
Keep Defending is a first-person VR tower defense archery game where you build up your defenses during the enemy onslaught. Target enemies before they reach your gate and earn gold to set up ever more capable defenses including crossbows, wizards, knights, cannons, and more.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[Edited] I am retracting my complaint about the menus, everything is fine. The game seems decent, interesting idea, the bow physics look good and simple to use (once you figure out you need to spawn the arrow away from the bow). The game seems a bit short, since there seems to be 10-15 levels at most and I finished two of them within 10 minutes. Another problem of the game is the long periods with nothing to do. I expect it to be better in the later levels, but on the second level, once I setup some defense, I had nothing to do at all for the next 5 minutes, I was just flipping arrows in the air to pass time. Overall, I think it will be a fun time playing it for whatever how long it lasts for.
30 minutes and your arms are mush. Good workout
Lot's of levels, allied archers, 'Atmospheric Retro(TM)', and the rest!... I mean... The Professor and Mary Ann! Yes, Updates have going on since the dawn of time, keep it up :)
Que no te confundan los grafios, en cuanto a jugabilidad es un juego muy bueno y exigente, podriamos decir que es un Tower Defence pero tambien podriamos decir que es un juego de accion (bendita VR). Tu eres un arquero que tienes que defender la entrada a tu fortaleza de las oleadas enemigas y a su vez ir gestionando las tropas que quieres que sean tus aliados. Nada nuevo en el concepto pero muy bien ejecutado, es muy divertido y te van a poner las cosas muy dificiles. Si lees este analisis y esta el juego en oferta, no lo dudes. Pruebalo
Hammer umsetzung top jeden cent wert (knapp 5€)
I have only p[layed the first 3 levels of this game. I like it, but there are a few agonising factors that i hope the devs fix somehow. As most other reviews have said, the aiming of the arrows you fire does not feel very accurate. So its really hard to hit the enemies. This wouldn;t be so bad, except you can kill your allies with a bad luck shot. Also, the range on the arrows might need to be increased. I understand a real bow hasd to have a trajectory, But this is a game, not an archery simulator, so the bow feels a little lackluster. I read a comment below about maybe adding a crossbow or similar. Maybe that could be an option? Also, i find i keep going to grab another arrow, but cant because my hands were too close together, which is a bit annoying, especially with how inaccurate the aiming seems to be. And the teleport mechanic is annoying as with Quivr. "i need to move, shoot the portal, miss, try again, miss, again miss, over and over, and you are overrun... This is partially due to the aim and lack of power with the bow. It feels like a kids bow with a sucker on the end of the arrow. I have put this as reccommended, in hope the devs fix these minor, but annoying mechanics. Its a really great game! Just needs a couple of minor tweaks. If these tweaks don;t come, I may have to lower my rating, But i like to give devs a change.
Leider nicht gerade das beste Pfeil und Bogen Spiel in VR. Mechanik nur mittelmäßig, Grafik und Gameplay eher untere Klasse, dafür sind 8€ leider Stand 2019 zu teuer in meinen Augen. Meine Kuratorseite: https://store.steampowered.com/curator/30155555 Meine Steamgruppe: https://steamcommunity.com/groups/voodoode https://www.youtube.com/watch?v=yYy_xUip_r4
Výborná tower defense hra! Jednoduchá na pochopení, je velmi levná a stojí za ty peníze. Koho tento typ her baví, tak jsou tu i různé obtížnosti a vcelku dost map.
I'm not recommending this game not because it's not fun; but because it needs a lot of work. This game has a great idea! You taking on a role of defending your area while being able to purchase defenses for it as well. However, I've played like 4-5 rounds on different maps and haven't seen many "towers" to choose from which makes things a little stale after a bit. I also don't think the way you build towers is the easiest, selection in general is complicated with you having to press a button to enter selection mode then press another button to select. I don't fee like it has to be that complicated. Being able to point at figurines on a fencing around you and toss them onto a tile would be fun or just placing them on a given tile would be nice. I do like how time slows down but doesn't stop when in "tower" select and the "tower" units do help quite a bit. It would just be nice to see a better build mode and more of a selection of "towers" even early on. The turning feels bad, I'd prefer smooth turning that turns like other games or an option to toggle between them. I stopped using the thumbstick turning because it was hurting my gameplay and making me feel sick. Movement as well isn't intuitive, it took me a second and I still don't fully understand how it works. I think the game would also be greatly improved with free movement. The amount of times being able to move my character across a ridge or even just a little more to the left without the weird movement requirements currently in the game; is a lot. I think the game could become something so much better if this feature was added in. The final thing I have issues with is the art. It's a $5 game I'm not expecting AAA quality; but it's easy to tell it uses a lot of downloaded assets. The sheep look like their from Spyro, the characters seem to be from a character pack, and the ground, terrain; and windmills all look like their from different packs since the art style is different. I'd prefer mediocre art that all blends together than some great art that doesn't blend together. I feel like with these changes and maybe more; the game could easily get put up to $10 and attract a lot more people.
Teleport system sucks mediocre graphics bad controls boring
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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