
Judy fell asleep beneath a tree having a delightful picnic when a mysterious hand stole her house key! Judy’s Adventure is a retro-inspired platforming quest packed with charm, secrets, and handcrafted challenges.
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About
Judy's Adventure DX is an enhanced version of, Judy's Adventure, a platforming game for GBC released in 2023. This new enhanced version features more than twice the content!
Judy’s fuzzy feet make traction a little tough on smooth platforms, don’t slip and fall! Make your way through a colorful forest, a golden city, metallic sewers, and more! What secrets await in your bunker?
Hidden throughout the game are challenge rooms. These rooms are designed to test your patience and skill! Beat all four and you'll receive trophies for each!
Judy lost her Game Girls, do you think you could find all four for her? They’re scattered in out of sight locations and she can’t remember where she put them last!
The Steam release of this game has been vastly improved and includes exciting features such as controller support, rumble support, full screen bezels, unlockable art, and more! This exciting port is the best version of the game yet, packed with amazing features!
Features
8 distinct areas with over 140 rooms
4 challenge rooms that test your skills
13 achievements that (also) test your skills
Controller inputs with rumble support
Secrets to find!
Betas, art, and music to unlock!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
The charming Game Boy Color graphics, catchy chiptune music, and the simple gameplay make this game faithful to the Game Boy era and fun to play!
A charming precision platformer that is an actual Game Boy Color game. It has some extras like art and music to listen to, as well as some prototype versions to see how far the game has come. Don't let the charming visuals fool you there's some challenge here so I wouldn't call it a cozy game but it's a satisfying and fun game that controls as good as it looks. https://youtu.be/65GfunMJYlI
Beat the game out, It hits the retro platformer itch ... Played on Linux...works fine no issues would work on Steam Deck no problem...
Although you’re greeted by a crisp, high-fidelity screen, it’s really just a façade. The actual game runs in a small window that takes up about a third of the display, while the surrounding space is filled with a static collage of in-game images. You can remove the collage and replace it with a black background, but that ends up feeling a bit empty. Thankfully, there’s a much better option. You can zoom in so the game nearly fills the entire screen without losing quality, which suits its identity as a homage to handheld platformers. With only thin strips left on either side, it becomes much easier to stay focused and immersed. The premise is simple. While you were resting, someone stole your key, and now you have to get it back. You play as a bunny, so naturally the core mechanic revolves around jumping. It’s surprisingly powerful, with the height depending on how long you hold the button. A quick tap gives you a small hop, while holding it down launches you almost the full height of the screen. Movement feels responsive in a forgiving way. You have air control, so you can adjust mid-jump or stop your movement entirely to land precisely where you want. There’s also a run button if you need a bit of extra momentum, though you won’t rely on it too often. Even when precision is required, the game is lenient thanks to its old-school physics. You can stand on a platform with almost your entire body hanging off, supported by what feels like a single pixel. The world is semi-open. You can move between screens and revisit earlier areas, though backtracking is rarely necessary unless it’s part of the progress. Each screen acts as a small stage filled with platforms, usually ending in a door that leads forward or to something special. Some doors are marked with hearts and serve as save points, while others, highlighted in yellow, lead to optional platforming challenges that reward you with trophies. Progression itself is mostly linear, taking you through a variety of environments that each introduce their own twist. In the forest, for example, apples drop as soon as you jump on them, adding a bit of unpredictability. Despite its appearance as a demanding platformer, the overall difficulty is quite approachable. Even failure feels fair. When you die, you simply restart the current scene, which is usually short enough that it never becomes frustrating. The only real spike in difficulty comes in the final areas, where jumps rely heavily on precise button pressure. Hold the jump for too long or too short, and you’re likely to fail. Most of your deaths will happen here. All in all, it’s a short but enjoyable experience. If you enjoy platformers, you can easily finish it in a single sitting. There’s even a speedrunning achievement suggesting it can be completed in about 20 minutes. Once you’re done, you can try again on hardcore difficulty, where checkpoints are removed and death sends you back to your last save. The extras menu also includes the original version of the game, along with a music player and a gallery of images.
