
Juro Janosik is an action adventure about a Slovak legendary hero. You'll take an adventure across country of Slovakia, explore castles, solve puzzles, rob pandurs, liberate prisoners, steal from the rich and give loot to the poor.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Czech, Polish, Spanish - Spain, Italian, French, German, Dutch, Portuguese - Brazil, Greek, Korean, Simplified Chinese +7 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is about most famous terorist, bandid a looter from Slovakia. Very nice gameplay. 9/10
[b] 4/5 [/b]
💰
Za mňa áno ale ovládateľnosť je podľa mňa hrozná. Ideál bol pre mňa hrať aj na klávesnici aj na gamepade. Hrať iba na klávesnici je peklo a gamepad nie je optimalizovaný (podľa mňa). Inak je to veľmi dobrá hra, ktorá kombinuje logiku s akciou.
Very good game
Výborná oddychovka, pokiaľ mát epevné nervy na niekoré prekážky :) Bohužia+, Jurovu minulosť už zmeniť nedokážeme
janosik goat
I like this low poly visual Chilled music Slovak language + Slovak voices of enemies Castles Story perfektná hra !
nice little game that will keep you occupied for a few evenings. i found the biggest challenge to be rather clumsy controls, though with practice you can find your way though even the seemingly impossible-to-overcome obstacles.
This is a nice, original, top down, isometric platformer. You are playing as the folk hero of Slovakia "Juro Janosik". In short - he was like Robin Hood. It is also good for kids as there is no blood or killing. Enemies get stunned and you tie them with rope. Once not stunned they will squirm like worms and call for help. Or keep ordering you to release them :) [b]I liked the game a lot, but there are problems.[/b] Controls and some technical decisions. I was able to tolerate its flaws in control and sometimes slow responses in certain situations, but when the next difficulty kicked in - not any longer. I felt frustrated that although you have a mouse, the only thing you control is the direction of your pistol. Although you can, it is very cumbersome to shoot. It is hard to hit, especially moving targets. Animation is too long, making it hard to use and ammunition is scarce. [i]Anyone recalls the game changing event of controlling old Doom with mouse and not with keyboard?[/i] Another issue is that you attack with melee only in the direction you are facing. You turn with keyboard and not mouse. Making your reactions a bit slower. Why can I not swing my valaska (your weapon) where I am pointing with my mouse? That could have been an option at least. This with higher diff and the fact that one stray pandur (man-at-arms) will free other tied pandurs results in a lot of reload. If you manage to subdue them again, then there aren't that many ropes in the map to do it more than once. And not so many breads to heal. Resulting in frustration. I am sorry Peter Jurkovsky, you almost had it right. But I am feeling frustration rather than enjoyment late in your game. I like a challenge, but not with these controls. [b]What I like are:[/b] The puzzles, they are not boring or tedious, even if easy, not taking long to solve, kind of original. I like the graphic style and sounds. The idea of setting free other bandits and leveling thru building new camps is nice. I like that the maps you collect in the game are copies of original castle maps. I like interiors as well as exteriors. There are also chairs which I liked to use as cannon balls :) I like the day/night cycles. And cloak and dagger operations that you can do. Very promising game, too bad about those wrong game design choices. I would like to see the next game from this author.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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