
KARDS, The World War II Card Game, combines traditional CCG gameplay with innovative mechanics inspired by classic strategy games and real battlefield tactics. Take command and challenge other players in grand-scale warfare on the ground, air, or seas.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 51.5Kreviews | 68% | — | $0 |
| Free | 25.4Kratings | 82% | — | $2.3M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 1890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
平衡做得一坨屎,畸形卡组满天飞!避雷这个游戏!
如果你能够熬过前期,那么这当然是一款极棒的卡牌游戏。然而如果你无法忍受前期没有强势卡牌,无法组成合适卡组的痛苦,那么请不要入坑,否则你将会极为坐牢。
土豆经常发芽 平均重启3次才能进 充值不合理 极其昂贵 官方态度差 福利少 卡组不平衡 游戏内玩家态度差 经常骂人 更新时间不符合发布时间 通常延迟365天
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 93 | 59% | Free | |
| $3.6K | 33 | 73% | $4.99 | |
| $0 | 5 | 80% | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | 76% | Free | |
| $0 | 0 | — | Free |
Genres
Stats
Languages: English*, French*, German*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Italian*, Spanish - Spain*, Portuguese - Portugal*, Spanish - Latin America*, Traditional Chinese* +2 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
垃圾游戏
要想每个大版本组组一个能打的卡组,就得至少半年氪一次通票,然后就是赛事模式对新手极其不友好,都是因为缺牌才去打的,但是没牌又打不过,左右脑互搏,真无敌了。
说实话,游戏本身的质量是不错的。 但是,冰岛人能不能把你们度假的哪怕十分之一经费拿来加强一下服务器呢? 相对于其他二战游戏,kards绝对算得上是上手最快的了,内容相较于什么钢铁雄心4什么的要简单太多,能在手机上玩也对大部分玩家友好。游戏可以不氪金,只是会比较漫长。毕竟金卡出货率其实也不算低。 好话说完了,该骂几句了 sb骨灰盒 sb优化 sb充值 谢谢观看
sb1939 构式冰岛人
Good
一坨
我自从2023年出就开始在手机上游玩KARDS,在这几年里,我一直活跃在环境中,并且和许许多多的玩家和内容创作者进行过深度交流。我会尽量冷静地发言。 我一直试图推迟发布对这款游戏的评测,因为我知道评测结果对一款游戏的重要性。我和许多玩家一直抱有比较天真的想法——只要耐心等待,忍受住那些糟糕的因素,这款游戏就会好好改善的。的确,他们做出了一些不错的改动,但是整体而言并无太大分别。KARDS有着和炉石传说等卡牌游戏不同的核心机制:前线机制、行动花费等等,这些元素提供了一定的战术深度,驱使玩家做出更合理的战斗决策。对于那些刚刚起步的新手来说,也有不错的福利可供选择;假如你愿意投入一定量的金钱,这款游戏也有一些方式能让你的预算发挥最大作用(前提是避开商店里面的那些近乎敲诈的商品)。 令人恼火的是,KARDS的开发团队一直在破坏他们的出色作品——他们对一些一直应该做出的改动置之不理,仅仅在一些可做可不做的地方修修补补,而在游戏的平衡性调整和新卡的设计方面做出许多令人难以忍受的决策。诚然,每个和KARDS类似的卡牌游戏,例如炉石传说、游戏王等,他们都有平衡性问题,但是KARDS却独树一帜:KARDS的主流卡组几乎总是围绕少数几张的强力卡牌展开,能把版本的大部分强力卡塞进自身的卡组就是新版本的顶流卡组。负责平衡性调整的团队对此充耳不闻,往往需要至少一个月甚至两个月才会对这种情况做出调整。 这个游戏对于那些想要冲榜、进入OCC的玩家也并不友好,因为1939工作室拒绝对比赛进行拓展,这使KARDS的电子竞技领域一直处于停滞状态,KARDS的比赛含金量也一直在被质疑。1939工作室还通过缩减比赛名额、提高门槛的方式增加了玩家进入竞技领域的难度。 在过去我或许会相信这种情况只是短暂的阵痛,或许开发团队会采纳我们的建议。但是实际上他们并没有前进太多,他们固执己见也并非一朝一夕(例如坚持推出步兵第百六联队和无限期搁置回放功能)。当然我仍然会继续玩下去并且继续在bilibili社区创造更多内容,但是我不会推荐别人入坑这款游戏并为1939提供经济支持。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.