
Prepare yourself against the incoming hordes of unique enemies! Dodge flying spears, magical ravens and kamikaze dragons! Immerse yourself in a stylish low-poly environment. Upgrade your bow, improve your skill and become the champion Tyrgard needs you to be!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
While I like the cell shaded artistic style of this game, I almost have to wonder if too much time was spent on the superficial than the core game mechanics. First, and I know it's stated to be in a "future plans", but I'll say it anyway. This is 2020, don't release a bow game with only one hand supported, not even to EA.. Just don't do it. Second, if you are going to make a bow game in such a packed space, at least get the bow mechanics down first. I love bow titles, and have probably played all of them to date. This one, however, is the first where I felt that the bow action was completely lifeless. It looks decent, but it feels terrible, from the odd pixie dust emitting bolt physics to the draw, drop, and sadly, impact. In the theme of feeling lifeless there is absolutely nothing satisfying about actually hitting your target. If it didn't flash red or fall over dead, you might not even notice that you had hit it at all in fact. The arrows just fly off as if they are in their own anti-gravity field. Fire an arrow up into the sky? Well, unless you lightly strum it, you will never see it fall. Now I am left handed, so admittedly I was annoyed by having to play right handed.. it just sucks in bow games - but given that it was acknowledged as a to-come feature I wanted to give it an honest go. Frankly I struggled to play it long enough to even be able to leave a review as, using my bad hand aside, it was simply not fun. My suggestion to the dev team - you have a decent looking engine and art style, but I would highly suggest taking a few steps back and taking a much closer look at your game mechanics and physics. If you had spent enough time on the core engine, the left handed thing would not be an issue - because you would have proper mounting points, draw variance, offset, and the like. These things are necessary if you really intend to make a fun bow game. Making the bow shoot like a limp pistol with no recoil and a pixie dust tracer is not making it more accessible to the casual player. The net? I'm sorry to say for the price I expected a lot more of a solid core to be there, and at least a little bit of fun. $15 is a hefty tag for any EA title.. I sincerely hope I am proven wrong and that there are some serious engine improvements to come - but sadly, my instincts are telling me that this is DOA title, and possibly a quick cash grab for an abandoned WIP (Work In Progress). Oh yeah, and DO NOT release bow games without ambi-support... ever. Or did I say that already? :p Caveat emptor my friends. Caveat emptor.
You know, this game's actually pretty good. Honestly, I read the other reviews and I almost expected not to like this, but I'm glad I gave it a… Shot ;) Best part is trying desperately to dodge the spears getting hauled at you from all sides, and just, not being able to hit a single thing (imma need a lot of practice, lol) EDIT: They fixed some stuff I complained about, cool.
I had my doubts about this game at first, but after trying it out i must say, i enjoyed it. The bow feels really good, and getting that headshot from miles away is so satisfying! There is room for improvement however and a couple of bugs, but luckily none that are game breaking. Get this game if you are bored and really need something to play. I would like to see some ladder board to see how well i did compared to other players.
Tyrgard is the best archery VR game I have played so far. Especially the graphic of the figures is very detailed which make you even love your enemies over time. For me it gave a good VR experience. It is not too easy but can for sure also be played as a party game. During the game you can choose your power ups/abilities which is a nice feature. Some enemies shoot at you, so the game also brings an element of motion, as you have to duck so you do not get hit. If it's too easy at the beginning just hit the bell again to start a second wave (or more😊) at the same time. There was no lag in the game at all. I played on I5 8400, 16 GB Ram, RTX1070, Oculus headset. The game can still be improved with a global leaderboard and left hand support but overall it is a cool game there for sure will bring a lot of fun.
=> UPDATE Devs have been proactive at fixing the issues listed and the game feels good! Will expand my review after playing it more. => OLD Review The game has a cool concept, but it is buggy and feels unfinished. FIXED: - The bow mechanics are not satisfying. It feel fake and the constant vibration when you pull the string is annoying. There is NO hit animation, targets just turn red for a moment. The bow on the Valve demo form 2016 feels much better. - FIXED: Unplayable with Index controllers. Arrows randomly fire while the trigger is fully depressed. FIXED: - Explosion look 2D and fake. There is no animation when you his something with it. - Nothing groundbreaking about this game.
A pretty, and fun game for what it's worth. Simple gameplay and easy to get into, but does require some time to get really good at. The teleporting raven dudes are really cool, however the trolls get kind of tedious at some point, and some of the arrow powerups seem a bit overpowered compared to others. It is nice to see that the developers are still adding more content and fixing stuff up, so i will be keeping an eye on future updates.
A cheap price for a few hours of fun. Authentic mechanics when operating the bow and arrow. It is a little tricky to hit the moving targets so there is room for improvement concerning the technique. The visuals are great and I would for sure recommend this game to anyone, who enjoys playing games in VR.
Tyrgard Archer VR is virtual reality and wave based combat done right. Everything from the graphics of characters/enemies to the ability and power-up selection is done brilliantly. The interaction in-game is very fun as ducking and bobbing your head around is a vital part of avoiding projectiles from certain enemies. This intuitiveness provides a great experience and really makes you feel immersed within the game. All in all, for a bargain of a price, this game encompasses beautiful virtual reality game mechanics with intuitive game-play making for a great experience.
This game is awesome! Fun graphics, fun gameplay, You can clearly feel yourself getting better and better the more you practice, and the upgrades for the bow is a nice touch. There is a good balance between when to charge the bow and when to do quick arrow barrages. Would definitely recommend this game.
I really liked the game and its simplicity. Really easy to get into the action fast.
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