
Fly and fall for powerful Lassplanes! Discover a hand-crafted anime VN with story-driven arcade shoot-'em-up gameplay. Take part in a romantic story with drama and comedic elements set in a steampunk Kingdom filled with magic and torn by a brutal war. Decide the fate of your country and heart.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game advertises itself as a Gradius-style shooter, and sure enough looks the part, yet traps you in an unbearable visual novel that can’t be skipped despite a taunting, greyed-out Skip button staring right at you. I spent twenty minutes hammering the A button, desperate to reach the gameplay, but the insufferable characters never stopped their endless, pointless yapping. The so-called arcade mode was just an empty, directionless mode with zero tutorials or explanation of the mechanics that appears to be incomplete unless you finish unskippable portions of the main game. Worst, it actually appears the underlying shooting game is decent but unplayable unless you torture yourself through unskippable AI-slop dialogue, my god. Why? Why develop a shooter game that cannot be played? Perhaps it's late onset autism, but this is incomprehensible to me. Let the players play your game.
Recomendo
Jesus ♥♥♥♥♥♥♥ Christ... No amount of Anime titties or side scrolling shooter gameplay will makeup for having to MASH THE A BUTTON FOR 20 MINUTES JUST TO GET TO THE ♥♥♥♥♥♥♥ TUTORIAL. Not the actual game itself- THE ♥♥♥♥♥♥♥ TUTORIAL. Everything this game had- the beautiful artstyle, the 4K visuals and tits is completely and utterly rendered pointless and moot for the simple fact you can't even play the damn game without being tortured for forever being unable to skip the dialogue... That, and even on a 9800X3D it has loadtimes that are highly suspicious and don't make sense.
An excellent game that I very much enjoyed. It features a campaign/story mode which is more Visual Novel than Shoot-Them-Up and an Arcade mode that is strictly Shoot-Them-Up. I found the Shoot-Them-Up gameplay to be 10/10, honestly everything I could have wanted. The level-design is great, the power-ups are great and the game gives you all the access to them to win. The enemy design is great, they are distinct both visually and in terms of abilities. It also features multiple difficulty modes to adjust for your preference! The game also does an excellent job of spicing up the end-game with unique mission-specific abilities that are very fun to utilize! The bosses are great, though I wish they had a bit more build-up to them (as it stands, they just show up at the end of the level). I'd say the story is very good as well, the game has a small cast of characters which is well-utilized and rounded. It features multiple twists, choices and has surprising depth. I think the writing was pretty good as well, but sometimes it feels like scenes drag on too much due to the game's focus on exposition (which tends to say the same thing multiple times in a short amount of time). The game features multiple endings and I must admit I was intrigued to see what the others had to offer once I beat the game. On that topic, you'll notice there aren't that many backgrounds during the Visual Novel section, whether that is an issue is subjective I'd say. Do keep in mind that voice acting is limited, so you'll be doing a lot of reading. Though I'd say the voice acting that is there is well-done, especially for the Shoot-Them-Up sections. Music is solid. I enjoyed it. Overall, I'm very tempted to give it a 9/10, especially for an indie title. The biggest complaint I have with the game is that I wish there was more, not because the package offered was insufficient but because it was a very fun experience. I recommend it.
Kamikaze Lassplanes, developed by Inky Dreams and published by Crunching Koalas, Inky Dreams, and Beep Japan, is a genre-defying blend of visual novel and bullet-hell shoot-’em-up that dives headfirst into anime-inspired melodrama, high-altitude dogfights, and romantic storytelling. It’s an unapologetically ambitious game that attempts to merge the emotional stakes of a branching character-driven narrative with the kinetic thrill of classic shmup gameplay. It doesn’t always land perfectly, but when it works, it delivers a bold and surprisingly heartfelt experience. Set in a steampunk-tinged wartime kingdom teetering on collapse, the story follows a skilled pilot who becomes bonded to one of two living war machines—females known as Lassplanes. These sentient aircraft are not only crucial weapons of war, but also deeply emotional and complex characters, each with their own personalities, traumas, and arcs. Alba is a youthful and curious Lassplane who sees the world with hopeful eyes despite her role in it, while Hannah is a battle-hardened veteran burdened by her past. The protagonist's choices throughout the story affect not just romantic outcomes, but the course of the war and the psychological states of the Lassplanes themselves. The writing is rich with themes of sacrifice, identity, and human-machine relationships, while also indulging in a certain amount of fan service and anime tropes that will appeal to a very specific audience. Narrative segments play out primarily in visual novel style, with long stretches of dialogue and choice-based interaction. These sections are well-written, emotionally charged, and supported by striking 2D artwork and animated character portraits. The game isn’t shy about wearing its inspirations on its sleeve; it revels in melodrama, passion, and stylized aesthetics. Multiple endings, depending on both romantic and moral choices, give the game strong replay value, especially for players interested in seeing how different bonds with the Lassplanes shape the final outcome. The structure is tightly knit, with each chapter moving fluidly between story and action without feeling like separate