
You'll go through a few quests, strip engines from cars then crush them with the small crusher (Yup, there's a monster crusher in the full game). Before you get to crushin', you'll need to track down some abadoned vehicles then transport them to the shop using your tow truck.
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Languages: English*, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
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I did enjoy this, techically, demo of the game but they do need to improve some aspects. First the tedium. Okay, I get this is that kind of game, but there should be a way to make things go faster. While you level up in this, for what you get, there doesn't seem to be a benefit to doing so like improving skills. Renovating items to sell is a great idea but it's very slow, skills to quicken this would be great (Plus not having the tools spread out the way it is. Who does that?). Also you use an air brush painter for metal but a spray can for wood? Why not use the the air brush for both? Secondly, the driving. Using W and S for accelerating and braking is fine but the A and D for turning is janky. You're also stuck in third person for it, with no way to adjust distance. An in vehicle option would be nice also and maybe the ability to turn by the direction you're facing using the mouse. Also the cart is the worse to use, ever, so stick to the truck as you can store in the back of that anyway. Thirdly, the whole car crushing experience. Now using the crane to move the car is fine, if somewhat clunky in controls, requiring some judgement and skill. The mechanics to remove engines to renovate is also good. But the whole crusher experience is just pointless time wasting to make the game longer by about a minute each time. It should be a one button operation. Sure have us watch it from the crane, being we have to pull out the crushed metal after anyway, but making us activate each hydraulic to crush and THEN pulls them back seems over indulgent by the developers. I was badly let down by the 'automatic' option. Fourthly, and lastly I think, pricing and costs. Yes you seem to make money quickly, which is bad from the start. The money you can make from renovating/selling scrap is over inflated to offset the ridiculous cost of upgrades. Why does no game, that tries to make something like a real life experience, do their money properly? $40,000 to upgrade... no not to a new vehicle.. but to add 4 slots to your backpack. Yes, someone out there thinks larger backpacks cost thousands of dollars. They really need to reduce the amount you make from things to something more realistic, and then make the upgrades more realistic to cost the player. With players making less money, the realistic pricing will still take a while to get the real upgrades, but for a new backpack that should be in easy reach. Yes you'll carry more more quickly but it should still mean some kind of grind of clearing junk piles and such to earn money from. So even though I did enjoy this I feel the above may stop me from buying the full game without improvement in a majority of these areas. I'll keep it on my wishlist to keep an eye on updates.
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I was pretty hesitant to download and give this one a try. From the reviews and length of time to download it. I played through the tutorial and game for about an 1.5hrs. I do plan to come back and explore as far as I can. I am an avid gamer preferring single player, open world sand box, survival and simulation games. So, this by description is right up my ally. I am playing on a Alien-ware PC with I won't pretend to know what it has. But it cost me a pretty penny when I bought it. I know it has Niveda graphics, 1T SSD and water based cooling system. Oh and lots of pretty lights. Pros: 1. Beautiful, detailed and well thought out open world. 2. Mechanics of the scrap yard must have been done by someone who has worked in this industry before. The details, process and controls (to me) appear realistic. 3. A small piece of my soul died when I crushed the '69 Charger and '70 Road Runner. A little to realistic (in a good way). 4. For a casual game there is plenty to do and well thought out. 5. Controls are good. It took me a bit, but I usually play with a controller rather than a keyboard and mouse. 6. Pacing is good and shows plenty of room for upgrades and additions without affecting game play. 7. In my opinion the voice acting is very well done. The actors spoke very clearly and stayed in character. 8. Tutorial instructions provided enough guidance without feeling like I was being lead around. 9. Music is a nice touch and fitting to the game play. 10. No frame rate drops, stuttering or issues once the game got going. 11. Character model that comes up when you finish salvaging items is well done and easy on the eyes I might add. There are many more pros.But let's discuss the cons. 1. Downloading took nearly 2.5 hours. This is partly due to the fact that I live in the middle of the forsaken zone known as Missouri. However, it is my understanding that the developers can optimize the game for downloading/uploading. I have downloaded much larger games in a fraction of the time. Ark Survival Evolved and Fallout 4 for instance. 2. Getting the game to start took a few tries. 