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Languages: English, Simplified Chinese
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Jump To Die 2 - Bloody Soul" is almost completely different from "Jump To Die!!". It's still an idle game. But we don't care about "cash" anymore. This time, the whole universe is in danger. And you are the one who is going to bring destruction to the world. You play as a demon lord who is born a human. You will build a dark castle and summon demons to defeat the warriors from the holy land. @ "Jump To Die 2-Bloody Soul" почти полностью отличается от "Jump To Die!!". Это все-таки игра. Но мы больше не заботимся о "наличке". На этот раз вся Вселенная в опасности. И ты-тот, кто принесет миру разрушение. Вы играете за повелителя демонов, который родился человеком. Вы построите темный замок и призовете демонов, чтобы победить воинов из Святой Земли. 10 из 10
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you're not going to spend money.You must spend a large number of time to defeat god? Oh no,I'm wrong.Even if you spend a lifetime savings on this game,you still won't see "The God" for the rest of your life. -------------------------------------------------- Manual achievement: 0/0
it's not that bad but i won't recommend it 5/10 price:free graphic:pixel
没想到还有续集。 仍然搞不懂作者在想表达什么。 说是邪典吧,他里面有不少网络搞笑梗。 说品味低吧,愣能坚持做续集。 颜色太艳丽,伤眼。 粗糙,无趣。 有挂机元素,但我选择挂其他游戏。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
讲道理我是不愿意点赞的,但是这游戏是免费的,玩不玩都是我的选择,既然选择了玩,那就不该瞎bb 其次这游戏很神奇,我不太舍得关掉,因为我没有理由关掉,但是当我询问自己为什么要开着的时候,我也不知道为什么要开着 下一次宅在家无事可做,可以选择挂一个这游戏在旁边 也许学习的时候挂一个不错?
I do recommend this game because it'll keep your interest up to floor 300 but after that you're wasting your time without the usual reward idle games are meant to waste your time but this game the cost of everything grows so large and the rewards from void cross just pales in comparison for multiple reasons the cost for time pieces grows so large the code geass and blood moon which are two of the main ways to gain souls you can't scale it outside of leveling them the code geass probability game as explained in the game doesn't seem to work correctly. Something that's really good about the game is you can get the premium currency blood super easy so you don't have to pay to unlock anything but even with those upgrades advancing is near impossible once you get to 400ish without spending a gratuitous amount of time. I don't know why the other colors of shrines are in the game when the White shrines upgrade all the monsters and the colors only do certain ones. The void cross over upgrade is based off of how far you get in the game and just doesn't scale large enough for the time piece need every 10 levels the cost of anything in the game grows so large but my play through to 424 here with tips on how to get farther in the game if you want to see if you can get farther then I did with cut scenes up to that point: https://youtu.be/PftKLOVDlPs If you have any questions feel free to hmu at the link and I'll get back to you ASAP I have a pretty solid grasp on how everything works in the game.
This game is entrancing. While technically it's not a good game, it has obvious passion behind it and there's so many bizarre design choices that I can't not recommend it. To be honest, I decided to play it entirely ironically. You see the banner and art for this game, hear the music, and read the description, and can't help but laugh a little. I would definitely say this qualifies as a Kusoge- the plot is edgier than a high school myspace page, the graphics/sound are extremely rough around the edges, and the tone can't decide if it's faces of death or a black comedy. The plot really kept me going, as every few levels you get some hilarious dialogue between the main characters of the game. Despite this though, the game has some good parts. In the end I'd say that I was mad at how much fun I was having. While I've definitely played lots of "hotel simulators" like this before, the idea to hire demons to help upgrade you was an interesting one. You don't have to care about their health or anything, they just kind of float around and research stuff for you and occasionally gather strength at shrines. There are a lot of mechanics like this that are mildly interesting and clearly inspired rather than "just making an idle game because it's popular", which makes me incredibly happy to see this developer having fun making games and getting them published on steam... even if the game is about playing a brooding cloaked man making thousands of people jump to their death using "CODE GEASS" and a devil that talks semi-homoerotically in his ear. All in all, this game is "enjoyably bad", check it out
"Jump To Die 2 - Bloody Soul" is a poorly made 2D retro pixel clicker/idler game with a weird demon/suicide skin on it and a nasty cash shop embedded in it. You know what gamers don't like? Nasty mobile app tier cash shops. Like all clicker/idlers this is just a matter of accumulating currency (blood in this case) and spending it on stuff to increase the rate at which you get more currency... that's it. Of course you can always give your credit card details to developer to speed up this endless process.. really comes across as a bit of a scam, doesn't it? This features really godawful, lazy pixelcrap "art" instead of real graphics. It's hard to say if this was because the developer didn't have the skill to do the job of creating 3D visuals, or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks bad because of that decision, and that's a major deterrent to gamers. Games like Terraria and Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. On pricing and value for gamers, this isn't really free as the game is infested with mobile app store like microtransactions. This is a consumer hostile model that we don't need to see on PC. It's deceptively priced to gouge gamers, and that's a reason in itself to avoid this. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
Evet sen sadece bir insansın. Ama hayır, sen ölümlü değilsin. Karanlık bir lord ve bu evrenin gelecekteki efendisi olarak, boşluğun süper güçlü bir iblisiyle bir sözleşme imzaladınız. Büyük zihinsel gücünüz nedeniyle iblis sizin figürünüzü elde edemedi. Artık onun gücüne sahipsiniz ve kaderinize giden yola başladınız. Ama düşmanınız sadece kutsal toprakların kralı Aziz Lord değil, aynı zamanda kendinizdir. İçinizdeki şeytan, figürünüzden vazgeçmedi. Sadece Ölmelerini izle.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.