
Grapple or Fall. Inspired by brutally challenging platformers like Jump King and Getting Over It, this 2D adventure will push you to your limits, one frustratingly rewarding grapple at a time.
Modeled estimate, not a reported figure. How we estimate →
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Demo does not contain all game features. First trailer showcases full game features, second showcases demo.
Grapple or Fall
The Grappler is a test of patience, precision, and perseverance. Inspired by brutally challenging platformers like Jump King and Getting Over It, with movement mechanics inspired by Celeste, this 2D adventure will push you to your limits, one frustratingly rewarding grapple at a time.
Reach the top of the mountain using only your grappling hook, double jump, and dash. Sounds simple, right?
Key Features:
Grappling Hook: Use your grappling hook to swing yourself across gaps and terrain.
Double Jump & Dash: Combine your jumps and dashes to create fluid, skill-based movement.
Difficult: The higher you climb, the more intense the challenge becomes. A single mistake could send you plummeting back to the bottom—so stay focused!
Beautiful but Unforgiving Areas: Traverse different biomes, from forests to icy peaks, each with its own unique hazards.
Multiplayer Ghosts: Race your friends asynchronously up the mountain by importing their ghosts
Secret Area: For the truly skilled, who reach the summit at blazing speed.
Can you conquer the mountain, or will gravity get the best of you? The summit is waiting—if you can survive the journey.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Portuguese - Brazil*, Spanish - Latin America**languages with full audio support
Reviews
The Grappler is a wonderfully crafted, tough-as-nails platformer that will be perfect for fans of not only games like Getting Over It or Only Up but also Celeste or Grapple Dog. With the latest update, controls feel difficult but not artificially so and being able to remap them is rewarding in its own right, trying to find a setup that works best for you. I also very much appreciate the visual indicators on screen that show you if you've used your double jump, dash, or grapple already since there are often times I'd be hanging from a grappling hook wondering if I still had my double jump or not. Being able to see that keeps it feeling entirely my fault when I miss a jump. I'm excited to try and get all the way through it now!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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