
The ultimate crossover between K-pop and Life Simulation! Step into the role of manager and build your dream idol group by scouting talent, managing schedules, choosing outfits, planning social media, and organizing the perfect album. Can you make it to debut?
Modeled estimate, not a reported figure. How we estimate →
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About
Rise to the top of the K-pop charts, become the next sensation, and earn the love of fans. Lead your group to stand out and conquer the hyper-competitive music scene. In this one-of-a-kind idol life simulator, step into the shoes of a powerful manager and shape your girl group’s destiny on their journey to the Hall of Fame.
Step into the spotlight behind the scenes! Build your dream idol group as you scout rising stars, shape their weekly schedules, and guide their journey to fame. Mix work, training, and downtime to help your idols shine their brightest, while you enjoy the thrill of creating a superstar career you can’t experience in real life.
Your decisions extend far beyond management. The relationships you build and the choices you make will define your group’s future. Whether you’re offering unconditional support, navigating rivalries, or representing your group in the public eye, every action has consequences. Randomized events mirror the unpredictable challenges of the real K-pop industry, testing your judgment at every turn.
Your ultimate goal? Debut. Along the way, your trainees will face off against rivals in thrilling, RPG-style battles that will prove whether they have what it takes to shine. Once your group is ready, you’ll choose their signature look, define their fan club identity, and produce a debut album that captures their essence.
The road to debut isn’t an easy path, but it’s where every dream begins, and every step you take becomes a story worth remembering.
Choose from eight unique trainees, from the cheerful Minji to the shy Ai, the lineup and skillset of your group is in your hands, and it's your job to shape them as stars.
As the manager, it's your job to balance stamina, finances, and workload. Push your idols too hard and risk burnout, but pamper them too much and you'll quickly run out of funds!
The bonds you build shape every outcome. Your decisions influence how each character perceives you, unlocking new encounters, storylines and endings.
Featuring exclusive music and special vocal tracks for your group's debut, produced just for this game. K-pop fans will be clamouring for the tracklist.
Scout new idols, hit the right notes during vocal practice, and master dance routines in rhythm challenges. Your performance in these mini-games determines your success as an idol manager.
Stunning hand-drawn artwork brings a rich world to life. Beautifully animated emotions and gestures make your idols feel truly alive, letting you connect with them like never before.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Spanish - Spain, Korean, Simplified Chinese, Traditional Chinese, Japanese, German, Indonesian
Engagement
Hours played at review time, across 123 reviews with recorded playtime.
Reviews
Themes across 122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
说几个游玩中遇到的问题: 1.首先是经纪人里的“勋”先生,地点里翻译成了“宇”先生(如果是同一个人),游玩不加好感度。 2.周元短信事件里"交易练习生”,同意之后并没有被划走。 3.出道前“小爱”还款事件中,选择汇报给周元,周元要求出道名单中划掉小爱,实际依然没有划走。 游玩体验不好的地方: 1.训练过程很枯燥,几个事件来回刷。 2.平面广告,电视剧拍摄之类的选上概率太低了,即使后期刷到s级也是一个大失败,不看数值纯概率的吗........ 3.人物好感度就是一个数值,连特殊事件都没有。 4.打歌舞台,广告拍摄,电影电视剧,社交媒体........本来该深入做的内容全都没有,过程全部跳过。主线就给了个黑粉事件,看完也超级无聊。。。。 5.流程很短,出道完就结束了,甚至不到5小时。。。还是在我有读档的情况下。 总结就是一个数值套皮游戏加了一点美术,流程超级短,比同品类的偶像经纪人差远了,这个价格配上内容不值得购买。
its really fun and all but after you debut and go to the ww awards i cant keep going :C i really wanted to keep going with the group but i cant :/ its a bit upsetting because i payed 15 dollars and was refreshing the page for around 1.5-2 hours straight but i dont get to continue farther :< it would be cool if the devs let you go farter
Bueno, me encanta el juego y estuve esperando su lanzamiento desde la demo pero no evito tener sentimientos encontrados con "el final", es muy abrupto y poco claro, creo que hice las cosas mal porque mis idols no pudieron debutar pero nunca se explica que los tiempos no llegan y no te dejan volver hacia atras, tenes que empezar todo de nuevo. IGUALMENTE me encanta y confio en que son problemas que se van a ir actualizando y mejorando con el tiempo ^^
Cute
As a K-pop fan I enjoy this game, as a player there's some problems, RNG is absolutely against you, some things are confusing not because they are complicated but because the game don't explain it well, there's somethings that needs to be add like a more advanced save system and minigames options. There's plenty room for improvement but those are the main things. It looks like the devs were more focused on the game visuals cuz the game is really pretty and it sells the K-pop concept well, but it feels like the gameplay didn't got that much attention. I waited for this game, and I did like it, but I hope they fix some things so I can enjoy re playing it
