
Kaiju Cracking Corporation: A sim game about dismantling monsters. Lead a team of 24, handle 7 monster types across 25+ scenarios. Expand through mech building, a dynamic market, a museum & a restaurant. Strategy meets fun.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 26 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
怪我没认真看gif就买了,以为真的会有机甲和怪兽在地图真打,结果是卡通回合制小游戏?
game feels really underpolish, the time cycles are too slow even on 2x speed, and it just feels... bad. the concept is great but it was poorly executed. A better UI and beter graphics would definately pump this game up, but the core gameplay loop needs lots of work from cracking to selling. When you can fight kaiju w/ your robot, it sucks.
鼠标拖动的停滞感是怎么回事?游戏玩法先不说,鼠标滑动这种最最基础的事情都干不好吗?还是开发者都不是人类,感觉不到鼠标的移动速度?
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, German, Spanish - Spain, Russian, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
内容重复无聊,而且你甚至连个音量调节功能都不给,被迫听你那b破bgm
怎么说呢,大概能给个中评,题材好评,重复操作太多差评。 实际体验下来貌似用不到那么多员工,为什么不能外派员工给其他资产额外加成,或者自动战斗什么的。 还有就是游戏引导不行,我先建好了收藏馆,然后找了半天才看见聊天框里的素材收集任务。
内置小游戏既难玩还要每天都要玩
开始游戏过程中发生了任务界面错乱,剧情重复演示这种恶性bug,请及时修正
一眼望到头,没有玩下去的欲望,可能是我的问题吧
鼠标延迟太难受了
at a glance its nothing to shake a stick at but the more you play the more addicting it gets cant wait for what the future of this game holds
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $6.3M | 18.9K | 91% | $9.99 | |
| $249 | 2 | 100% | $3.99 | |
| $237 | 7 | 71% | $0.99 | |
| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $118.6K | 667 | 23% | $4.99 | |
| $118.6K | 479 | 94% | $14.99 | |
| $118.5K | 158 | 80% | $14.99 | |
| $118.5K | 237 | 89% | $19.99 | |
| $118.7K | 241 | 81% | $19.99 | |
| $118.7K | 176 | 89% | $19.99 |