games stitched together. Interwoven with the visual novel sections are shmup sequences that pit the player against waves of enemies in increasingly intense aerial battles. These missions are more than just mechanical filler—they reflect the narrative weight of the decisions made outside of combat, and the chosen Lassplane affects the way battles play out. Alba, for example, offers a faster, more agile playstyle, while Hannah leans into heavy firepower and resilience. Each Lassplane has unique weapons and abilities, encouraging players to approach levels differently depending on their bond. The combat is chaotic, fast, and reminiscent of arcade classics, with bosses that challenge reflexes and screen-filling bullet patterns that will test even seasoned genre fans. The game's art direction and sound design contribute significantly to its atmosphere. Visually, it’s a mix of clean anime character designs, steampunk machinery, and colorful UI that strikes a strong balance between beauty and functionality. The shmup stages are visually dense but rarely confusing, with clear enemy silhouettes, intuitive telegraphing, and dramatic backgrounds. Explosions are satisfying, and the music—ranging from orchestral swells to pulse-pounding electronic tracks—shifts fluidly between narrative and action moments. Voice acting, although limited in scope, is well-performed, adding depth to the characters and emotional resonance to critical scenes. There are, however, a few missteps. Some players may find the difficulty spikes in later missions frustrating, particularly when screen clutter makes precise dodging feel more like a guessing game. Hitboxes can feel inconsistent at times, and while the time-bending mechanic—allowing brief slow-motion during combat—helps manage the chaos, it doesn’t fully solve the problem. On the visual novel side, certain stretches can drag if the player isn’t fully engaged with the story or characters. Despite being well-written, the game sometimes leans too heavily on exposition, and the pacing occasionally stumbles under the weight of its own narrative ambition. Additionally, some quality-of-life features—such as dialogue skipping, chapter jumping, or more customizable difficulty scaling—were lacking at launch, although post-release patches have addressed a few of these issues. Still, Kamikaze Lassplanes remains a distinctive and compelling title that dares to try something different. It doesn’t just dabble in multiple genres—it commits fully to both, creating a layered experience where narrative and gameplay enhance one another. The emotional stakes of the story are heightened by the visceral tension of aerial combat, and vice versa. This synergy makes the game more than just the sum of its parts. For players willing to engage with both aspects—the drama and the dodging—it offers a rewarding, memorable journey that blends heart and firepower in equal measure. In a market flooded with formulaic visual novels and derivative shooters, Kamikaze Lassplanes stands out as a creative risk. It’s not a perfect fusion, and it won’t appeal to everyone, but for those drawn to its concept, it provides a powerful and original experience. The romance feels earned, the action feels impactful, and the world it builds—equal parts poetic and explosive—is worth exploring to the very end. Rating: 8/10
Very entertaining VN with shoot em up elements! The story was very heartfelt and made me want to try the other endings. Has some ecchi moments but nothing that would deter someone who is not into it. The schmup is simple but works great! Found myself trying to achieve the best scoring. Definitely give it a try!
Like shoot em ups? Like lovely women? This game's got both. The final mission is fairly hard too! High reccomend.
if you liked cranking it to newgrounds games with somehow even worse art this is probably a wonderful experience. I guess I was expecting way less needless verbose and more meaningful dialogue mixed into half decent horizontal shooter action but really everything here is super wack yo. even the cringe anime girl face stuff is that like hey my friend draws goku pretty good levels of quality and the character animation is just that ugly morph blending stretching wobbling around garbage. I'd rather watch youtube and get hit with a porn ad than subject anyone to this let alone myself and good god paying suggested retail for it. if you are deeply into visual novels of the sort then I am sure there's no saving you and you should probably gift copies of this to all of your friends the store page I would argue is pretty misleading and they bait the shooter element heavily when its completely gatekept behidn the visual novel with 0 access to it beyond setting up an auto clicker or something. the only sense of the game you get from the pictures at least is that the skip button is greyed out
游戏名叫神风,驾驶的飞机是一战德国的信天翁D. Ⅲ和奥匈帝国的汉莎-勃兰登堡,我是?
Nice VN about piloting overpowered planes who also double as cute girls off duty. It's sounds like a trash anime synopsis however the writing is actually quite good and the characters pretty fun. The backgrounds are also pretty nice to look at and the music fits well too. However when I got to the end I found out perhaps why the game is not as popular as I thought it should be. The game ends in what feels like the middle of the story, like 3-4 chapters are just missing. [spoiler] There's a lot of mystery throughout the story but in the end you learn nothing of the world. Also there's just 1 good ending for which you need to make specific choices throughout the game - at least according to the 1 Chinese guide I could find - otherwise the game funnels you into one of the giga bad endings. [/spoiler] I'd still recommend it especially on sale, since the journey is pretty fun, even though there's no destination, so to say.
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