
Master the Jujutsu of your favorite Sorcerers and Cursed Spirits! Bring a friend and dive into the world of JUJUTSU KAISEN in this action-packed, 2-on-2 fighting game!
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Mods definitely saved this game. I purchased this game when it was on sale (which is the only time you should buy this game) and installed a bunch of mods to improve the gameplay and make it more enjoyable. I love JJK and getting to play through the story especially Hidden Inventory/Premature Death was pretty great. But buy this game on sale and for sure install mods.
This game is alright, but is it $80 good? Hell ♥♥♥♥♥♥♥ no. Wait for a sale.
Impression What's in the game: Base. The plot follows the events of the first season of the anime and the movie "Jujutsu Kaisen 0". You follow the story of Yuji Itadori, who becomes a vessel for the Curse King Sukuna, as well as the adventures of other magicians and cursed spirits. Later, two new story episodes (based on the second season) and paid/free DLCs with additional characters (such as a young Satoru Gojo and Suguru Geto) were released. What I liked: Authenticity. The character models are well-rendered to their 2D prototypes from the anime, and the voice acting includes the original actors. Visually, the game tries to keep the style of the original: locations (Shibuya Bridge, Dorikio Forest and others), effects - all this helps to immerse in the atmosphere. Multiplayer. It is in co-op and online that the potential for teamwork and joint combos is revealed
Comprei porque sou fã de Jujutsu Kaisen. Continuei jogando porque achei o sistema de luta muito mais divertido do que esperava. Tem problemas? Tem. Eu me importo? Não muito. Ver os personagens do anime trocando porrada com técnicas amaldiçoadas já é entretenimento suficiente para mim. As DLCs também ajudaram bastante a manter o jogo interessante. Recomendado por alguém que ouviu as críticas e respondeu: "Nah, I'd play."
This game sucks a.., looks like ps2, online servers are dead (it took 3 hours to find a player) boring skins (dlcs). Does not have an own story. PLEASE do not buy it even if you are a jjk fan like me. Do not wast your Money and Time!!!
very larp
After playing this game I realized that ♥♥♥♥ can actually taste pretty good sometimes
To be brief: Byking and Gemdrops made a very playable strategic arena fighting game. If you like distinctive fighters, if you like the series this is based on and [b]if this is on sale[/b], you might like it. I'm not recommending it in general, because I don't think this game will be enjoyable or even accessible to the average person. I don't promote the series, because its writing is horrible, though at least this game's story ends before completely ruining the setting, so it has that over the comic. Nonetheless, the story it does tell isn't well-written or enjoyable. This would have been a better game if Byking and Gemdrops had been able to just do an original premise with some similar aesthetics. I also don't promote Bandai-Namco because of their homophobic nonsense, so I don't encourage supporting them. Cursed Clash is a different kind of fighting game. It reminds me a bit of the Psychic Force series, and specifically the X/1999 game that was basically Psychic Force but with X/1999 characters. Cursed Clash, however, has huge arenas that are satisfyingly destructible. The demo doesn't really give you an ideal presentation of the game, because it does have more of a learning curve than I think you can really grasp in the demo. Once it clicks, it's more intuitive, but it is still distinctive enough that you may sometimes still struggle to remember all of the controls. Characters are different enough that you probably will find a main or two and ignore the rest of the cast, but they are at least fundamentally similar, so that you can probably pick up a different character after learning one decently. I should note that awakened moves are talked up a lot, but they are prohibitively difficult to attempt and seem to be almost entirely useless, or can actively put you at a disadvantage, so I don't really know what that's about. It seems to be an attempt to kind of put a twist on an ultimate attack, but I'm not sure about the twist being that your ultimate attack you work to build up the energy for is pretty much worthless, at least for most characters. The sound is done well, and the soundtrack seems good, mostly standard expected anime bgm, but well done overall. Visually, it's nice and appealing, with the menus having a very stylish appearance. It's nice that you can change the theme to the DLCs and have a different experience aesthetically on the menus, but it's kind of a small detail. Still, it's nice and I wish there were more options to customize your experience. There are all kinds of versus poses and items for your player card, but these are largely meaningless and don't even necessarily change anything...even the versus poses, which is disappointing. There are also items you can equip, but only in one mode, and they're of limited help. It might have been nice to have a more universal equipment mechanic. The game could use better blocking. With Cursed Clash, you have to almost anticipate hits before they're even telegraphed. That it has a perfect block mechanic is significant, since it is almost impossible to pull off a perfect block through anything but incredible luck. I feel like perhaps they meant for it to be much tighter and more responsive, but ended up unable to balance it out enough. The perfect block's accompanying stun could be very useful if it weren't nearly impossible to pull off, but the stun also doesn't last long enough, so it's really not worth even trying to do a perfect block in the first place. It also seems to have a vast unevenness in how much damage you can block, which is not made any less arbitrary by the ability of some characters to essentially create a force field around themselves. It would have been better if there were at least some way to hold down a button or something and not be forcibly locked onto an opponent. Power-ups and recovery items would have made it a much more fun game, and would have added some variety and interest beyond just the basic fighting, which can be [b]very[/b] basic at times. Even a button where you can hold it down to recharge your energy would have made it a bit more dynamic, similar to the Naruto Ninja Storm series. I know, this is probably blasphemy to JJK fans, but I hate the series writing of both this and Naruto, so I don't care. It would have made the game more fun. And one thing, more than anything else, that I think would improve this game would be to make Mahoraga battles optional. There is nothing less fun than a Mahoraga battle. I don't even know what it is, I just know it is the opposite of fun to fight and it is easily the least enjoyable part of this game. It was a mistake to add it anywhere outside of the story mode, and I don't have the DLC where it appears in the story mode...well, because it's stupid, and also because I hate Mahoraga. That is the worst part of this game. I seriously have no idea why they made sure to add it in their last updates. If they were going to add it, they should have also added a toggle in the settings so that we could turn off its appearance. It is awful. Just quit out of the game if it tries to give you that garbage in Co-Op. You will still keep your earned points and XP. It is not worth the frustration and annoyance of fighting a more infuriatingly cheap opponent than [b]Omega Rugal[/b]. Anyway, if you like the series, you might like this game. If you're like me and you enjoy less well-known anime action and fighting games, or just like distinctive, different action-based games, you might enjoy this game. I recommend getting it on sale if you're getting it at all, though, and I recommend having a [b]lot[/b] of patience, because this game is going to frustrate you with its slight roughness around the edges. Byking and Gemdrops deserve the support for doing the best they could with a really complicated ask, tied to a series that is hard to like. Bandai-Namco and Gero don't deserve the support, though, and neither does this series that's already done, and finished in the seemingly de rigueur middle finger to fans. In some ways, it reminds me of the Get Backers beat-em-ups they released at the time of that series' popularity...which dropped like a lead weight with its stupid ending, just like JJK. They were charming but pretty rough and wonky, and their lack of polish could at times be incredibly frustrating and make them hard to play. But there's something fun there for someone who likes the gameplay or the characters enough and is willing to adjust to a system that can be accidentally punishing and horribly cheap at times. It's not the worst, aside from the Mahoraga fights which are actually the worst, but I don't really recommend it and there's no third option, so I can't recommend it. But judge for yourself, look into it, and try the demo if you really want to. At least it's not a huge game.
The game had a very bad launch, but the devs worked on this game and improved it a lot. However, the damage was done and people wrote this actually good game off. Also not worth the full price, get it during a sale.
just perfect
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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