3. This next one is a pro (for me) but can be a con for some. The game does not really hold your hand to much and you do have to explore every facet to really understand and figure out what needs to be done. 4. I have concerns about licensing for the music and vehicle licensing. It may be something the developers have already sorted out. But the cars particularly are clearly real world vehicles altered slightly. I.e. the'69 Charger with the gasser V6 engine. A V6 in a Charger? Seriously? No wonder it's scrap. Also the ''70 Roadrunner with the Oldsmobile front clip just to name a couple. This is a con as it can be a financial liability for the publisher. I would hate to see all this potential lost. For those who were teens in the nineties will remember all to well the Verve and the song "Bitter Sweet Symphony". Two Notes ruined a great band. 5. Ambient noises, what can I say. A) The vehicle noises I have no complaints. B) The footsteps sound really fake. It reminded me of the old radio shows from the '30s. Every time I walked around in a building I kept hearing Vincent Price say "The Shadow Knows!" I was amused for the remainder of my play through. C) Crusher noises could use some work. No glass shattering? Tires popping? D) there are no animal or nature sounds. Some birds or dogs perhaps? I could have missed it. But it would certainly add to the atmosphere. Maybe a companion pup in the yard who also likes to go for rides in the truck? (edit: bird noises kicked in the second time I loaded up the game save). 6. Loading items into the truck bed did not work. The 4x4 pickup ate one of the anemic V6 engines. It probably understood that it should have been scrapped and not salvaged. 7. Menus need work. Radio and backpack freeze up the player. I had to exit out to the main menu at one point with the radio. 8. The tablet/ipad/Warehouse 13 gadget is very busy with to many unnecessary and non-functional details. For a few final thoughts I put together a list of what I would like to see added to the game as a gamer: 1. I need a dog as a companion. Preferably a German Shepherd. With a good name like Gretchen or Mark. Not some lame attempt at irony like Dog Meat or Doggo. 2. Wild life. The environment outside of the salvage yard seems empty. 3. Tear down and actually rebuild the engines rather than brushing and spray painting them. I would love to see what the devs could do with this. Similar to what My Summer Car or Car Mechanic Simulator has. 4. Tear down cars. Remove and refurbish fenders, bumpers and other parts. 5. Ditch the furniture salvage and focus on the cars. 6. I have restored a lot of furniture and worked with wood most of my life. Other than the occasional nail; I have never had my sander shoot out sparks. 7. Who spray paints wood? 8. A v6 in a Challenger? Not to mention those ghetto rims? Someone needs to lose their man card (or woman card. I am a believer in equal opportunity.) 9. See request one for the pooch. I can recommend a sweet black shepherd named Lennie for inspiration. 10. For the devs to not give up and see this project through. I am pretty curious and intrigued to see what the final game will look like. Over all I like what I see thus far and would recommend to give it a go.
Good prologue, looking forward to the release now hope not too far away will be picking it up day one also didnt come across any bugs which is great
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It is taking what seems like forever for this to release, however the two prologues have been very in depth. I feel like the creators are taking their time to ensure this game is released at 100% rather than doing several updates to correct things if the release was rushed.
Great concept, yet filled with bugs and the tutorials walking you through things are horrible. Tried to load the 'wreck' onto the tow truck but instead launched the tow truck into the trees when walking near it. Not to mention the panel wouldn't do anything when clicking LMB. The foot fall sounds are horrible, and sounds like you got clogs instead of shoes on. The "R" function is like a mini teleport where you go a certain distance then teleport the item, not intuitive as it has a small radius you can actually reset the item. Wait till they fix the issues before even considering buying this and it better be on sale. It feels very rushed to get to release.
The crushing and restoration mechanics seem overly tedious. I don't mind loading and unloading the crusher with the crane, but I think I'd prefer to not have to interact directly with the crusher at all. Hopefully there will be skill upgrades in the final release that make restorations a little better as well. I can't wait until the full game comes out.
I know its a like a beta test but it feels like developer have long road a head. Graphics look like a game released between 2000 - 2013. Car very low detils even broken. Controlls are everywhere some make no seens, lucky Game display what controll to use. Car control i feeling like austin powers when he got stuck with car. almost no break, steering functionate minimal. Sound i ok but that back sound on truck sounds like a windows sound that something is broken or somthing happens in windows. I wishes you good luck with the game.
interesting game to say the least. But what baffles me is You have Prologue 1 and prologue 2 but in this you can not even go to the same area as prologue 1 i get this is mostly to just show of the car aspect of the game but in Prologue 1 we had quite a big map this time we where limited to a really small piece of it. also please for the love of god if you want to do another Prologue let me play after that Horrible annoying Tutorial is done because i want to be able to actually test the game not just do a tutorial on how to play. Do i like this game: Yes Would i recommend waiting a while after its released: Yes How much would i want to pay for it: MAX 20$
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