuries will result in amputees needing robotic limb replacements. Blood loss means you can pass out, and the blood will attract predators. A character’s stats are affected by equipment, encumbrance, blood loss, injuries and starvation.

Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.

Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh environment.

Independently developed with no design influences, or alterations dictated by men in grey suits who have never played a game before in their lives.

Original game world. There are no fantasy-knock-off clichés. No magic.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2771 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]TL;DR Recommendation:[/h1] Buy it if you love deep survival games and absolute freedom, but only if you can look past terrible graphics and annoying bugs. It is brutally hard, but incredibly rewarding. Excited for Kenshi 2. [h1]The Ultimate Masochist's Masterpiece[/h1] Kenshi is an ugly, glitchy, and very hard game. The world does not care about you. You start out weak, and you will get beaten up a lot. But it is also one of the best games you will ever play. [h2]The Good[/h2] [olist] [*][b]Emergent Sandbox[/b] There is no main story or quest. You have total freedom. You can be a trader, a thief, a warrior, or a farmer. The world changes based on what you do. Every time you play, you get a completely new and unique story. [*][b]Progression via Failure[/b] In this game, losing makes you stronger. You get tougher by taking damage. You learn to fight by losing fights. Winning feels amazing because you know how much your characters suffered to get there. [*][b]Limb & Injury Mechanics[/b] Combat is very realistic. If your arm or leg takes too much damage, it stops working. Your arm can even get cut off completely! You then have to crawl around until you can buy a robotic replacement arm. It makes every fight scary and exciting. [*][b]Squad & Base Building[/b] You start alone, but you can hire a big team. You can build your own towns, grow food, and make weapons. The game smoothly changes from a role-playing game into a fun city-building game. [/olist] [h2]The Bad[/h2] [olist] [*][b]Dreadful Visuals & Clunky UI[/b] The game looks very old. The graphics are bad, the movements are stiff, and the menus are messy. [*][b]Optimization & Bugs[/b] The game runs poorly. It will freeze for a few seconds just to load the map while you walk. [/olist] [h2]The Ugly[/h2] [olist] [*][b]It Will Waste Your Time and Hurt Your Feelings[/b] Kenshi is extremely cruel. You can spend 20 hours building a nice base and training your team. Then, a random group of monsters or bad guys can walk in and kill everyone in two minutes. The game does not save automatically to fix your mistakes. One bad choice can ruin days of hard work. It is a slow, painful grind. If you get mad easily when losing progress, you will hate this game. Just make a save point before something bad happened. [/olist] [h1]Verdict[/h1] If you want pretty graphics and an easy game, do not buy this. But if you want total freedom and love a tough challenge, buy it right now. You will easily spend hundreds of hours playing it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Portuguese - Brazil*, Japanese*, German*, Russian*, French*, Simplified Chinese*, Korean**languages with full audio support
| $29.99 |
| — |
| 95% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Thank you Kenshi, I never thought I would love a game as much as I do you. Truly "Number Go Up" is the PEAK of gaming.
lelellelelelele
super game
Fun figuring things out. People in this world are mean as hell lol....
Меня взяли рабство за то что моя мать шлюха, в целом, реалистично
B34st game
This is one of the greatest RPGs ever to have graced the genre. Unforgiving but rewarding, terrifying yet beautiful, confusing though so simple... I cannot express how much I have enjoyed 75% of my time in this game. the other 25% was learning how not to die in this landscape. The whole game is amazing even when its beating the ♥♥♥♥ out of you and it will beat the ♥♥♥♥ out of you. It is an uphill battle the entire way through but if you can make the climb you will not be sorry you spent the time to do so. WARNING: This game will ruin 99% of all RPGs for you. It would ruin 100% if it was multiplayer. (No multiplayer is the ONLY downside.)
游戏很好玩,但优化劝退,建家后只要读档就会闪退,我两个近50小时的档都因此暴毙,所有的自动化产线都做好了,结果再也没法正常玩了,what can i say
sinceramente, me gustan más los vídeos de los que hablan sobre el juego, que jugarlo yo mismo, el juego no es que esté malo, es que yo no me divierto con los juegos en 3 persona, y creo que lo sobreestime demaciado, al punto que creí que sería el mejor juego del mundo, pero cuando lo jugué no es mi tipo de juego favorito
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $397K | 567 | 71% | $19.99 | |
| $163.8K | 305 | 70% | $14.99 | |
| $13K | 42 | 67% | $9.99 | |
| $1.7K | 5 | 40% | $10.99 | |
| — | 0 | — | — | |
| $21.1M | 25K | 90% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $74.8M | 157.5K | 98% | $19.99 | |
| $75.5M | 143.9K | 97% | $24.99 | |
| $75.6M | 64K | 94% | $59.99 | |
| $76.2M | 197.4K | 86% | $14.99 | |
| $77M | 445.6K | 90% | $9.99 | |
| $73M | 117.5K | 62% | $39.99 |