
Jung's Labyrinth is a psychological exploration game that uses Jungian psychology, mythology, alchemical and dream symbolism in a series of active imaginations to map the process of individuation. Confront your inner archetypes, collect messages that other travelers left behind and reach your Self.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is an intriguing little game that teaches Jungian psychology in a truly unique way. It's also janky, obtuse, and frustrating. I love the audio logs, the interactions with the various archetypes, the character beneath the interactions with them. I found moving through the labyrinth tedious after an hour of it. I get that that's likely what the developer was hoping to deliver, but it prevented me from finishing the game (I watched a play-through on YouTube instead to see what I missed.) If you are curious about Jung, are forgiving of jank, and are willing to meander through a maze with corridors that all look the same, definitely give it a shot. I wish I could recommend it simply because it's such a unique idea and has some genuine sharp moments (the King has some real good advice) but for the reasons above, it's not for me.
If you have read a little bit of Jung, this game is a great visual of his work. Really really blessed that someone was able to put it into a game form. Extremely interesting and a spiritual experience playing the game.
отже, споживаймо пейот та вирощуємо рівень самопізнання друзі! я вважаю дуже хуйовим те, що розробники змусили мене зненавидіти концепцію аніми/анімуса крізь неймовірно нудотний тортурний рівень з переслідуючою тебе Анімою. та за шо! наявність романтичного партнера, виходить руйнує шлях героя до самопізнання? чому мене не покидало відчуття, що аніму прописали як візуалізовану травму одного з розробників, ці токсичні репліки з її вуст звучали так, наче це чийсь брєдовий спогад......... а загалом прекрасна гра, не для бидла. мотивує знову закутатись в лампові сторінки карлика юнга на довгі вечори
Videl som ze bol nejaky vykend cz/sk tvorcov a tento projekt ma zaujal a vr podpora potesila. Co zarazilo ze nema cz lokalizaciu i ked tvorca je z cz (a tu sa jedna o odbornu temu takze nejaka lahka EN na to stacit nebude) Co sa tyka VR vzdy mi hru spustilo od zaciatku nech som spravil cokolvek (mam oculus rift S), audio zaznamy sli v pohode pustat i do miestnosti sa dalo dostat, no nebolo vidiet titulky (tie anglicke - ak by som si chcel dake slovo prelozit aby som vedel ako sa pise) Hra- vosiel som do labiryntu a nasiel som len tri kamene (bojovnik, pecovatel, vecne dieta) a dalej ma nechcelo pustit lebo som nenasiel 4 kamen, ako je to bludisko ale nejake nasmerovanie by tam bodlo, a to bludisko bolo hmliste a tmave... tak som bludil asi 10 min kde som hladal ten 4 kamen a nakoniec hru refundujem... PS: a to som kupoval v zlave 8€, na kolko 16€ na taky solo projekt mi prislo dost
This game provides a good insight into Jung's ideas. I'd like to call it the best educational/adventure game I've played.
I really wanted to like Jung's Labyrinth. I felt like a lot of the negative reviews were probably just people that aren't interested in the concepts of Jung. I am a therapist and felt like this would be a perfect game for me. I imagine many that have studied psychology would take a look at this game and think the same thing. It could have been a good game, but here are the problems. There were several graphical issues with environmental items bleeding through walls. This didn't seem to impact the gameplay until the third level. I had several instances where a buzz saw on the other side of a wall would cut my character. I also clipped through some walls on the third level. I had a few times where the final boss instakilled me through a wall. This was infuriating. I want to point out that unless I am missing something, there is no way to refill energy when drained. The second and third levels seemed poorly designed to me and the awful camera makes the game excruciating to play at times. I found that the use of a trackball mouse helped me with the control a bit, but overall the control is still bad. The bottom line for me on Jung's Labyrinth is simply not fun. I was hoping for either a fun way for someone to learn about Jung or at least an academic experience. This game is neither of these things but tries to be both. It's primarily just quotes from Carl Jung mixed in with brief visits to the 12 Jungian archetypes. Jung's Labyrinth is going to feel more frustrating and tedious than fun and engaging. The best thing I can equate Jung's Labyrinth to is an awful professor trying to teach an important class. Jung's Labyrinth is a 2/5 for me.
I happened to run into this game because I was already familiar with Jung. Unfortunately, the level design isn't very good - I too struggled to find some of the needed items in the second stage of the labyrinth. The problem is that no matter where you are in the labyrinth, everything looks the same. Despite orientating myself in space probably a bit better than some of the people, if you don't see any distinctive features to navigate yourself by, good luck. I just ended up running in circles. Nevertheless, I totally love the concept and its implementation and would love to give the game a try again sometime in the future, ideally with a redesign of the labyrinth. I recommend this game to those who are merely interested to learn about the archetypes and who can put up with with some frustration, because at this point, the gameplay stays in my way of experiencing the game.
From what I understand, this was a mostly solo project. Taking that into consideration, I am glad to have given it a try. Pros: - very pleasant environments overall - good/unique introduction to Jung for a younger crowd/modernized world - the use of fine art throughout was GREAT and symbolic to plot Cons: - dialogue frequently deviates from subtitles - audio in voice acting is not diverse enough - dialogue writing felt slightly cringe or corny in some places, though I understand the story is hinged on the *male* protagonist (not exactly a "con", but definitely not a "pro") Overall, it is just not quite finished/polished enough for me. I DO suggest it if you value experience over gameplay, but NOT FOR THIS PRICE. I do think this was an honest, direct effort to bring Jungian concepts to people in a refreshing way, and I definitely appreciate that.
荣格的粉丝可以玩一下,要是能根据《红书》的内容来做一个游戏的话,我觉得会更有意思且更恐怖。
A nice gateway drug for those interested in taking a deep dive into analytical psychology. It's short, the mechanics (and movements, in particular) are a bit clunky at times and the game does feel "indily" unpolished (for good and bad). However, I liked the game for this "rawness" and the love the devs put into it. It may be a bit overpriced for an indy game, but I don't regret spending 16€ on it and can recommend it to anyone curious about works by C.G. Jung.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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