
A factory automation game where you build vehicle production lines to reconnect a shattered post-apocalyptic continent. Mine raw resources, research new technologies, and build vehicle supply chains — ship them out to reconnect the severed regions of Aris.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
The sky is no longer a road, and the railways are beyond repair.
After a catastrophic meteor impact shattered the continent of Aris, only the roads remain — and the vehicles that can travel upon them.
You are an engineer at the factory in "Karless", the last city capable of producing vehicles. Design and automate production lines to manufacture cars, and ship them out to reconnect the severed regions of Aris.
Mine raw resources, research new technologies, and build increasingly complex supply chains — from raw ore to steel plates, from engine modules to a fully assembled vehicle rolling off the line.
Key Features
∙ Multi-Tier Production Chains — Transform raw resources through three tiers of crafting: ores into intermediates, intermediates into 10 distinct vehicle modules, and modules into a complete car. Every component matters.
∙ Full Factory Automation — Lay conveyor belts, splitters, and storage boxes to move items between machines. Set up electric miners, material processors, and assemblers to keep your factory running without lifting a finger.
∙ Power Grid Management — Build power plants and choose between wind and fuel modules. Connect machines through power pole networks — no power, no production.
∙ Research & Upgrade System — Unlock new recipes and machines through a branching tech tree. Earn stat points to boost crafting speed, belt throughput, mining efficiency, and more.
∙ Campaign & Missions — Follow guided objectives that take you from your first manually mined ore to shipping a fully automated vehicle. Each milestone brings you closer to reconnecting the continent.
∙ World Map Progression — Ship vehicles to unlock new regions across the shattered continent of Aris. Each zone presents new challenges and resources.
∙ Post-Apocalyptic Narrative — Discover the story of Aris through mission briefings, journal entries from the previous engineer, and the traces left behind as you push further into the unknown.
Genres
Stats
Languages: Korean, English
Reviews
In this AI-generated trash, you spawn on an island where you can gather absolutely everything by hand. After that, I decided not to bother playing any further. It's got the graphics of a 90s game and the logic of cavemen. Actually, no — at least cavemen had some kind of tools for gathering resources.
Полнейшая фигня.
자동차 1대 만드는데 5시간정도 걸렷네요 자동차 부품은 한개씩 만들어가니 빠르게 넘어갔는데 기계부품 쪽에서 자동화 안하고 손으로 만들어서 자동화 느끼시려면 그쪽 하시면 될거 같아요
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Concurrent players on Steam, sampled daily since tracking started.
1시간좀 넘게했는데 드는생각은 진짜 끝까지볼라면 ㅈ빠지게 해야되겠구나 싶었음 이런거 맞는사람은 진짜 재밌게할듯ㅇㅇ 짧게나마 재밌게함 버그도좀 있으
Инди-платформер с элементами головоломки, где игроки управляют маленьким роботом в мире головоломок и препятствий. Плюсы: Очаровательный дизайн — яркие и милые визуальные элементы; Интуитивное управление — легко освоить базовые механики; Разнообразие уровней — каждый уровень уникален и интересен. Минусы: Краткость кампании — игра может быть пройдена быстро; Однотипные головоломки — некоторые задачи повторяются; Ограниченные возможности — может показаться скучной после завершения. Итог: понравится любителям инди-проектов и платформеров. Очаровательный дизайн и простота управления делают игру приятной для расслабленного геймплея, несмотря на возможные однотипные элементы и краткость.
Cool little game so far & pretty neat objective. Satisfies my satisfactory & retro game itch but runs more smoothly :)
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le jeu n'est pas encore terminé. il se lance en coreen (troisieme bouton sur la page de démarrage, puis menu deroulant pour l'anglais), et ne fonctionne pas encore sur linux via proton (soucis webview2 - fedora) . et besoin de passer windows en qwerty car pas de reglage des touches. cependant, il y a du potentiel, j'ai seulement 4 courtes heures de jeu, encore dans la découverte, j'aime la progressivité de la mise en place de la production et la richesse des crafts sans tomber dans le relou et l'interface sympa (qui pourrait gagner en souplesse...). on réflechit à la suite, les routes se tracent, on optimise, à son rythme, sans stress. (finalement l'anglais participe un peu a la lenteur de la progression et n'est pas gênant du tout) Pile ce que j'aime! avec de petites correction de bug, une prise en charge du français, ce jeu pourrait bien être une pépite!