
"Jupiter-Saturn:testing conviction" is a space-themed Visual Novel, with choices that affect the plot.The story follows a scientist and his struggle against the enemies he encounters along the way
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About
The story follows an eccentric scientist (the protagonist) and his companion, who have been abducted by agents acting on behalf of the state and are being pressured to defect to the country that kidnapped them. Depending on the choices made, the pace and direction of the plot will unfold in different ways.
The backstory and other plot elements are revealed in small doses, leaving room for theories and providing motivation to keep playing in order to unravel all the mysteries.
The visual novel is divided into three playthrough styles, each with its own ending.
Negative – the pace is very fast, bloody, with a large number of scenes of violence and swearing, and also reveals secondary characters.
Neutral – the pace is measured and calm, with a low or moderate (depending on the player’s choices) amount of violence and swearing, and it answers the main plot questions whilst focusing on the protagonist.
Positive – the pace is faster than in the neutral mode, yet still more measured than in the negative mode. A minimal amount of violence and swearing. Over time, the story will increasingly focus on one of the secondary characters.
The game’s plot is spread across multiple paths, meaning that to fully understand the story, it is not enough to play through just one ending. On the contrary – to do so, you must play through the game in its entirety to see all the endings.
The backgrounds and characters are hand-drawn, in a style that occasionally exaggerates proportions and presents the scene from a different angle.
The selection buttons are stylised to match the scene.
Animations are rarely present.
For most of the game, you’ll be accompanied by ambient music that captures the game’s cosmic atmosphere, but there are also other tracks that will accompany events ranging from brutal confrontations to everyday tasks.
Most in-game events also feature sound effects, such as the sound of a door opening or the protagonist’s footsteps.
For most of the game, you will be reading dialogue, periodically choosing from the options presented by the game
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Ukrainian**languages with full audio support
Reviews
Зазвичай я намагаюся розписати свої враження від гри, якось структурувати текст й таке інше, але це були одні з найдовших трьох годин в моєму житті й єдиним таким-сяким виправданням автора може бути лише вік до 12-13 років (але це не точно). Тобто я не можу навіть про сюжет ніц написати, бо тут немає сюжету. Все інше ліпше проілюструю знятками з гри, бо не маю сил та бажання витрачати ще більше часу на цю беззмістовну графоманію з купою помилок. Отже ГГ: https://steamcommunity.com/sharedfiles/filedetails/?id=3759593127 Сюжет, текст й загалом єдине пояснення цій грі: https://steamcommunity.com/sharedfiles/filedetails/?id=3759309610 Висновок: https://steamcommunity.com/sharedfiles/filedetails/?id=3759593257 Я волів дати грі шанс попри те, що опис на сторінці дуже натякає на якість тексту та здатність розробника висловлювати думки, але маємо шо маємо, піду промию очі та спалю диплом філолога.
It feels like Saya no Uta, reimagined in space. With some Planetarian: The Reverie of a Little Planet mixed in as well. Coming across this in recently released titles, and only $5, I think it is worth giving a try. . . If you have watched KKHTA, it is very similar stylistically. This VN has a feeling of curious humanity to it. The art style, although appearing rudimentary and basic, has soul. Dialogue is sprinkled with witty remarks, funny jokes, and comebacks, even when translated or adapted to English, adding levity to the heavy narrative. I did enjoy all the character's interactions. The game is a mix of religious and sci-fi themes in equal measure, and the characterization is strong. Also enjoyed how interactive certain scenes felt, not being a static background, but having to click on the screen in certain areas to advance, and seeing the result. However, my first path was long (3+ hours) to complete, and path branching was only available from the 1st hour, then none for the 2nd hour, and then merely a final choice in 3rd hour of playthrough. Reader engagement can waver with this structure. Even adding some smaller choices, that merely change brief dialogue branches, but not actual endings, would have helped with feeling engaged. In mushroom path, certain dialogue advancing will cause the game to crash while in English. I had to switch to cyrillic to advance the text, then save at this later advanced point, before switching language back to English to avoid crashing. This crashing may occur in other areas of the game, though I am unsure, I have only done three routes so far, and plan to complete the other paths eventually. The textbox could maybe have an option to not be fully transparent; or change text color to be more visible. White text against snow/white background makes it difficult to read. For 'Chip', although all its thinking is prefixed with '-', I still felt it could be denoted by a name above the chatbox. Or alternatively, differently colored text. If not paying attention and reading the dialogue through at natural speed, it can be easy to confuse Oleg and Chip's thoughts. Certain parts are not fully translated, playing through in English, roughly 1 out of every 10-15 lines is still in cyrillic text untranslated. Music and sound effects were sparsely used, but did add nice impact to certain scenes. I think more sound could have been added to create better immersion. Despite the above nitpicks, I will say this is one-of-a-kind, and the making of this VN came from the heart of the developer. If willing to see through the hiccups, there were many beautiful concepts both addressed and posited to the reader. I want to thank the dev for having the courage to put this out here. Hope to see more from them in the future.
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