
Build a city to rule the world in Kaiserpunk, a grand city builder blending production-focused city building with world conquest in an alternate 20th century world. Manage your city, grow industries, build a military, and defeat rivals to become the greatest empire.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 14 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Build your city, forge your empire, and conquer the world in Kaiserpunk, the Grand City Builder set in an alternative history from 1918 to 1945 – the 'Interbellum Era'. After WWI, city-states rise from the ashes, each vying for dominance.
As a ruler, you'll manage your city, drive its industrialization, and build a military across land, sea, and air to conquer rivals or defend your territory. With deep production focused city building and warfare on a global scale, the way you develop your city will determine your ability to dominate.
Shape your city from the ground up. Build housing, set up logistics, establish industry, provide public services and connect your city. From simple zeppelins to mighty bombers, new technology unlocks over 100 buildings and many different upgrades based on how you build your city. Keep the morale of the citizens high, ensure they’re employed, and have them contribute to the economy as your 20th-century metropolis rises to greatness.
From trees to newspapers and ore to bullets, your city's industries must run efficiently—and it's up to you to make it happen.
Fine-tune your economy, trade, and manage over 90 deep, interconnected production chains to meet the demands of your growing empire. Set up efficient logistics and ensure your goods reach the right destinations, even experienced armies lacking supplies will get you nowhere.
As your city-state rises from the ashes of the Great War, you’ll encounter other emerging city-states, each vying for power. Will you forge alliances or seize dominance through open conflict with your rivals?
With over a 100 different regions to conquer, choose your strategies and harness your resources to wage war across land, sea, and air—expanding the influence of your great empire.
Engagement
Reviews
Themes across 126 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GOOD GAME!!!!
Um dos melhores do gênero. Ainda falta algum polimento, mas é muito divertido e viciante.
There is something weirdly rewarding in recruiting thousands of citizens that gave you headache all the time as you try to rebuild a city and economy for them. They constantly harrassed me for luxuries, social equality, better standard of living as so on. Then I entered a war, recruited them and sent them on the eastern frontlines. Suddenly, they stopped complaining for radios, fancy clothes and fresh oysters. That'll teach them 😊
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Thai +3 more
Hours played at review time, across 126 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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ALL WILL BOW TO THE FIRST ORDER
Игра хорошая, надо разобраться.
Applause for Kaiserpunk for being dark and serious. After years of city builders where you build cute animal-like, fairy-tale happy cities, finally something for adult builders 😊. Rebuilding after apocalypse and conquering at the same time, noice! At times this game feels like Endzone which is a good thing. Iti s equally difficult to lear the ropes but fun when you get the jist of it. One thing I'm not a fan o fis that you have to spend a lot of time preparing military campaigns. Make raw materials, train units, equip them, assemble armies, move them into position… it all takes too long imo. But it is fun knocking your arrogant neighbour and taking their land!
Kaiserpunk lets you cheerfully build an expanding industrial empire and then spend hours fixing the glorious logistical disasters you created yourself. It's the perfect game for anyone who's ever thought, "What if city-building, grand strategy, and a coal shortage had a baby?" Surprisingly addictive and a fantastic way to learn that every problem can be solved with just one more factory (or two…or a dozen 😊 )
My short view on Kaiserpunk is it being an Anno 1800 on steroids. Presentation, quality and production fanciness is certainly on the side of Anno, but scope of gameplay, longevity and replayability are very strong in Kaiserpunk. Wish Overseer people had juicy development budgets, they definitely seem to have bunch of ambitious ideas and aren’t afraid to pursue them. And so much time after release they still push sizeable updates, with even bigger ones announced. Gotta admire this tenacity for such a small team and their supersize game.
other than all the other revies that state the many issues, one issue that is huge and game breaking i found wasnt mentioned. if you have 4 taratorys with deployed units on each to suppress the unrest, and lets say the last one was fought for so used unit supply. and lets also say its italy that has one build slot and its needed to move a airforce group to cause the rebble pirate faction keeps spawning ships. that unit with poor supplys has a over welming negative impact and degrads the unrest fliping it to rebble WITH the full unit and any air assets then cause you cant move that unit out cause for some reason ione unit cant move past another unit to get to a outpost and resupply or even ithough its conected to the main capital it cant get supplys. this also is a issue with ships. if a AI moves a ship in the one spot in a channel, like the med, the whole med is locked cause a ship unit cant pass by that unit.i lost 4 teratorys before i relised it was caused by this huge issue and could not get a unit out to resupply. so then you have to keep draining mats in retaking the same freaking teratoryfor literaly no reason other than the devs hat the gammers
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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