
Fight off thousands of enemies with a variety of powerful weapons in this surreal co-op shooter. Enter a simulation controlled by a corrupted AI to disrupt and destroy it. Explore procedural worlds, eliminate enemies, break logic, and watch it all collapse.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
sadly, the game is actually abandoned. The last update was made just in order to remove the warning that appears on the early access page, but the actual last update was over a year ago. I'll change my review if bugs are fixed, until then, you should not buy this.
worst game i've probably ever played, but im not saying that because of the content, the content is whatever nothing that interesting; the problem is the fps, this game is literally just a gpu benchmark test of some sort with the amount of entities that spawn, can tell its not optimized at all, also these other reviewers have to be high on dmt or some ♥♥♥♥ while playing this game because "the art design of enemmies" being the talking point when the enemies in question are just black triangles with red outlines has to be the funniest ♥♥♥♥ ever
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English**languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very boring first level, the music is very monotone and gameplay very slow Killing too much ennemy can provoke massive fps drop Settings are not even completee, I never saw a game with so little options... This game is not even ready to go to Early Access imo.
Actually super cool game. Looking forward to play more after work!
Крайне необычная и интересная игра. Одна проблема - оптимизация не очень хорошая, из-за чего шла она у меня в 20-40 фпс, но играть можно было. Задумка с абсолютно случайными и бессмысленными заданиями, которые надо выполнять для прохождения игры - крайне интересная, так ещё и подкреплена сюжетом (который я понял, но ток поверхностно) В принципе, если не учитывать низкий фпс из-за моего слабого ПК, то игра более чем стоит своих денег, даже по фул прайсу. 9/10
Very interesting and fun game. Needs a bit of work, but great for early access. Some quality of life improvements would be to add key binds in options and a minimap to let you know what part of the map you're on.
A gem in the rough, there are some things I love in this game, the art design of enemmies, the weapons systtema, the general combat and yea once again the art design. The framing of the gameplay is really funny and has a lot of potential, the writing is pretty good and does make me chuckle, and I think it could be expanded upon. Sometimes it feels like the recieved tasks are a bit repeptative and which wouldnät really be a big issue if the levels (the ones I've played so far) were a bit easier to navigate and orient oneself within. I think some of my issues with that stems from the sub optimal controller functionality, were I can't customize the controller scheme, nor does the UI show controller glyphs. The UI is kinda what I feel is the part I enjoy the least, it needs some work. Some things really stand out as great - the abstact design elements especially - I loved the tutorial level and the enemy design. There was one kind of stun-lock I thought felt great as well - where you have to move the controller stick in a circle in a slowly increasing speed which I founf felt a lot more intuitive and immersive than the usual button mashing or back and forth stick twiddling. The way you spent weapon and could access them in matrix-inspired white weapon room were also brilliant design choices,
A satisfying horde-shooter. It could use custom keymapping, however. Using a gamepad (for example a Razer Orbweaver) or a NUM1-12 gaming mouse becomes cumbersome quickly and some of the preset keybindings are as important as they are unintuitive and this impacts the overall gameplay. I'll update this review once they implement custom keymapping. I look forward to seeing how they improve, this game has a good foundation for an early-access proof of concept and will greatly benefit from ongoing development.
Very cool game! Love the creative weapons, and super cool tech behind it! Worth checking out with your friends! 🍻
OH MY PCCCCCCCCCCCC!!!!!!!!! (Really bad optimization)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.5K | 116 | 88% | $4.99 | |
| $8.5K | 180 | 54% | $2.99 | |
| $8.5K | 51 | 82% | $12.99 | |
| $8.5K | 75 | 47% | $4.99 | |
| $8.5K | 75 | 67% | $4.99 | |
| $8.5K | 57 | 93% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $606.9K | 1.3K | 82% | $19.99 | |
| $232.8K | 1K | 67% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $12.7M | 28.2K | 57% | $29.99 | |
| $392.5K | 2.4K | 51% | $4.99 |