
Get to the top by testing your patience and determination. If you feel up to it, good luck! Jump carefully, any fall can be harmful, but you can always learn a lesson from it...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I have played Jump King for about 80 hours and have beaten all the levels. I have also played some of the custom maps made by the community. Therefore, I am writing this review with this in mind since the game is inspired by Jump King. This game has a lot of potential, but with some major flaws that if fixed/changed, can make this game shine. This game is NOT an early access game, but it surely does feel like one. [h2]The first major issue is the name of the game, the main character and scenario.[/h2] The game is not just borrowing from Jump King, it is almost copying everything from it. I get that it is a game inspired by it, but it is almost a clone of it. My suggestion for this is to change the name to something more unique along with the main character. Create some identity for this game itself to set apart from Jump King. [h2]A second issue that I had with the game is the physics.[/h2] Don't get me wrong, they are actually OK, but they can be well improved. The ledge of the platforms is slippery for example, so you don't land very well on them. And it would be a nice touch to have some grace period for the next jump. What I mean by grace time/period is that for example Jump King remembers that you pressed and held jump again after being in mid-air so that when you land, you immediately start charging the next jump. It does not need to be exactly like jump king, maybe just a second of grace period before landing is good enough. Because when you are going fast from jump to jump, you may press the jump button a millisecond before landing and it will not start charging the next jump. By doing that you can start walking and fall off the cliff by accident. [h2]Another issue that I had is a small one and related to the menu and options.[/h2] The main menu is too empty and there is no background. There are no options for settings for example. Only after you start the game you can access the a pause menu where you can go to settings. The settings does not let you set the volume for audio, only allows you to mute or unmute the music, sfx and ambient sound. [h2]Lastly, here some other improvements that can help the game shine.[/h2] Add some lore/story for the game. Other characters also would be interesting. The background of the game sometimes obscures the platforms, so maybe changing the art style a little bit (which would help making the game more unique) would contribute to that. Add a level maker feature that allows the custom levels to be made and shared with the community. [h2]That being said, there are very innovative things this game does.[/h2] For example, having to get the key and throwing it at a door adds a new layer of difficulty. This can be surely more explored, by adding more items and mechanics that make this game unique. Maybe some puzzle area where doors open or close depending on where you put an item. Idk, there are many ways it can be explored. [h2]Summarizing[/h2] Again, the game has a lot of potential. It is not a bad game and It does some things very well, but there is a lot of room for improvement. The game can really shine if it becomes more unique and less of a Jump King clone. I am looking forward to seeing this game being a success.
JumpingKnight通常ルート、落下エンド見たタイミングまでですがとりあえずレビューしようと思います。 操作感はJumpKingと似た感じはあるもののジャンプの角度はより鋭角で鋭く、早いです。ジャンプ溜めの時間はそこそこ似通ってるのでJumpKingをプレイしたことがある人なら違和感なく遊べるかもしれません。 難易度を上げている点として滑る問題、鍵の問題、次の足場の問題の3点があってプレイヤーを苦しめます。 まず滑る問題。 このゲームは足場が結構不安定で上の足場に乗ったと思ったら何故か滑ってる判定になって真っ逆さまって展開を100回くらい見ました。立ってる足場もちょっと変な位置に立っていると即滑りおちてしまう不安定さ。足元には注意が必要。 次に鍵の問題。JumpKingにはない要素で、これが難易度を跳ね上げてます。 鍵は道中にある鍵付きドアを開けるのに必要なのですが鍵は移動中に落下するとあらぬ方向に吹っ飛んでいってしまう要素があり、強制的に鍵を追いかけるしかない。強制退去を命じられるようになります。 実際最終手前のエリアからスタート地点まで降りる羽目になったりしてます。恐ろしい これのせいで何往復もする羽目になるかもしれない。慣れたら余裕ですが あと許せない要素として次の足場の問題。 画面切り替えのジャンプに最大ジャンプを使うと飛びすぎて落下してしまうという場面があり、一回飛んでみないとジャンプの威力がどのくらいが正解かわからないという具合です。至る所で画面切り替え最大ジャンプして無事落下という場面に出くわします。マジで害悪。 現在隠し要素やってますがキレてます。初見で一回は死ななきゃいけない要素ってどうなのよ とりあえず5時間くらいもやれば慣れて威力調整は余裕になるのでそこに至るまで大変かなと。クリアしたら2周目は30分以内にいけます 全体的なステージ量としてはそこまで多くなく、手軽に遊べるかもしれない難易度かなと感じました。 最終手前のステージはやりすぎだと思いますが、それ以外は程よい難易度で楽しめました。 とりあえずオススメするので全JumpKingプレイヤーは新たなJKという括りでクリア目指してください。 バッド押したいけど断腸の思いでグッドにします。やってほしいから。 よろしくおねがいします。
As a jump king player who played 210 hours, the mechanics are pretty good but the moving platforms made me softlock and restart the game so I hate you.
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