
Challenging precision platformer based on tight, fluid movement. Open map layout with multiple routes. Collect gems and save animals.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Short and laser focused, Jubilee is a very pleasant precision platformer !
A very nice precision plataformer/collectathon/metroidvanian't. The game has the metroidvania tag but there's no upgrades, bosses, or level ups, you can go (almost) everywhere from the start and most of the game is technically optional, but why would you do that? Collecting the gems, animals and pages is fun and part of the challenge. It's more like a single gigantic level you're free to explore with no limitations except for one single optional area. I mainly recommend it to collectathon fans, it's a fun game to 100% and it feels like the entire point of the game (it's short to so you can do it in one session), can't really recommend it if all you want to do is play casually and reach the ending, you'll be missing all the meat of the game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Got the game for half price, but it's worth the full price. It's a short, medium-difficulty precision platformer. Smooth and very responsive controls, great art, silly humor that doesn't try too hard and doesn't outstay its welcome, and good tunes. I feel like there was meant to be a story in the game since there are a fair number of NPCs and interesting environments, but I guess it just didn't pan out. Everything else more than makes up for it, though.
Very cool little game. Plays well and looks cute. It's challenging enough to keep you focused without requiring too much thinking or insane timing. Loved it !
Not every metroid game needs fighting. A jump goes far enough !
A mid platformer with a 2+ hour playtime. Not really worth $10 - there are free platformers on steam with more challenge.
Extremely fun precision platformer. If you like a good, condensed challenge, then give this game a shot. Reminded me of the most fun parts of Super Meat Boy and Celeste in a bite-sized package.
Mane Where the soundtrack at!! some tunes lowk fire
Great precision platformer with an interconnected world, a gameplay that is simple to pick up but relatively hard to master. While there's some difficult parts, there's a lot of checkpoints so it's never frustrating and the game is fair. Definitely a game that is worth of getting called a "hidden gem"!
Jubilee wastes no time getting right to the fun and excels in simple pleasing presentation where even the tutorial level outdoes what many platformers with far more mechanics try to achieve their entire runtime. Whenever I start a game, I mess around with the controls the moment I can move the character. And pressing each face button, I was delighted with what they all did: You just jump. Every button that isn't movement is the jump button and I instantly knew this game was going to prioritize level flow, unique ideas, and intuitive obstacle design to guide the player. And within like 2 obstacles, the game basically just rips off the band-aid and goes "yeah yeah okay you know what platformers are let's just get to it" and litters the map with hilarious NPCs to deliver tutorial quips and opportunities for you to mess around with splitting pathways, walljumps to show off how cool you are, and tons of gems to collect that scratched the same itch to me that Super Mario Odyssey's "something special every 2 inches" mentality of collect-a-thon felt. I was dazzled with how much fun I was having in the first 15 minutes alone. Discovering new biomes always felt instantly rewarding due to the jumpy fantastic soundtrack that has no misses, and each zone did an excellent job introducing and remixing their unique gimmicks. A particular favorite of mine being a beautiful pathway up a waterfall where you jumped on descending logs which later incorporated that biome's classic Crash Bandicoot style piranha plant trap platforms quickly adding more intensity to an obstacle that already was surprisingly demanding on how fast you needed to be to climb the safer version of the waterfall. Also speaking of said waterfall, I just really like the visuals man. The entire game is just a giant level that seamlessly transitions from one section to another that feels like if you scrunched a 10x bigger game into a tiny ball and shoved it into a gameboy. You can have such polar opposite feeling segments next to each other, but in this way where the contrast is gorgeous, like the bright blue waterfall is surrounded by deep dark spacey backgrounds giving it an ethereal feel that was simply magical & cozy to me. The game even mixes in beautiful angelic marble tiles contrasting brightly over peaceful night skies, and hellish red danger pits in mechanical factories far below, with cluttered jungles, and even entire ant colonies in between. Tons of variety with a new place to discover every 5-10 minutes with a whole new set of great NPCs that somehow manage to get me to laugh sometimes in 3 words or less. The unique way you collect the game's main collectible; Gems, is also subtly genius. Something I think a lot of platformers can get wrong is that frustration that comes from having to be perfect on a set of obstacles to clear a section, so your performance on most of it does not matter if you flub the final part of a sequence and it can quickly feel grindy and like you're just muscle-memory'ing your way through an obstacle you are *So* mentally over. Jubilee lets you make some progress in an obstacle, safely jump away from it, hit a checkpoint, and keep what you collected which helped a lot and made me almost feel like I was tackling some platforming obstacles in several attacks like it was an RPG miniboss. It was super fulfilling getting every last gem in a tricky slice of a zone. Pacing is perfect and I pretty much 100%'d the entire game in a single 2.5ish hour session that never felt like any of my time was being wasted. I had fun from beginning to end with only the most minor of nitpicks on some obstacles. Otherwise, this is kind of the perfect game for what it set out to accomplish. High recommend to anyone in love with platformers that just get it right.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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