
Drag Tetromino blocks onto a board of gems to make a match. Use bombs for impressive explosive effects. Kavel is an action-puzzle game that brings together block puzzles and match-3 in an exciting new twist. A truly unique new entry in the genre.
Modeled estimate, not a reported figure. How we estimate →
About

Kavel is an accessible arcade-puzzle game. Tetrominos from classic block games together with your favorite match-3 obsession make this a fresh new puzzle experience.
Rotate and drag the Tetromino to place it onto the puzzle grid. Release to create the match. Watch the score rack up and the board adapt. An endless possibility space where you can test your mettle.
Attempt for the highest score among your friends or attempt the challenge of the long list of achievements. There's something here for everyone.
THREE SEPARATE GAME MODECASUAL MODE
Take your time, plan your strategies and execute at your own pace. The next 50 shapes are yours to command.
FRENZY MODE
The pressure is on! The next 90 seconds are a frantic mad dash straight to the top of score mountain. No time to think, only to rise to the challenge.
ZEN MODE
Feeling the stress of the day? Is the weather getting you down? Boring meeting? This is where you zone out. There is no end, no obligations, this is digital bubble wrap.
FRESH BUT FAMILIARKavel is a game that seems familiar but is in fact a truly unique and fresh matching experience. New gameplay ideas to challenge you with some of the play elements that you already know. Let yourself be surprised.
DESIGNED FOR LONGEVITYEasy to play, hard to master. A layered score system, designed to engage you time after time as you learn the subtleties of storming the leaderboards.
ACHIEVEMENTS AND LEADERBOARDSFull integration of achievements and leaderboards. Carefully designed achievements to playfully teach and surprise you. Approaching play from new perspectives.
BEAUTIFUL COLOR PALETTES - INCLUDING DARK MODE PALETTESStyle Kavel the way you like, all themes are created and perfected for an optimal play experience. Dip your finger in the paint and let's go!

PLAYFUL DESIGNMinimal design language for optimal play experience. Instantly take in the puzzle board for split second decisions.
BESPOKE AUDIOA fun and lively audio experience that really pops. With music specially composed for Kavel to support the game's varied modes.
OPTIMIZEDRuns smoothly on every device.
COLORBLIND-FRIENDLYThe game does not rely on color and is playable with any form of color blindness. Further includes multiple color palettes optimized for any form of color blindness.
Kavel was humbly inspired by games I love such as Tetris, Lumines and Bejeweled (Blitz)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Dutch*, Japanese*, Portuguese - Brazil*, French*, Korean**languages with full audio support
Reviews
I'm not into matching games usually, and yet I found myself having much fun with Kavel, and coming back to it repeatedly. The tetromino twist on the usual matching mechanics is instantly enjoyable. There's a cosiness to the mindset it induces, while the variety of the patterns keeps things stimulating. And the colorful feedback from the visual effects is impossible not to like. So the main rules are easy to grasp. But there's more to discover, and I'd say that's where the game shines. Funky stuff happens when you start spawning bombs and matching them. In casual mode, there's no time pressure, so you can experiment and improve leisurely. (If you'd rather fill yourself with adrenaline, there's a frenzy mode capped at 90 seconds.) I didn't care much about scores, but I kept seeing glimpses of better moves. So I kept pushing. As seamless as it is, Kavel actually harbors a sweet learning curve, from matching four dull blocks to aligning super bombs to sorting the board right in time for bonus shapes. It's balanced and nuanced and thoughtful. It's arcade design at its best. I believe my first games in casual mode were about 15mn long. Now it's more about 40mn. Kavel does not judge. Take all the time you need to chart your next moves. Let yourself sink in the music. Sometimes it works out fine and matches flow into one another and it feels great. Sometimes you're down on your luck and you've got to fall back to more conservative moves. Either way, the game never feels unfair. It's just that rare kind of soothing challenge. [i] I purchased Kavel through itch.io, and eventually asked the dev for a key to review it here. [/i]
I really like Kavel! It's relaxing with having interesting gameplay. The graphics and sfx are pretty great too. I somehow missed this game on mobile and am glad to have found out about it via twitter before the steam release. One thing that would make the game even nicer would be some flexibility with the control scheme. Clicking and dragging with LMB and rotating with RMB isn't the most ergonomic choice in my opinion (it does make sense thinking of this as a mobile game designed at first with touch screens in mind). I'd like to be able to either rotate the held piece with the space bar, or have the held piece snap to the cursor automatically and place with a click rather than release. I tend to grab first and then rotate on the way to where i want to drop and it's not great for my hands to do so.
a very interesting game, with a nice atmosphere. would recommend for any tetris or match-3 enjoyer!
This game is a very chill relaxing puzzle game, that you'll find the minutes disappearing as you discover a new layer and strategy. Kavel has a ton of different customizations that allow you to style it to your liking (and for increased visibility). I've played this game on Steam but the majority time has been on iOS. If you see the Tetris like shapes and think it's just a gimmick, I assure you this game is very much its own thing and well designed. If you like puzzle game and like seeing new ideas, give this one a go!
i bought this because the game page for mixolumia (another fave) recommended this and i dont regret getting this one bit! it's a simple concept but surprisingly gets more complex with the addition of super and omnibombs (i do wish the more complex bomb strats are explained in-game rather than being relegated to a guide!). the color palettes are stunning and it's so simple and sleek in design. the zen mode is amazing for practice. i naively thought that the scores on frenzy mode would be significantly higher (calling back to my old bejeweled days) but i was pleasantly surprised with how engaging the casual mode is in design. every move has to be thoughtful and strategic + building up to a big move, it's so good! also a small addition: i'd really appreciate a volume slider instead of an on/off toggle. amazing achievements by the way, i love checking off challenges and tasks! it's very motivating. overall this is a wonderful addition for any puzzle game junkie's repertoire.
Simple but clever design, and executed with a high degree of polish.
I'm doing my part Dave
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| The Adventures of Elena Temple: Definitive Edition | $1K | 67 | 96% | $0.99 |
| Rotate or Die | $1K | 103 | 80% | $0.49 |
| Planet Station | $1K | 81 | 65% | $0.49 |
| Adorable Girls | $1K | 115 | 93% | $0.69 |
| Put In - Run Out | $1K | 97 | 84% | $0.79 |
| D3D INSIDE | $1K | 69 | 78% | $0.79 |