
Kaiju Cracking Corporation: A sim game about dismantling monsters. Lead a team of 24, handle 7 monster types across 25+ scenarios. Expand through mech building, a dynamic market, a museum & a restaurant. Strategy meets fun.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 26 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
UI(包括交互、字體使用和大小...族繁不及備載)設計的太差了簡直是場災難,簡陋的質感匹配不上精美建模的割裂感,且比例失衡難以辨讀,雖然我只體驗了半小時,批評也可能只是我的片面之詞罷了,不過在短短的遊玩過程中我還是有感受到這款遊戲的潛力,在優化後我相信怪獸分解公司仍可以是款非常好玩的遊戲。
at a glance its nothing to shake a stick at but the more you play the more addicting it gets cant wait for what the future of this game holds
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, German, Spanish - Spain, Russian, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.3M | 18.9K | 91% | $9.99 | |
| $249 | 2 | 100% | $3.99 | |
| $237 | 7 | 71% | $0.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $118.6K | 667 | 23% | $4.99 | |
| $118.6K | 479 | 94% | $14.99 | |
| $118.5K | 158 | 80% | $14.99 | |
| $118.5K | 237 | 89% | $19.99 | |
| $118.7K | 177 | 89% | $19.99 | |
| $118.7K | 1.9K | 55% | $3.99 |