Very good! Nice charming little platformer. The art and music are very nice and lovely, and the gameplay does resemble classic platformer control schemes of being a bit difficult to use but a lot of fun once you have confidence with it! Has secret collectables available hidden throughout, some having achievements tied to them. There's also some extra achievements with challenges tied to them for anyone who likes those which I'm a fan of myself usually :) Runs perfectly on Linux, I'm using Fedora 43 as shown in my attached specs and I didn't experience any issues or problems with running it! :)
Judy's Adventure est un petit platformer développé pour la Game Boy Color et sorti en 2023. Cette version DX est une version peaufinée sortie également sur Switch. Je m'attendais à quelque chose de mignon et relaxant, mais passé le fait qu'on incarne une petite lapine c'est en réalité un jeu de plateforme de précision (sans ennemis) assez hardcore. Les musiques sont tout juste passables et il y a quelques erreurs de game design assez malheureuses, comme le fait qu'il est possible de faire plus des 3/4 du jeu sans jamais utiliser la course. Je suis resté bloqué après 3 heures de jeu sur un passage semblant impossible avant de réaliser qu'on pouvait courir ! Un jeu bien pensé ne permettrait pas au joueur de progresser aussi loin sans qu'il ne doive jamais utiliser une des fonctions clés. De même, le jeu vous permettant de mourir à l'infini et de relancer immédiatement l'action, les obstacles avec la vapeur qui jaillit de manière régulière que l'on rencontre vers la fin de l'aventure ne servent strictement à rien si ce n'est à casser le rythme en forçant le joueur à devoir attendre inutilement après chaque respawn. De plus les sprites de la vapeur font ramer le jeu, donc il n'y avait vraiment aucune raison d'implémenter ça. Côté histoire un vilain profite que Judy fasse la sieste sous un arbre pour lui dérober les clés de sa maison ! Constatant leur absence à son réveil elle part immédiatement à leur recherche afin de pouvoir rentrer chez elle. Autant ce plot est adorablement charmant, autant la sous-intrigue romantique amenée par la suite tombe vraiment comme un cheveu sur la soupe, et surtout ne mène finalement absolument nulle part. Il aurait mieux fallu s'abstenir. Un jeu que je ne recommande pas, vous pouvez passer votre chemin.
Very basic platforming that just consists of jumping to different platforms, sometimes blind jumps, sometimes you try not to hit the ceiling, and that's it. There's not really anything exciting or fun to this. And the music is absolutely atrocious to listen to.
[url=https://store.steampowered.com/curator/45346629/]Retro games curator review: 5/10[/url]. This is a pretty standard run-and-jump side-scroller without a whole lot going on beyond getting from the start of a level to the end. The game is heavily focused on jumping, and it has an inordinately large amount of momentum along with a somewhat strange control scheme that makes movement feel very different from most platformers. For example, you have to be holding the joystick in the direction of your jump before jumping is even possible. The whole thing feels like someone's passion project—something tuned very specifically to the creator's preferences and capabilities. Unfortunately, that tuning didn't really work for me. The unusual controls and movement never felt particularly natural, and while I can see how someone might enjoy mastering them, I found them more awkward than rewarding. I only spent about twenty minutes with the game, so it's entirely possible that it becomes fantastic later on. However, I eventually reached a tricky jump that I simply couldn't make. Every failed attempt meant replaying the level from the beginning, and by that point I wasn't enjoying the movement enough to feel motivated to keep banging my head against it. Part of me is sad to say that because I think we too often gravitate toward games that simply imitate what came before. I appreciate developers trying something different, but I don't feel like the differences here lead to a more interesting experience. Instead, they mostly create an experience that feels unfamiliar and difficult to get into. The game also leans heavily into precision platforming, with plenty of opportunities to fall significant distances, repeat long stretches of treacherous platforming, and deal with split-second timing challenges—the usual precision-platformer formula. If that's your thing, you may get a lot more out of this than I did. The graphics are fine in a retro sense, but they're also fairly dull, and the game is incredibly thin on anything else that might motivate continued play. There's little in the way of story, visual spectacle, or additional gameplay mechanics to keep things interesting. On the whole, I can imagine fans of precision platformers enjoying the challenge and novelty, but for me this is an easy one to pass by. Out of deference to the fact that I'm not really the target audience I am gonna give this a thumbs up because I can think of people to recommend it too even if I think the audience is small.
A mediocre platformer with a bizarre romance subplot. The novelty of it being a GameBoy Color game wears off fast after seeing the extent of the gameplay. The controls/movement isn't great, your momentum feels all over the place. Jumping is very floaty but at least it feels controllable. The music is just okay, I've heard better on the GameBoy. Sound effects are as basic as you can get. The level design really ticked me off. For the most part it's just jumping from far away small platform to far away small platform repeated ad nauseum. The game hits peak frustration once it introduces steam, which forces you to stop in your tracks and wait for it to disappear. Story is next to nonexistent, unless you want to count the developer's rants in the save rooms. Achievements are easy for the most part, just some basic challenges which consist of more of the same platforming and some speedrunning/"hardcore" ones if you can be bothered to do them. I don't know man, I just feel like I wasted an hour of my time...
Está bueno :)
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