good bagus
[b]TLDR:[/b] This game has a lot of polish, passion and effort put into it. If you have any interest in managing games and the world of K-Pop, this is a must buy. Your mileage may vary if you're more interested in the Dating Sim part of the game: in that case, play the demo first and decide. [hr][/hr] [h2] FULL REVIEW [/h2] I was made ware of this game last week, thanks to a viewer on Twitch who happened to pass by my Idol Manager stream. Idol Manager is a Management Sim game where you play as the head of a J-Pop Idol Agency, and it's SO much my jam. So, when the viewer -an afictionado of Idol Manager as well- suggested this game to me, I knew I had to at least play the demo. Needless to say, I liked it well enough to buy the full product. At 19,99$ (15,99$ on Launch) this game is a steal, if just for the level of polish and [b]presentation[/b]. The backgrounds are gorgeous and full of details, the UI is smooth and so clear, the character sprites are animated and so variegated... Just [i]beautiful[/i]. [b]Gameplay-wise[/b], it's crazy how much stuff there is to do and unlock. There's a Skill Tree just for activities to put in your weekly schedule, and so many minigames that pop up continuously, which reflect a different design philosophy compared to Idol Manager: IdM is incremental, meaning that your aim is to get bigger and bigger numbers, and most of the time the gameplay amounts to pausing, planning, resuming and then wait for time to pass. The day to day things you can do are very limited. K-Pop Idol Stories instead needs you to be VERY much involved in the weekly schedule of your trainees, as its design philosophy is synergic instead of incremental, meaning you need to pay attention how the stats of each part of your stable interact with each other and average: for example, if you aim for a dance-oriented group but a new recruit brings your dance team average down, you got a problem. There's always something new to try, and it's pretty exciting! On the [b]Social Part[/b], that's where the mileage may vary. On top of managing your trainees, you also get a number of Social Points that you can spend to hang around with NPCs and the idols themselves. From the intro of the game, which gives your character a very specific backstory which could be very interesting to explore, it made me think that the writing for the social part of KIS would be much more involved than it actually ended up being. Each NPC is beautifully designed and with a lot of visual personality, but writing-wise the differences between them are very much skin-deep. The way that they interact with you is very samey, with reactions and sentences recycled between different characters, and more structured events reserved for very specific characters. For example, [spoiler]you start the game by disbanding your first group and saying goodbye to your producer friend, and then going to the concert of a super-star your character is obviously star-struck with... Yet when you meet them on the social map a few in-game weeks later, there's no heartfelt reunion with your old friend, and your first interaction with the superstar is completely sauceless. She's no one special, just another NPC to add to your contact list, despite in-game lore saying otherwise.[/spoiler] There's also the fact that each NPC you can socialize with gives you very specific rewards and, because the Managing Gameplay emphasizes synergy, you're encouraged to go for the ones that unlock rewards you need rather than characters you may want to spend time with. Things may change on a New Game+ but I'm nowhere near there yet, this is just off a first playthrough experience. [b]To conclude[/b], K-Pop Idol Stories: Road to Debut is a greatly polished Managing Game with a lot of stuff to do and unlock, focused on micromanaging and synergy. If that sounds like stuff you'd enjoy, go buy this. If what piques your interest though is more the potential of a K-Pop themed Dating Sim/VN, you may not be satisfied with the writing and I suggest you try the demo first.
Your going to have to find a good match between spending money and saving money. At first all you do is spend then you can start working to earn money. The first 3 hours I was completely sucked into this game.
The game loop is a little confusing and it feels like I have to play a tutorial segment every time I have a group fail to debut, not sure if this is intended.
没玩明白
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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